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This entity stores 'global' variables across levels, so you can set a state in one level, and retrieve it in another.
Name (targetname) - Property used to identify entities.
Global State to Set (globalstate) - The name of the global variable you want to set. This name must be the Global State to Read value of entities such as the multisource, that read the global state.
Trigger Mode (triggermode) - This is the state that the global variable is set to when the env_global is triggered. If it is set to Toggle, the state will be toggled between on and off whenever the env_global is triggered, starting on the Initial State value. Values:
0 = Off
1 = On
2 = Dead
3 = Toggle
Initial State (initialstate) - This is the state the global variable is given when the level loads, if the Set Initial State flag is enabled. Also, it is the first state given to the variable if Trigger Mode is toggle. Values: