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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Deathmatch Classic Entity Guide > Point Entities > Entity Guides
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env_fog (Deathmatch Classic)
item_armor1 (Deathmatch Classic)
item_armor2 (Deathmatch Classic)
item_armor3 (Deathmatch Classic)
item_artifact_envirosuit (Deathmatch Classic)
item_artifact_invisibility (Deathmatch Classic)
item_artifact_invulnerability (Deathmatch Classic)
item_artifact_super_damage (Deathmatch Classic)
item_cells (Deathmatch Classic)
item_health (Deathmatch Classic)
item_rockets (Deathmatch Classic)
item_shells (Deathmatch Classic)
item_spikes (Deathmatch Classic)
item_weapon (Deathmatch Classic)
weapon_grenadelauncher (Deathmatch Classic)
weapon_lightning (Deathmatch Classic)
weapon_nailgun (Deathmatch Classic)
weapon_rocketlauncher (Deathmatch Classic)
weapon_supernailgun (Deathmatch Classic)
weapon_supershotgun (Deathmatch Classic)