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This entity makes a player change teams.
Name (targetname) - Property used to identify entities.
Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
game_team_master to use (target) - The player that activates this entity will have his team changed to the team index of the game_team_master entity specified here.
Remove on fire (1) - After firing, this entity will be removed.
Kill Player (2) - The player will be killed when the entity is activated.
Gib Player (4) - The player will be pulled apart when the entity is activated.