func_recharge (Half-Life) Last edited 16 years ago2008-06-11 08:12:50 UTC

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Brush Entity

Similar to the func_healthcharge, this entity specifies an area in which the player can recharge his armour (HEV suit).

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Global Entity name (globalname)[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Minimum light level (_minlight)[/li]
[/list]

Flags

Inputs

Outputs

Comments

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