Special Entity Names Last edited 10 months ago2024-01-19 00:51:04 UTC

In Half-Life, there is a set of special entity names that, if given to an entity, will cause it to be automatically triggered by certain game events involving the player(s). Note that these only function in multiplayer. Though intended for multiplayer, it does work in singleplayer to a certain extent.
Name Trigger Condition
game_playerspawn Triggered when a player spawns.
game_playerdie Triggered when a player dies.
game_playerkill Triggered when a player kills another player.
game_playerjoin Triggered when a player joins the game.
game_playerleave Triggered when a player leaves the game.
The game triggers these named entities on behalf of the player i.e. with the player involved as the activator. Be aware that certain entities take effect only on the activator or be made to do so (e.g. game_text; the text is displayed only to the activator).

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