Half-Life mods: unreleased sequels Created 9 years ago2015-02-27 15:20:10 UTC by MMProductions MMProductions

Created 9 years ago2015-02-27 15:20:10 UTC by MMProductions MMProductions

Posted 9 years ago2015-02-27 15:21:15 UTC Post #324456
Hello there. This is my fifth topic here.

I would like to talk about a peculiar subject here. And it's related to the HL1 mods and HL2 mods in general.

Most of you out there, are members from HL community in general, and most of you know clearly too many HL1 and HL2 mods.

One of curious questions I want to do is: One of most famous HL1 mods, called "Half-Life: Visitors" was scheduled to have a sequel called "Half-Life 2: Visitors - Asylum Earth", with a plot similar to the original HL2.

But when I acessed its page on ModDB, it said the mod (Asylum Earth) had its development ceased.

I know that most of HL1 mods have their sequels and/or expansions cancelled, due to the terms of use from ModDB, probably.

Another example of this is a cancelled expansion pack for "Half-Life: Brave Brain", which is one of most famous HL1 mods. Not exactly an "expansion pack", but it was a port of this HL1 mod for Source Engine.

It also said on the page of the mod (the Source Engine port for Brave Brain) that it had its development ceased and it would be consequently archived.

I wonder: is there any reason for cancellation of these HL1 Source Engine ports or these HL1 mod sequels? Just a basic question.

So, I'll be waiting for the answer. Hope you'll understand. That's all.
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2015-02-27 15:23:50 UTC Post #324457
There's no way of knowing without speaking to the original developers.

Teams break down, designers get bored, hard drives fail. There are literally hundreds of reasons why a developer might stop working on their mod.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-27 15:27:58 UTC Post #324458
Hum, right. Thanks for the good words, Urby.

As I said several topics ago, I'll be planning my own HL1 mod.

I'm thinking of creating some future sequels for it, hahaha! :P
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2015-02-27 15:38:12 UTC Post #324459
If you need details and some old info you can't access now, try http://archive.org
rufee rufeeSledge fanboy
Posted 9 years ago2015-02-27 19:06:19 UTC Post #324460
Thanks for the tip, rufee :P

I already got some old infos about HL1 and their mods. I'll try accessing this website later.
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2015-02-27 21:53:28 UTC Post #324462
many source mods were eliminated purely because of some very problematic updates to the source sdk tools on steam by valve. You may have heard of some of these 'updates', where it basically had no backward compatibility and modders didn't want to go thru their entire mod to conform to the updated source SDK. I don't know the details on this issue as I have never modded for source, but I have heard many source modders quit because of this reason.
Posted 9 years ago2015-02-27 22:42:03 UTC Post #324463
Hum, right. Thanks for replying, 2games :P

Unfortunately this is ocurring due to these problematic and weird updates on HL2/Source modding.

Unfortunately that's the big reality.
MMProductions MMProductionsMapping project productions by MM
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