trigger_camera (Half-Life) Last edited 15 years ago2008-06-11 08:13:39 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Point Entity

This entity allows you to place moving cameras in your maps that take control away from the player for a time.

Attributes

Flags

Inputs

Outputs

Notes

2 Comments

Commented 6 years ago2017-12-09 08:20:29 UTC Comment #101102
If effects like explosions aren't showing correctly when viewed through the camera, see this forum post.
Commented 3 months ago2023-12-26 07:19:56 UTC Comment #105792
可以在调试动态摄像机的时候加入一组键值:
键:effects
值:1
这可以让摄像机周围布满粒子,方便在使用后查看摄像机的当前位置。
You can add a set of key values when debugging a motion camera:
Key: effects
Value: 1
This allows particles to surround the camera, making it easy to see the current position of the camera after use.
https://twhl.info/wiki/page/Entity_Attribute%3A_Entity_Effects
https://twhl.info/wiki/page/Tutorial%3A_Non-coding_workarounds_for_your_mod

You must log in to post a comment. You can login or register a new account.