trigger_camera Last edited 1 year ago2019-05-05 10:25:28 UTC

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Point Entity

This entity allows you to place moving cameras in your maps that take control away from the player for a time.

Attributes

Flags

Inputs

Outputs

Notes

Team Fortress Classic only

Attributes

  • Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
  • Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
  • KillTarget (killtarget) - When an entity is triggered, it will remove from the game the entity specified by this property.
  • Targetname of teamcheck goal (teamcheck) - Using this in conjunction with an info_tf_teamcheck allows you to switch the entity's team allegiance when the info_tf_teamcheck changes its team setting. The team_no property must be set to Any (0) if you use this value.
  • Has item # (items_allowed) - The player must be carrying this item to use this entity. Set 0 to ignore this criterion.
  • Has item from group # (h_i_g) - The player must be carrying any item from this group to use this entity. Set 0 to ignore this criterion.
  • Hasn't item from group # (hasnt_item_from_group) - To use this entity, the player must not be carrying any item from this group. Set 0 to ignore this criterion.
  • If item # has moved (if_item_has_moved) - A player can only use the entity if this item is not in its original spawn location. Set 0 to ignore this criterion.
  • If item # hasn't moved (if_item_hasnt_moved) - A player can only use the entity if this item is in its original spawn location. Set 0 to ignore this criterion.
  • If goal # active (if_goal_is_active) - Players can only use the entity if this goal is in the active state. Set 0 to ignore this criterion.
  • If goal # inactive (if_goal_is_inactive) - Players can only use the entity if this goal is in the inactive state. Set 0 to ignore this criterion.
  • If goal # removed (if_goal_is_removed) - Players can only use the entity if this goal is in the removed state. Set 0 to ignore this criterion.
  • If group # active (if_group_is_active) - A player can only use the entity if all the goals in this group are in the active state. Set 0 to ignore this criterion.
  • If group # inactive (if_group_is_inactive) - A player can only use the entity if all the goals in this group are in the inactive state. Set 0 to ignore this criterion.
  • If group # removed (if_group_is_removed) - A player can only use the entity if all the goals in this group are in the removed state. Set 0 to ignore this criterion.
  • Name (targetname) (targetname)
  • Team allowed to activate entity (team_no)
  • Player class allowed to activate entity (playerclass)
  • Path Corner (moveto)
  • Initial Speed (speed)
  • Acceleration units/sec^2 (acceleration)
  • Stop Deceleration units/sec^2 (deceleration)

1 Comment

Commented 2 years ago2017-12-09 08:20:29 UTC Comment #101102
If effects like explosions aren't showing correctly when viewed through the camera, see this forum post.

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