An AH-64 Apache attack helicopter, called in to assist the HECU marine corps. It circles around an area, using its machine gun and rocket pods (with 10 rockets loaded) to attack enemies. Its machine gun can rotate freely, so players will need cover in order to stay alive. Although it is not entirely immune against small arms fire, the
RPG and
Tau cannon are most effective against it.
|
Health |
Machinegun damage |
Rocket damage |
Easy |
150 |
8 |
150 |
Medium |
250 |
10 |
150 |
Hard |
400 |
10 |
150 |
Attributes
- Target (target) - The Apache's first
path_corner
.
- Name (targetname) - Property used to identify entities.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
- Trigger Target (TriggerTarget) - The event to trigger when the Trigger Condition is met. Used by monsters.
- Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its Trigger Target. The options are:
- 0 = No Trigger
- 1 = See Player, Mad at Player
- 2 = Take Damage
- 3 = 50% Health Remaining
- 4 = Death
- 7 = Hear World
- 8 = Hear Player
- 9 = Hear Combat
- 10 = See Player Unconditional
- 11 = See Player, Not In Combat
- FX Amount (1 - 255) (renderamt)
- FX Color (R G B) (rendercolor)
- Pitch Yaw Roll (Y Z X) (angles)
- Animation Sequence (editor) (sequence)
Flags
- WaitTillSeen (1)
- Gag (2)
- MonsterClip Wait For Trigger (4) - [MISNAMED] Must be triggered to start. Same as (i.e. alias to) Start Inactive (64).
- NoWreckage (8) - Explodes in mid-air.
- Prisoner (16)
- Start Inactive (64) - Must be triggered to start.
- WaitForScript (128)
- Pre-Disaster (256)
- Fade Corpse (512)
Notes
- target needs to be specified by a
path_corner
which targets other path_corner
s forming a cyclic route. The angles of the path_corner
s are used to orient the Apache.
- Apparently, TriggerTarget or TriggerCondition are not working for this entity.
- The MonsterClip flag is overridden in Apaches as an alias to Start Inactive flag.
- Normally when killed, falls out of the ground for 12 seconds or until hitting ground before disintegrating. The NoWreckage flag reduces the time to 4 seconds.
- Always fire rockets in pairs. With 10 rockets at spawn this means it will fire at you 5 times.
- Can spawn in deathmatch.