Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, torekk, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

30

Turquoise

8

Cyan

10

Royal

6

Teal

3

Onliners

1 mins

Qwertyus

10 mins

Admer456

1 hours

Penguinboy

1 hours

Jessie

2 hours

Suparsonik

2 hours

zeeba-G

2 hours

ununoctium

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

News

July 15th, 2017

Compo 34 Results

Strider
Strider
Tuned to a dead channel.
[28 comments]

Oh snap! Yes they're finally here performing for you.

Sorry we took so long! At first we had trouble agreeing on the winners, and then we had trouble with constantly blowing each other up in Synergy, you know how it is. This time Ant even came on board to write up a review or two! You know Ant? That guy with the thing?

Congratulations to all the winners! Believe me when I say it was very hard deciding on the top 3, we had a blast testing every map. We'll try to get something else up and running before too long.

December 1st, 2016

Competition Drought Ends

Penguinboy
Penguinboy
Haha, I died again!
[5 comments]

Competition 34 - Half-Life Re-imagined is now live! We have some moderator souls Steam games to give away, so get mapping! The competition deadline is 3 months away. Feel free to post progress pics or ask questions in the official competition thread!

Best of luck!

EDIT: As is tradition, the competition deadline has been extended 1 extra month. That's the only extension you're getting though!

Active Forum Threads

[By Jessie, 26 Sep 17, 01:00]

Heat Signature

At some point in his bumbling pursuits, Inna Fox (see first post) got captured by Glitchers. Kells Morgana wasn't happy with this. More out of a sense...

Other users in this thread...
[By Rimrook, 25 Sep 17, 21:43]

Quiv

It's so evenly half-lit. Put some light entities in the exact center (X, Y, and Z) of a space. It'll stage the lighting better yet keep the corners an...

Other users in this thread...
[By Kachito, 25 Sep 17, 20:15]

New Studiomdl.exe (UV shift fixed)

Cool stuff, though i betcha from now i won't be forgetting to shift the uvs 1 unit before recompiling.

Other users in this thread...
[By Kachito, 25 Sep 17, 20:04]

Func_detail size limit?

Min 0, max 3. I remember bumping into max. entity count limit issues on an older version of Vhlt because i had too many func_details, so once i knew i...

Other users in this thread...
[By UrbaNebula, 25 Sep 17, 19:48]

c1a1_crate2

Yup, exactly right. Best option would be to take a copy of the texture and stick it onto a 128 squared background

Other users in this thread...

Login

Input your details below

Map of the Month show/hide

Member Journals show/hide

avatar Ghost129er: Counter-Strike:
Global Offensi...
[4 comments]

avatar SourceSkyBoxer: Hello everyone, I am back now....
[17 comments]

avatar Archie: 1988-091A
[20 comments]

avatar satchmo: Finally, my ten-year-old son h...
[4 comments]

Recent Tutorials show/hide

Member Sites show/hide

Recent Awards show/hide