Comments

Commented 6 years ago2018-03-05 12:50:39 UTC in vault item: Escalator Comment #21299
deal with dirty lightings?
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Commented 6 years ago2018-03-05 01:22:37 UTC in vault item: Map won't compile Comment #21298
Jessie or anyone else intent on trying this map, it's just a text file containing the text "password: monkeyisland42", with the file extension .map. Probably part of an old forum game.
Commented 6 years ago2018-03-05 01:04:38 UTC in news: TWHL4 Public Beta Comment #100333
They're waiting for you, Penguin... In the test chamber.
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Commented 6 years ago2018-03-04 22:00:46 UTC in journal: #8917 Comment #58568
Thank you. I hope proper spring weather comes soon, both in Romania and in Sweden.
Commented 6 years ago2018-03-04 12:58:16 UTC in journal: #8917 Comment #58565
I'd love to get this lunar new year skin for Overwatch.
User posted image
Commented 6 years ago2018-03-04 12:53:12 UTC in journal: #8917 Comment #58564
Thanks for explaining that to us. Happy spring to you as well!
Commented 6 years ago2018-03-04 09:09:35 UTC in vault item: dm_stalkfire_f1 Comment #21297
just one thing, i love original HL setup, even xen. but this is almost whole another game. even so i liked much.
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Commented 6 years ago2018-03-03 05:32:23 UTC in vault item: portalis Comment #21296
The desk lamp and the red fade could cause it. I sent you a PM
Commented 6 years ago2018-03-02 18:06:32 UTC in journal: #8917 Comment #58566
It's a spring time tradition around here to give one of these red and white braided cords. They're give the first of March and they symbolize the end of winter end beginning of springtime.
I know, traditions are not up to date with the weather...

Don't worry, I'm very much unaware of a lot of cultures around the world too :P.
Commented 6 years ago2018-03-02 06:35:09 UTC in journal: #8917 Comment #58570
Please teach us uncultured people from around the world what you mean. We are a community after all (:
Commented 6 years ago2018-03-02 04:49:34 UTC in vault item: portalis Comment #21295
Ummm. There is no flickering light accept one desk lamp. Any screenshot about that?
Commented 6 years ago2018-03-02 02:42:56 UTC in vault item: dm_lost_base_hd (Quake/Unreal style) Comment #21294
Amazing map! So much custom stuff going on in this. The BMS version is incredible!
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Commented 6 years ago2018-03-02 02:14:33 UTC in journal: #8917 Comment #58567
Hvad er det?
Commented 6 years ago2018-03-02 00:31:53 UTC in journal: #8917 Comment #58569
Was ist das?
Commented 6 years ago2018-03-01 23:22:10 UTC in vault item: dm_lost_base_hd (Quake/Unreal style) Comment #21293
lol Nightmare Church CSGO.
I did port to Black Mesa Deathmatch but even that was painful XD
https://steamcommunity.com/sharedfiles/filedetails/?id=562172251
Commented 6 years ago2018-03-01 22:02:33 UTC in vault item: portalis Comment #21292
All lights that have an appearance/effect rather than being static tend to cause these stutters. Not sure why it happens but it's better to avoid it. Usually the stutters occur when you look at the direction where it is. You can PM me with a version without flickering lights and I'll check if stutters still occur.
Commented 6 years ago2018-03-01 21:12:50 UTC in journal: #8914 Comment #68522
I'm feeling much older than last year. As for the next year, I honestly don't know what to wish. At all times health, slightly more wealth, and in games better stealth. :P
Commented 6 years ago2018-03-01 20:42:27 UTC in vault item: portalis Comment #21291
Bruce, do u mean desk lamp's flickering or teleportal fade? Or something else?
Commented 6 years ago2018-03-01 20:37:59 UTC in journal: #8914 Comment #68515
Happy 16th birthday! ^^

How are you feeling and what do you wish for the next year?
Commented 6 years ago2018-03-01 20:19:27 UTC in vault item: portalis Comment #21290
I liked it and I would gladly put it on our partly active HLDM server if not for the massive stutters caused by the flickering lights. At least I think they are the cause. Do you get it on your machine?
Commented 6 years ago2018-03-01 19:29:30 UTC in journal: #8915 Comment #62991
Lol NOW you edit it... ((:
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Commented 6 years ago2018-03-01 14:44:34 UTC in vault item: portalis Comment #21289
ZHLT is obsolete and has been replaced by VHLT. I recommend to switch to the newest compilers as soon as possible. VHLT provides its own fgd file which can be used along with your primary one.

Func_detail, as well as many other useful entities, is only available if you're using VHLT and its fgd file. All brushes that are not supposed to affect visibility significantly should be tied to this entity. It also applies to complex geometry.

The more you practise the better you understand the vertex manipulation tool. After some time invalid solids will no longer be a problem to you.
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Commented 6 years ago2018-03-01 08:34:05 UTC in vault item: portalis Comment #21288
Windawz, thank you for your comments.
I edited points you marked. I use ZHLT and don't see func_detail so made tables and desk lamps as func_wall.
Making cliffs is realy funny but after a time really makes me blue because of invalid solids.
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Commented 6 years ago2018-03-01 00:58:43 UTC in journal: #8915 Comment #62985
ahhhhh so it was a birthday journal!

happy day of the birth my bro
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Commented 6 years ago2018-03-01 00:03:34 UTC in journal: #8915 Comment #62989
Thanks, gentlemen. Especially for reminding me I need holidays.
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This comment was made on an article that has been deleted.
Commented 6 years ago2018-02-28 16:18:44 UTC in vault item: portalis Comment #21287
Alright, this map is better than I expected. The problem is, the map is blocky, really, it looks like it was made back in 1998-2000 and therefore it could benefit from additional detailing. Though, gameplay-wise it should be good, I like how it's laid out. Nice start overall.

Some flaws, however, could be removed:

https://i.imgur.com/SLqhNI0.jpg

There's an invisible wall over that railing. Not a good thing to have in a deathmatch map.

https://i.imgur.com/Eg0wKax.jpg

The transitions between the cliffs could be more soft.

https://i.imgur.com/TcQ8RnM.jpg

I had to press E a few times to figure out that button is not useable. You could make it more obvious by adding sparks or a red glow over it.

https://i.imgur.com/gVdV1c7.jpg

Not really a bad thing but, are you sure the table and the lamp are func_detailed? Judging by the chopeed brush under the lamp, it's either because both the lamp and the table are world brushes or they both are a single func_detail/multiple func_details with same detail levels.
It's easily fixable though. All you have to do is tie the table to func_detail, then tie the lamp to func_detail as well and set the latter one's detail level to 2.

The map has flaws, yes, but it's just the beginning for you. Map more and you'll learn more. It would be nice to see more from you in the future.

P.S. The screenshots seem to appear oversized. Use the links manually instead.
Commented 6 years ago2018-02-28 15:42:32 UTC in journal: #8915 Comment #62983
Happt birthday whichever age you are mN
Commented 6 years ago2018-02-28 12:23:39 UTC in vault item: portalis Comment #21286
Wow. You cheater :D
Commented 6 years ago2018-02-28 12:02:47 UTC in journal: #8915 Comment #62982
Happy birthday stuman!
Commented 6 years ago2018-02-28 11:05:02 UTC in vault item: portalis Comment #21285
one last thing, next time dont forgot to add fork to the forklift :)
Commented 6 years ago2018-02-27 21:23:48 UTC in journal: #8914 Comment #68511
Hoopy boops
Commented 6 years ago2018-02-27 21:23:23 UTC in journal: #8915 Comment #62981
Happy bad at maths day <3
Commented 6 years ago2018-02-27 20:44:57 UTC in vault item: portalis Comment #21284
hfc, thank you for all good and bad comments.
i don't prefer gauss in maps have open area and no satchel and tripmine, just a choice.
i said before, your comments are inspiring.
Commented 6 years ago2018-02-27 20:23:14 UTC in vault item: portalis Comment #21283
i see you worked a bit on previous map. i appreciate yor effort on making a better map. it seems you worked hard. i see some talent in this version.

i loved this version of your map. i love its atmosphere, i really loved details of this map. really nice design. my favorite thing in this map is that outdoor areas.

i wonder why you didnt use your talent on previous version. maybe you didnt spend enough time on that before.

i couldnt find satchel, tripmine and the gauss gun. i assume you may take my some advices too serious. i said players may trap other players with mines. but its ok to trap them if there is no RPG in the cage. and i dont know why you got wrong my advice on gauss.
Commented 6 years ago2018-02-27 19:06:15 UTC in journal: #6289 Comment #61784
FORTRAN is actually still used in certain places, satchmo. For high-peformance computing.
Commented 6 years ago2018-02-27 19:02:37 UTC in journal: Building a computer Comment #58958
Yes, dear?
Commented 6 years ago2018-02-27 19:01:37 UTC in journal: #6187 Comment #61752
ddddddddddddddddddddddddddddddddddddddddddddddd: