Maya to GoldSrc Mdl Created 6 years ago2017-10-09 22:38:01 UTC by The303 The303

Created 6 years ago2017-10-09 22:38:01 UTC by The303 The303

Posted 6 years ago2017-10-09 22:38:01 UTC Post #337745
Ive been learning a bit of Maya and noticed that it does not seem to have a native GoldSrc export method but Ive come up with one with the help of Lossy. First install MESA Source Engine tools:
https://puppet-master.net/plugins/mesa-2-0/
(For later versions of MAYA modify the .bat install files to recognize the version year)
Then get Lossy's modified version of PeteTheGoats converter:
https://github.com/LossyDragon/smdConverter/releases/tag/v1.0
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Go to SMD options and go through this checklist
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Generate paths. Be sure you have saved your maya file to the projects or else this wont set up properly!
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Layers setup
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Set up layers ready for export. Be sure to have your mesh shape expanded like so.
Then hit the "FULL COMPILE" button
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After hitting the "Full Compile" button the files will wind up here in "modelsrc". Remember you don't need to convert animation SMD's unless your are changing underscore node names.
For 8bit indexed conversion you can actually follow my GoldSrc texture tutorial, its same thing only without WAD's:
http://www.the303.org/tutorials/gold_texture.htm
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Finished result:
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Posted 6 years ago2017-10-10 01:08:22 UTC Post #337746
That’s a pretty neat tutorial. Might have to give my student edition another go.

Now a Pokémon port for GoldSrc! ._.
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