func_pendulum Last edited 7 months ago2019-05-13 07:43:38 UTC by Penguinboy Penguinboy

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Brush Entity

This entity allows you to create an object that moves like a pendulum.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.[/li]
[li]Global Entity Name (globalname)[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Speed (speed) - Speed of movement of the pendulum.[/li]
[li]Distance (distance) - Distance in degrees the pendulum will swing. Negative values reverse the direction.[/li]
[li]Damping (damp) - If you specify a value here the pendulum will slowly narrow its movement until it stops moving. It will end in the middle of it's swing, so if you specified 90 degrees as its distance, it will stop at the 45 degree position. Range: 0 - 1000.[/li]
[li]Damage inflicted when blocked (dmg) - When movement is blocked by the player, he will receive this amount of damage.[/li]
[li]Minimum light level (_minlight)[/li]
[/list]

Flags

Notes

Comments

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