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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

News

February 29th, 2016

Happy Birthday Ant

Penguinboy
Penguinboy
Haha, I died again!
[12 comments]

It's now February 29th in most of the world, which can only mean one thing! It's Ant's birthday! Normally birthdays are not worthy of a news post, but Ant only gets one every four years, so we've enabled Ant mode on the site for the rest of the day.

Happy birthday Ant! See you in 4 years!

April 7th, 2015

Urby had a baby!

AJ
AJ
Glorious Overlord
[14 comments]

Following in the footsteps of Satchmo and probably someone else at some point, our dear Urby is now a proud father! Well, I assume he's proud, so feel free to say otherwise if that's not the case. Looks like we'll need to baby-proof the website...

Anyway, congratulations from everyone here at TWHL!

Active Forum Threads

[By Solokiller, 29 Sep 16, 22:02]

Post your screenshots! WIP thread

Half-Life and Quake both use vertex subdivision for water surfaces. That's how func_water wave effects work. It calculates waves using the current tim...

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[By Solokiller, 29 Sep 16, 19:58]

Half-Life Enhanced

I've enabled automatic builds for the AngelscriptUtils repository. One compilation issue occurred when using Clang, easily fixed though. It's a bit sl...

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[By Solokiller, 29 Sep 16, 19:49]

Activating entities

The SDK version you're using requires a lot of changes to work in newer versions of C++, but i can help you port it. Changing the output name is pret...

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[By kruk, 29 Sep 16, 16:14]

What are you doing? If you work at home.

Eh i remember when i use to do paper models XD shame i dont have any to show ..everyone of them brake rly ezale unhappy - :(

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[By kruk, 28 Sep 16, 22:49]

Bone rigging issues in 3ds max.

Noxxx i might help but first thing, what max you use and what plugins for import and export of SMD some max smd exporters/importers change the struct...

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