func_vehiclecontrols Last edited 1 year ago2023-11-20 18:14:30 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

func_vehiclecontrols - Brush Entity

Defines the location of the controls in a func_vehicle (what you have to USE in order to start controlling the vehicle). Moves with the vehicle it's set to control; works much like func_traincontrols.

Attributes

Flags

Comments

You must log in to post a comment. You can login or register a new account.