The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
env_fog (Counter-Strike)
History
See all pages
See all uploads
See all categories
env_fog (Counter-Strike)
Last edited
3 years ago
2020-12-09 00:27:36 UTC
Wiki
View Page
You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here
to see the current revision of this page.
env_fog -
Point Entity
Covers the map in fog.
Attributes
Name (
targetname
)
- Property used to identify entities. Give this a name and trigger it ingame to activate.
Fog density (
density
)
- Density/strength of the fog. Should be < 0.01 and > 0.
Fog color (R G B) (
rendercolor
)
- The colour of the fog.
Flags
Start active (1)
Categories
Entity Guides
Point Entities
Counter-Strike Entity Guide
2 Comments
Oskar Potatis
Commented
3 years ago
2020-12-09 00:27:54 UTC
Comment #103131
Example map:
Loading embedded content: Vault Item #4088
Lei Shi
Commented
10 months ago
2024-01-06 06:24:22 UTC
Comment #105851
请问有人可以提供关于“Fog Affects Skybox”生效的截图吗?
Can anyone provide a screenshot of the effect of the "Fog Affects Skybox" flag?
You must log in to post a comment. You can
login
or
register a new account
.
Can anyone provide a screenshot of the effect of the "Fog Affects Skybox" flag?