env_spark
Last edited 5 years ago2019-05-13 07:41:22 UTC
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The env_spark entity produces an electrical spark effect, consisting of an intermittent sprite, a small spray of particles and a sound effect.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (angles) - Seemingly unused.
- Max Delay (MaxDelay) - Sets the maximum delay in seconds between sparks.
Flags
- Toggle (32) - If enabled, triggering the env_spark will toggle the sparks on/off. Otherwise, the sparks will be constantly on.
- Start On (64) - In enabled, the sparks will start on. (Only relevant if Toggle is also enabled.)
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