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Colony 42

[1] 2 3 4

Forums > Maps and Mods

28 Jan 09, 12:15
By JeffMOD
avatar
Call 141.12
I decided to make a tread that will track the mod's progress. Any questions, suggestions, or comments can be made here.

Current official page: http://developer.valvesoftware.com/wiki/Col
ony_42
28 Jan 09, 14:25
By Archie
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My Empire of Dirt
looks like you're well on track. (:

why are the images tiny, though?
28 Jan 09, 14:42
By JeffMOD
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Call 141.12
Well... I had them HL screenshot sized, but they filled up the page a bit too much, so I resized them. I may add 1 or 2 hundred pixels to them later, but right now I think I kinda spammed the recent changes page with all my errors... nervous - :nervous: When it comes to wiki stuff, I'm still kinda n00bish...
28 Jan 09, 14:49
By Archie
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My Empire of Dirt
make the thumbnails link to larger images?
09 Mar 09, 20:01
By JeffMOD
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Call 141.12
Small media post for those who haven't seen the page on the Valve Developer Comunity. Others may follow.


09 Mar 09, 20:31
By UrbaNebula
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monster_urby
Theres a lot of nice details furniture wise but the rooms are lacking. Round off some of the corners (such as in pics 2 and 3), add height to the rooms / walls (using more than one wall texture looks good) so that there is more variety and pay some attention to the ceilings. Lights are good but play around with grating, pipes, vents and other small details to create a sense of place.

Also, keep up the great work. smile - :)
23 Mar 09, 22:02
By JeffMOD
avatar
Call 141.12
I have tried to make as many corners as possible rounded or 'shaved' as you see in pic 1, but thanks for the advice. I am working on detailing the maps that are currently in development, and I will consider pipes if I get into a more industrial/destroyed section of the station.
Quote:
Also, keep up the great work

Why thank you! glad - :glad:
Major update: Just finished another map and updated the wiki page. New media:

This is either a security room, a computer terminal, or both. When I made it I had the idea of a darkened room illuminated only by the screens. Let's just say it evolved.

Cafeteria, not much to say unless you have a question.

This beauty of a Deagle hack was made by World Crafter. I love this model and the sounds It uses. smile - :)
That's all for now.
30 May 09, 10:12
By JeffMOD
avatar
Call 141.12
*Bump*
I just made a desert eagle world model, so players will no longer have to pick up a 357 and use a deagle. Also, I just started mapping, I got bored for a bit there, so the mod will (hopefully) see some great progress soon.
31 May 09, 18:23
By UrbaNebula
avatar
monster_urby
I've just noticed something in those pics from March that I can't believe I didn't see before.

The lighting is damn bland. Variety is the spice of life my friend. A few different shades and colours will go a long way. Use 2 entirely different colours in some rooms or hallways so that you get a 3rd colour from the mixture. Valve did this surprisingly often in HL1, especially in Questionable Ethics.
31 May 09, 18:55
By JeffMOD
avatar
Call 141.12
I realize that there's only one colour of lighting, and that it helps, but I guess my excuse is that most real places use bland lighting... Don't worry, the final chapter of two will not have much white light, it will be colours of many varieties. I hope.
04 Jun 09, 19:47
By srry
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Member
Honestly, that's a horrible excuse, and it's the same excuse everybody uses. Go into any chapter of Office Complex, noclip, and look down on the entire map from above. It's psychodelic. And it explains why you never got visually bored with Half-Life, because Valve CONSTANTLY changed the lighting scheme throughout a map. Even games today get stuck in this bland monochromatic color-coding of certain areas. Don't let it hold you back.
04 Jun 09, 20:05
By JeffMOD
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Call 141.12
I will use coloured lighting where it makes sense, don't worry.
04 Jun 09, 22:23
By UrbaNebula
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monster_urby
Speaking of which srry. Hows about that damned lighting test map you were working on!? O RLY - :rly:
04 Jun 09, 23:30
By srry
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Member
big grin - :biggrin: big grin - :biggrin: big grin - :biggrin:

I might start working on it with my old school computer, once I get it up and running. The laptop I was developing it on just ceased to function altogether.
29 Jul 09, 11:47
By JeffMOD
avatar
Call 141.12
EDIT: I just hit a snag that may be fatal.
It seems that the first map, s0a0, will no longer compile properly.
Every time I try, it crashes HL when I go to test it. I can't exactly rename it, because two other maps reference it in landmarks.
As soon as my internet stops being difficult, I'll upload the source files with a cut-down version of the wadfile. I think I may have to reboot my internet before that happens, though.
29 Jul 09, 11:55
By Tetsu0
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I hate the cold
did you try loading one of the other maps and activating then level change from there?
29 Jul 09, 11:58
By JeffMOD
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Call 141.12
I tried the one before it, yes.
Although, it loads using a map command, so I may want to try the one AFTER it.
EDIT: no, same as before, crash to desktop.
29 Jul 09, 11:59
By Moaby
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Mk. III
I have 4-5 weeks completely free, any help needed?! =]
29 Jul 09, 12:01
By JeffMOD
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Call 141.12
Lol, so do I.
If you can see if it works on your end, that should be help enough.
Let me see if it'll upload to TWHL now.
29 Jul 09, 12:03
By Tetsu0
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I hate the cold
is it giving you a apecific error? or just crashing?
It could be a bad landmark name / location
29 Jul 09, 12:12
By JeffMOD
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Call 141.12
No, no errors. Just crashes to desktop when the map starts loading.
29 Jul 09, 12:25
By Moaby
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Mk. III
I will reinstall Spirit of Half-Life again then.

What version of Spirit should I install. 0.o Long time since I checked the latest version and it seems the website is down or broken.
29 Jul 09, 12:45
By JeffMOD
avatar
Call 141.12
http://www.goannasvencoop.com/sphinx/FTP/mo
ds/spirit_of_half-life/

1.5a4 is the latest stable official build.
It's also what I'm using.
EDIT: My internet may still suck, but the old backup version I had on my memory stick is a life saver!
Now I just have to make sure it won't happen again.
29 Jul 09, 16:41
By DiscoStu
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Member
I have just noticed Gordon has a pony tail??
29 Jul 09, 18:30
By Jessie
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Ladytype
He's a jedi.
30 Jul 09, 20:24
By JeffMOD
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Call 141.12
EDIT: TWHL EXCLUSIVE! Did someone say SNES port?

Original Post:
No, he just has a pony-tail. The LD DM model does too.
And I'm just recycling that model. That's not Gordon Freeman, that's Charlie Blanks.
31 Jul 09, 03:24
By DiscoStu
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Member
Yeah right. He's on WPP.
31 Jul 09, 15:15
By JeffMOD
avatar
Call 141.12
Colony 42 Texture Contest!
Make a sign texture for a small shop, and it could be put in-game.
Texture must be divisible by 16, and usable in HL1. Just post the image in this thread if you're interested. The author/s of the winning two entries will be credited in the readme.
31 Jul 09, 15:23
By Tetsu0
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I hate the cold

Legit sign image from... yeah...
removed the company names and such from it

It's 256 x 192.
Should scale down nicely to .25
31 Jul 09, 15:29
By JeffMOD
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Call 141.12
Well, I doubt that a high-tech space station would have Asbestos in it, but thanks.
This contest will be open until sometime tommorrow, because I want to compile.
Tetsu0, I may have a use for that in my next mod. I'm just gonna put that somewhere will I can find it later, with a readme. Sound good?
31 Jul 09, 16:48
By Tetsu0
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I hate the cold
Sounds good to me.
I just didnt really know you wanted it for a space-station.. you said shop :-p

specifics help, you know haha.
31 Jul 09, 16:50
By JeffMOD
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Call 141.12
I guess I thought everyone would know it's on a space station.
I'm thinking something like a game store or some such.
31 Jul 09, 17:36
By UrbaNebula
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monster_urby
Why not advertise a friends website and have a store sign all in one?

-wink wink-



Its 256px by 64px. Perfect for HL. grin - :D
31 Jul 09, 18:10
By JeffMOD
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Call 141.12
I like it.
So, you're going to sell games as well as make them?
31 Jul 09, 19:00
By UrbaNebula
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monster_urby
Eh?

DPGames is a mod team. Nothing more. Just thought it may as well be a store too. tongue - :P
31 Jul 09, 19:34
By DiscoStu
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Member
31 Jul 09, 20:22
By JeffMOD
avatar
Call 141.12
Funny, but I don't know where I could use it.
Quote:
Eh?

DPGames is a mod team. Nothing more. Just thought it may as well be a store too. tongue - :P

Oh, I thought you were planning to actually make retail games some day. Silly me.
31 Jul 09, 20:27
By srry
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Member
Makes me want to turn it off. It's like the classic big red button that says DO NOT PRESS.
31 Jul 09, 20:39
By Tetsu0
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I hate the cold
and then you get manhack swarms!
31 Jul 09, 22:02
By JeffMOD
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Call 141.12
DO NOT PRESS AVATAR >
01 Aug 09, 03:15
By NineTnine
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Member
ok, i wont.
woho!
01 Aug 09, 07:49
By Striker
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Member
Every Texture I uploaded and posted here is jpeg and divisible by 16

One Sign, 4 colors to choose from !

512x512 each.






EDIT:

I also made a danger-caution animated sign.

Preview :

JPEG Files ready to be put in a wad for animation ( when applying the animated texture you will apply the first +0dangercaution.jpeg)

[EDIT2] Hehe, it seems I'm bored !



[EDIT3] Whoa

01 Aug 09, 10:06
By srry
avatar
Member
Don't you think some of that text is kind of small considering these are going to end up on little signs? Shrinking a 512x512 image onto a 48x48 brush face is usually not the best idea.
01 Aug 09, 10:32
By Unbreakable
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Windows 7.9 Rating!
yea, thats going to use up alot of texture space.. then again it is up a bit from 4mb's to 32mbs or something with the new tools
01 Aug 09, 10:42
By JeffMOD
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Call 141.12
I've never run out of texture space before. Ridiculous Ties! - :walter:
EDIT: srry, you'd be suprised how readable things can be at the right angle. Colony 42 has tons of readable paper notes and letters.
01 Aug 09, 12:52
By ATDestroy
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Member
Quote:
and then you get manhack swarms!


I just had flashbacks to "The Citizen"
01 Aug 09, 13:11
By Striker
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Member
Oh common', you're talking about texture space usage now ? What are you still using floppy disks ?
And how readable is sign doesn't really matter. Maybe if you like starring at signs in a game yes but I doubt that. And anyway, most of the halflife.wad signs are poor quality anyway.
Oh, and I think jeffmod knows how to shrink an image from 512x512 to 256x256 or smaller tongue - :P.
01 Aug 09, 17:14
By JeffMOD
avatar
Call 141.12
Yeah, MS Picture manager is a good way to do so, and it comes with Windows!
EDIT: End of contest! The winner of the store sign is Urby, with DPG! Other entrants, your submissions may be used in another area of Colony 42, or in my next mod, with credit, of course! Thank you for your time.
01 Aug 09, 17:31
By DiscoStu
avatar
Member
Yes! You never know when you need an alarm system.
27 Sep 09, 16:49
By JeffMOD
avatar
Call 141.12
*bump*

Sorry, no news. I've actually lost interest for a bit, and am reading some fanfictions and playing other mods in the time being.
I will finish it. Eventually.
EDIT: Back on track, just finished a map. 1 chapter to go until the twist.
[1] 2 3 4

Forums > Maps and Mods

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