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This entity counts the number of times it is triggered and activates its target when it reaches a specified number.
Target (target) - When the trigger is activated, it triggers the entity with the name specified by Target.
Name (targetname) - Property used to identify entities.
Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work.
Delay before trigger (delay) - Usually the time in seconds before the trigger should trigger its target (after being triggered itself).
Kill target (killtarget) - Remove this entity from the game on activation.
Target Path (netname)
Sound Style (sounds)
Count before activation (count) - The number that the counter must reach before activating its targets.