env_sound (Half-Life) Last edited 6 years ago2018-10-11 17:39:17 UTC

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Point Entity

This entity controls how sounds are processed. Use it to enhance the atmosphere of a particular setting.

Attributes

Notes

1 Comment

Commented 11 months ago2023-12-29 11:31:33 UTC Comment #105810
Just to document this somewhere:

The cvar waterroom_type (default 14) controls which env_sound Room Type is applied when the player is underwater. It's seemingly unused in the game.

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