env_sound (Half-Life) Last edited 16 years ago2008-05-04 03:44:32 UTC

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Point Entity

This entity controls how sounds are processed. Use it to enhance the atmosphere of a particular setting.

Attributes

<TL>0 = Normal (off)<BR>
1 = Generic<BR>
2 = Metal Small<BR>
3 = Metal Medium<BR>
4 = Metal Large<BR>
5 = Tunnel Small<BR>
6 = Tunnel Medium<BR>
7 = Tunnel Large<BR>
8 = Chamber Small<BR>
9 = Chamber Medium<TC>
10 = Chamber Large<BR>
11 = Bright Small<BR>
12 = Bright Medium<BR>
13 = Bright Large<BR>
14 = Water 1<BR>
15 = Water 2<BR>
16 = Water 3<BR>
17 = Concrete Small<BR>
18 = Concrete Medium<BR>
19 = Concrete Large<TC>
20 = Big 1<BR>
21 = Big 2<BR>
22 = Big 3<BR>
23 = Cavern Small<BR>
24 = Cavern Medium<BR>
25 = Cavern Large<BR>
26 = Weirdo 1<BR>
27 = Weirdo 2<BR>
28 = Weirdo 3
</TL>

Flags

Inputs

Outputs

Notes

1 Comment

Commented 8 months ago2023-12-29 11:31:33 UTC Comment #105810
Just to document this somewhere:

The cvar waterroom_type (default 14) controls which env_sound Room Type is applied when the player is underwater. It's seemingly unused in the game.

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