func_mortar_field (Half-Life)
Last edited 10 years ago2014-11-23 14:56:16 UTC
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Brush EntityThis entity is used to define an area that an airstrike is called on.
Attributes
- Name (targetname) - Property used to identify entities.
- Spread Radius (m_flSpread) - Defines the accuracy of the bombardment.
- Repeat Count (m_flCount) - Determines how many bombs will be dropped per strike.
- Targeting (m_flControl) - 0 = random, 1 = activator, 2 = table.
- X Controller (m_iszXController) - The name of a momentary_rot_button to provide a relative strike position on the X axis.
- Y Controller (m_iszYController) - The name of a momentary_rot_button to provide a relative strike position on the Y axis.
Flags
Notes
- Using a Targeting value of 0 will simulate a random bombardment.
- The X and Y controllers can be used in cases where a table is used to define the strike location (as seen in Half-Life).
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