Commented 19 years ago2005-05-21 06:06:41 UTC
in vault item: Power SwitchComment #7365
Wow, I can't compile the map becuase an error. I haven't changed a thing and it is reporting on an error, Too many light styles on a face and it keeps repeting that error like a milion times till it starts reporting that error only with an unknown location in the map so I couldn't check it. The troble is that you have to many swicthable lights, you need to make some always open or delete some.Can fix the problem by my self?
Commented 19 years ago2005-05-21 05:35:58 UTC
in vault item: de_rockComment #7363
To make fog place many smoke sprits near the end of the level and create an Env_Fade. Now the biggest problem is to turn of the Env_fade when you enter this rock, to do so look at slayerA's example map, stay open door.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-21 02:49:14 UTC
in vault item: de_rockComment #7361
Um.. Im working on effects like fog and rain. It's just a matter of time and learning how to use them.The map is completed, but its not complete. i added a 3-d skybox to the level. its only water though.. There is a problem with the light_env im having.. but i'll get that sorted out soon.
Commented 19 years ago2005-05-20 19:25:40 UTC
in vault item: de_rockComment #7359
Well, I don't have cs but from the scrinee I can see that the water are just ends there this is not good. You can create fog that will probibly fix the problem or make a realy big sea and that the sky texture will also have water on it, like the trainyard sky(it is a cs sky).
Well I've played the map and here's my review:
-Some textures are badly aligned like some of the ladder textures -Wooden crates containing some radioactive waste don't look too logical... I'd change em' into containers or somethin... -The barrels have the same texture all over! Change the top texture coz it looks like CRAP... -NO AMBIENCE... Try adding something like wind... -The textures repeat too much.. Almost all of the castle walls have the same texture on them... -Default sky... It doesn't fit the theme... -It's de_park - isn't it? Add somethin like grass or trees...
+Pretty low r_speeds for such an open map. I am impressed.. +Decent gameplay
In total I'd say that with some graphical tweaking it would become a quite good map... Make a de_park3!
Commented 19 years ago2005-05-20 10:29:45 UTC
in vault item: de_rockComment #7347
you shouldnt call it de_rock, it sounds to much like The Rock (a movie and another name for alkatras)..! maybe you should call it de_island_rock is something
Commented 19 years ago2005-05-20 08:50:02 UTC
in vault item: de_rockComment #7345
Sorry, I rated but I was going to click the "Submit" button. I mixed them up,, really sorry.
Habboi: A sprite? :S I thought it was a brush, following path corners.. I mean, if it would have been a sprite, the "angle" (or whatever the english word for it is) would be all wrong. O.o You know,, sprites are always facing the player
Commented 19 years ago2005-05-19 11:32:49 UTC
in vault item: Power SwitchComment #7335
In the configurations chose the configuration and the build program of half-life1(and of course open the map with that configuration)if there are little purple entities delete them and save as the map with diffrent name.
Commented 19 years ago2005-05-18 08:29:53 UTC
in vault item: ANTI-SkyboxComment #7313
I think, that if you make the skybox as you made it at the one in the middle of the screenshot, the map is more unrealistic,, I mean, If you throw a granade over the wall, it comes back cuz it bounced on the sky. But if you make a box, you can throw the granade where ever you want to throw it..
Commented 19 years ago2005-05-17 14:10:41 UTC
in vault item: Kimaru Jr's Best CS MapsComment #7309
havnt seen any!
thx btw! I created them when I had boring and wanted to play on cs! The he_ramp map was created to test the speed, angle etc. etc. to create the longest... what shall I call it? nade-throw?
Commented 19 years ago2005-05-17 12:14:51 UTC
in vault item: HL2 door for HL1Comment #7308
Hey wait a minute this last comment is directed to Rimrook to for I thought that the map Hl2 foggy lights for Hl1 is yours gordonfreeman, sorry. Anyway nice example map shows how to do doors with turning knobs.
This comment was made on an article that has been deleted.
-Wooden crates containing some radioactive waste don't look too logical... I'd change em' into containers or somethin...
-The barrels have the same texture all over! Change the top texture coz it looks like CRAP...
-NO AMBIENCE... Try adding something like wind...
-The textures repeat too much.. Almost all of the castle walls have the same texture on them...
-Default sky... It doesn't fit the theme...
-It's de_park - isn't it? Add somethin like grass or trees...
+Pretty low r_speeds for such an open map. I am impressed..
+Decent gameplay In total I'd say that with some graphical tweaking it would become a quite good map... Make a de_park3!
I mixed them up,, really sorry.
Habboi:
A sprite? :S
I thought it was a brush, following path corners..
I mean, if it would have been a sprite, the "angle" (or whatever the english word for it is) would be all wrong. O.o
You know,, sprites are always facing the player
1 d/l
2 ratings
Thier ya go
Que?
Wha?
Mountains around the map?
Sharks?
Rocks?
A sun?
Uhh i dunno?
The compiling parameters for Hl1:
nämen hejsan linus
SPEAK ENGLISH AS YOU ALWAYS SAY TO ME!
and I havnt even voted
(For ones who want to help him but don't there is in the Hl1 forums under the thread Power Switch?? an explontion on how to do it)
If you throw a granade over the wall, it comes back cuz it bounced on the sky.
But if you make a box, you can throw the granade where ever you want to throw it..
I can tell from the screenshot this isn't worth 5 stars.
thx btw! I created them when I had boring and wanted to play on cs! The he_ramp map was created to test the speed, angle etc. etc. to create the longest... what shall I call it? nade-throw?