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Competition 33 - Floating Island

Competition Index > Floating Island > View Results

Name: Floating Island
Opened: 15th September 2013
Closed: 18th October 2013
Type: Full Map
Game: Half-Life and Source
Judged: Together

Judges
Penguinboy AJ

Competition 33 - Floating Island Brief

Info

Your task is to create a map located on a floating chunk of land. You can make anything as long as the map is suspended in mid-air.

We will be looking for usage of vertical spaces and "over the edge" vistas to remind the player that they are not on the ground. Entries should make use of the floating motif; It shouldn't be a normal map that just happens to be in the sky.

Visit the official thread for any questions.

Good luck!

TWHL Competition Rules and Regulations

You must include a readme in your entry!

A readme is a text file (usually named readme.txt) containing your TWHL username, the name of your entry, the game the entry is for (not just the game engine, the game as well), and any additional information you want to add.

  1. Your entry can be in any Valve Source or Goldsource game. The judges have them all!
  2. The judges realize the limitations of the GoldSource and Source engines. Entries from different engines will be judged fairly.
  3. Custom content is allowed, but custom code is not.
  4. Any custom content should be included with the entry in the correct folder structure, or embedded into the BSP file itself. A mini-mod package is also permitted.
  5. Entries must be zipped. Do not upload the .bsp file.
  6. An entry must run without error! We will not chase authors.