Commented 19 years ago2005-06-20 02:52:52 UTC
in vault item: TeleportsComment #7838
Oh and also, if you decide on downloading the map Elon, tell me what'cha think of my doors, i think they look pretty cool, part glass and a yellow + black stripe outline. The lighting inside each room makes the doors look a little bit different
Commented 19 years ago2005-06-20 02:51:17 UTC
in vault item: TeleportsComment #7837
Sorry, been away from this site a bit. I didn't get that into make a special flickering effect, its just an env_fade is activated as you teleport. The exit side of the teleport is light green, like the sprite, and when you teleport, the fade makes the screen completely green, and fades back to normal within a fraction of a second. I could probably make beams and electiricity if you wanted me too, but i'd still have to work on it. Im not all that great with env_beams and env_lasers.
Commented 19 years ago2005-06-20 02:20:46 UTC
in vault item: Night Things ZeroComment #7836
The update should be up by Wednesday or Friday. I used all the comments as a list of what to fix. I'm still aiming for a 2MB download and better fps. Until next time peoples.
Commented 19 years ago2005-06-19 03:53:33 UTC
in vault item: TeleportsComment #7824
Like the effect that you see when you get teleported into xen? You can see nothing exept to flicering green with green electricty! I think I know how to make this but tell me how you made it(if you made it at all)
Commented 19 years ago2005-06-18 16:47:18 UTC
in vault item: TeleportsComment #7818
Oh also, there are some special sound affects, and a fade out when you go through the teleporter. Don't worry, these aren't just normal teleporters. They got special affects that make it cool
Commented 19 years ago2005-06-18 16:42:03 UTC
in vault item: Night Things ZeroComment #7817
I've already updated the outside wall to a mountain range. The pillow will be fix if possible. Gordon didn't die at the end he just got knocked out. I'll comment on your map(Beginning by Vallian88) after I play it. Monster placment will also be changed. As for the sewer you'll just have to wait and see. I may displace the ground, but I really want to keep this a small 2MB file that all can easily and somewhat quickly get. Until next peoples. THX!
Commented 19 years ago2005-06-18 16:39:15 UTC
in vault item: Do what you want toComment #7816
Mercenary do not submit useless maps plz.''DO WHAT YOU WANT'' they do whatever they want if they wanna.Its just a map with no architecture,no story...AND DO NOT RATE MAPS TWICE WHEN I GIVE 1 STAR I MEAN IT!THEN WHATS THE POINT OF MY RATING IF UR GONNA MAKE IT BACK TO 3 STARS!
Commented 19 years ago2005-06-18 00:05:03 UTC
in vault item: Night Things ZeroComment #7811
Ok, Ive played through it again, and now I have a better list of things to fix and stuff:
The walls of the starting area are tiled, it looks really bad. You should make it look a bit more natural. Same goes for most of the floor. Its so flat, it doesnt look like ground should. Your house is good, not much to improve. Wine celler is very laggy, please fix, its well detailed though. The sewer is a little boring, not sure how to fix it up though. The area with the white fogging pipes and fast headcrab is the same texture over and over. It's quite boring, you should really use more than one texture in every room. If you have the walls and ground the same, use a different ceiling, if you have the same walls and ceiling use a different floor. Vary your textures and it will reward you with stars on your maps. Your architecture is a bit boxy, use circles and arches to make your map look better. Decals are your friend, use blood decals around your bodies and monsters, it makes them look a bit scarier. I've spend a lot of time writing about your map, please return the favor if you could for my unfinished map "Beginning". It's suppose to be a scary map too.
Commented 19 years ago2005-06-17 23:44:26 UTC
in vault item: Night Things ZeroComment #7810
I dont know why everyone is coming down on you so hard. I thought it was great. It was quite fun to play, I personally think the monster placement was great. Architecture was a bit boring in the boxy areas, but you did well with details. Those pipes definately made it look better. I like your gullitine, miniture and lifesize. I thought recieving the pistol before the crowbar was unusual but it fit relatively well. Headcrabs around corners are predictiable and sometimes just plain annoying, use that sparingly. Ambience was great, fog, lights, and sound were well used. It was pretty short, and I dont really know how your going to continue the story if gorden just died... Your pillow sounds like a brick, but thats not really a big deal. There are points of low FPS, you should really fix those for nice smooth gameplay. Use "nodraw" texture on any face the player is not going to see. It really makes a big difference. If you supe up your architecture, Im sure your map could look great.
Commented 19 years ago2005-06-17 09:49:54 UTC
in vault item: LaboratoryComment #7798
I'm thinking of expanding this, so it's like the HL disaster, but i don't know how to do sprites, it keeps coming up with Mod_Numforname or something, it pisses me off.
Commented 19 years ago2005-06-16 19:10:58 UTC
in vault item: Scripted conversationsComment #7787
Yes but if the last script doesn't stop when the next one starts then Hl1 will try to preform the seconed script again after a secound!!! If I'll post my map(with out detailing it) you will see what I meen!!!
I use a modified ksharp's cfg, because im a fanboy.
If you read the convo closely you could easily assume who rated what etc...
Unfortunately, I couldn't figure what to do after opening the screen.
The walls of the starting area are tiled, it looks really bad. You should make it look a bit more natural. Same goes for most of the floor. Its so flat, it doesnt look like ground should. Your house is good, not much to improve. Wine celler is very laggy, please fix, its well detailed though. The sewer is a little boring, not sure how to fix it up though. The area with the white fogging pipes and fast headcrab is the same texture over and over. It's quite boring, you should really use more than one texture in every room. If you have the walls and ground the same, use a different ceiling, if you have the same walls and ceiling use a different floor. Vary your textures and it will reward you with stars on your maps. Your architecture is a bit boxy, use circles and arches to make your map look better. Decals are your friend, use blood decals around your bodies and monsters, it makes them look a bit scarier. I've spend a lot of time writing about your map, please return the favor if you could for my unfinished map "Beginning". It's suppose to be a scary map too.
im gonna rate, if i could 4 1/2 but ill round it up to 5
do you use RAD?
Nothing too interesting, although i liked the talking minutemaid
Add some lights!!!