env_glow (Half-Life) Last edited 15 years ago2009-01-19 23:42:23 UTC

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Point Entity

Based on the env_sprite, this entity was specifically designed to create light halo effects.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]path/filename.spr of sprite (model) - The sprite to be used by the entity. The default is 'sprites/glow01.spr', but you can see them all by browsing the 'sprites' folder in the 'pak0.pak' file.[/li]
[li]Scale (scale) - The scale that the sprite should be drawn at.[/li]
[/list]

Flags

Inputs

Outputs

Comments

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