monster_human_grunt_ally_dead - Point Entity
Spawns a dead
monster_human_grunt_ally in a specific pose.
(Both
monster_human_grunt_ally_dead
have the same "Head 0 = Gas Mask", the same weapon "Weapon 1 = 9mmAR" and the same pose "Pose 3 = Dead On Back" .)
Attributes
- Name (targetname) - Property used to identify entities.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
- FX Amount (1 - 255) (renderamt)
- FX Color (R G B) (rendercolor)
- Animation Sequence (editor) (sequence)
- Pose (pose)
- 0 = On stomach
- 1 = On side
- 2 = Seated
- 3 = Dead on back
- 4 = Dead on stomach
- 5 = Head Crabbed
- Weapons (weapons)
- 0 = None
- 1 = 9mmAR
- 8 = Shotgun
- 16 = Saw
- Heads (head)
- 0 = Gas Mask
- 1 = Beret
- 2 = Ops Mask
- 3 = Bandana White
- 4 = Bandana Black
- 5 = MP
Flags