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Maya to GoldSrc Mdl

[1]

Forums > HL Engine Discussion

09 Oct 17, 23:38
By The303
avatar
Member
Ive been learning a bit of Maya and noticed that it does not seem to have a native GoldSrc export method but Ive come up with one with the help of Lossy. First install MESA Source Engine tools:
https://puppet-master.net/plugins/mesa-2-0/

(For later versions of MAYA modify the .bat install files to recognize the version year)
Then get Lossy's modified version of PeteTheGoats converter:
https://github.com/LossyDragon/smdConverter
/releases/tag/v1.0




Go to SMD options and go through this checklist


Generate paths. Be sure you have saved your maya file to the projects or else this wont set up properly!


Layers setup


Set up layers ready for export. Be sure to have your mesh shape expanded like so.
Then hit the "FULL COMPILE" button


After hitting the "Full Compile" button the files will wind up here in "modelsrc". Remember you don't need to convert animation SMD's unless your are changing underscore node names.
For 8bit indexed conversion you can actually follow my GoldSrc texture tutorial, its same thing only without WAD's:
http://www.the303.org/tutorials/gold_textur
e.htm



Finished result:

10 Oct 17, 02:08
By James Luke
avatar
Member
That’s a pretty neat tutorial. Might have to give my student edition another go.

Now a Pokémon port for GoldSrc! ._.
[1]

Forums > HL Engine Discussion

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