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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

News

December 24th, 2017

TWHL4 Public Beta

Penguinboy
Penguinboy
Haha, I died again!
[13 comments]

Happy holidays to all! To celebrate the end of the year I've finally prepared the next version of the website up for public beta testing.

The new website drags us kicking and screaming into the modern era with better mobile layout support and other goodies. Please try it out and let me know what you think!

Go to twhl-beta.info now!

July 15th, 2017

Compo 34 Results

Strider
Strider
Tuned to a dead channel.
[28 comments]

Oh snap! Yes they're finally here performing for you.

Sorry we took so long! At first we had trouble agreeing on the winners, and then we had trouble with constantly blowing each other up in Synergy, you know how it is. This time Ant even came on board to write up a review or two! You know Ant? That guy with the thing?

Congratulations to all the winners! Believe me when I say it was very hard deciding on the top 3, we had a blast testing every map. We'll try to get something else up and running before too long.

Active Forum Threads

[By DiscoStu, 21 Jan 18, 16:59]

HL2 mod

My book is now wrong forever. Along with the other things you left out maybe you can put out a second edition wink-wink - ;)

Other users in this thread...
[By SourceSkyBoxer, 21 Jan 18, 15:07]

editing 256 colour .bmp files

@twitch1 Ugh, yeah, unfortunately, I believe you are right. And I didn't realize Gimp didn't save 8-bit. Yeah I have tried. I recomme...

Other users in this thread...
[By Solokiller, 21 Jan 18, 11:23]

playing with model_t

If studiohdr_t::textureindex is 0 then the textures were loaded from a T.mdl, which is apparently stored in model_t::texinfo. This is an mtexinfo_t p...

Other users in this thread...
[By Jessie, 21 Jan 18, 07:18]

Awfully Specific Blender Question

I seem to have gotten it to work. Didn't figure out the material stuff, but found an alternative using a modifier. Thanks for the help, though!

Other users in this thread...
[By tschumann, 20 Jan 18, 21:45]

New Studiomdl.exe (UV shift fixed)

So I just noticed that all of the texture render modes this supports seem to be available in default Half-Life (see https://github.com/ValveSoftware/h...

Other users in this thread...

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