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This entity can change the Target value of any entity.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Delay before trigger (delay) - The time in seconds before an entity should trigger its target (after being triggered itself).
KillTarget (killtarget) - When an entity is triggered, it will remove the entity specified by this property from the game.
Name (targetname) - Property used to identify entities.
New Target (m_iszNewTarget) - Change the target entity's 'target' value to this.