func_pendulum Last edited 7 months ago2019-05-13 07:43:38 UTC by Penguinboy Penguinboy

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

This entity allows you to create an object that moves like a pendulum.


[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.[/li]
[li]Global Entity Name (globalname)[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Speed (speed) - Speed of movement of the pendulum.[/li]
[li]Distance (distance) - Distance in degrees the pendulum will swing. Negative values reverse the direction.[/li]
[li]Damping (damp) - If you specify a value here the pendulum will slowly narrow its movement until it stops moving. It will end in the middle of it's swing, so if you specified 90 degrees as its distance, it will stop at the 45 degree position. Range: 0 - 1000.[/li]
[li]Damage inflicted when blocked (dmg) - When movement is blocked by the player, he will receive this amount of damage.[/li]
[li]Minimum light level (_minlight)[/li]




You must log in to post a comment. You can login or register a new account.