trigger_cdaudio Last edited 1 year ago2022-09-01 16:00:06 UTC

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trigger_cdaudio - Brush Entity

This entity allows you to play a specific CD track when the player touches it or when triggered. A point entity equivalent is available as target_cdaudio.

Attributes

ValueTrack (or action)
-1Stop
1None
2Half-Life01.mp3
3Prospero01.mp3
4Half-Life12.mp3
5Half-Life07.mp3
6Half-Life10.mp3
7Suspense01.mp3
8Suspense03.mp3
9Half-Life09.mp3
10Half-Life02.mp3
11Half-Life13.mp3
12Half-Life04.mp3
13Half-Life15.mp3
14Half-Life14.mp3
15Half-Life16.mp3
16Suspense02.mp3
17Half-Life03.mp3
18Half-Life08.mp3
19Prospero02.mp3
20Half-Life05.mp3
21Prospero04.mp3
22Half-Life11.mp3
23Half-Life06.mp3
24Prospero03.mp3
25Half-Life17.mp3
26Prospero05.mp3
27Suspense05.mp3
28Suspense07.mp3
29gamestartup.mp3
30None

Flags

Notes

2 Comments

Commented 11 years ago2013-03-20 01:21:20 UTC Comment #101103
Is it possible to add you own tracks to the media folder?

I tried few times, but it just starts the counting back from start.
Commented 11 years ago2013-03-21 00:11:53 UTC Comment #101104
Oh,I just read the other cdaudio entity.

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