func_nobuild (Team Fortress Classic)
Last edited 16 years ago2008-06-11 08:13:47 UTC
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Brush EntityNoBuild let's you define the areas of the map that you don't want those pesky little Engineers building stuff in.
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Notes
- - This entity allows you to define the areas of the map that you don't want Engineers to build sentry guns or dispensers in. For instance, critical areas of the map such as respawn room doors.<BR>- It does not define the size of the area a sentry gun needs before it can be built, but dissallows it from being placed where you don't want it to be. To assign an area for no build, just create a brush and assign this entity to it. If you want the nobuild area to be removed during the game you can give it a "name" and use another entities (killtarget) property to delete it. It can not be toggled on and off during the game.
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