Comments

Commented 19 years ago2005-05-14 08:25:55 UTC in vault item: dm_lakeside Comment #7255
Maybe later :)
Commented 19 years ago2005-05-14 08:25:41 UTC in vault item: Helicopter Comment #7254
Ok then :P
Commented 19 years ago2005-05-14 08:25:28 UTC in vault item: Gas Trap Comment #7253
Uhh ignore him :P
Commented 19 years ago2005-05-14 08:21:15 UTC in vault item: N.S.E.W. - Version 1 Comment #7252
From the screenshot it looks average but I will have to play it to be sure :)
Commented 19 years ago2005-05-14 08:19:13 UTC in vault item: dm_surrender Comment #7251
Saw it on interlopers and it was alright I guess...
Commented 19 years ago2005-05-14 07:36:06 UTC in vault item: Walking Camera Comment #7250
cool Idea with the rearview mirror! ;)
I like this new parent system,, very useful.
It woulf be nice if you parented a camera pointing down a bit on a flying NPC, (heli/gunship)..
Imagen the view of a nice outside map from above..

Or if this camera could be used in MP, like,, in CSS, and you could put it on the CT players and put the monitors in one of those swat transport cars, and watch them run around while playing online. :D
Commented 19 years ago2005-05-14 07:31:29 UTC in vault item: l33t: Conclusive Analysis Comment #7249
Nice.
Commented 19 years ago2005-05-14 06:35:56 UTC in vault item: Multi-Level-Player Comment #7248
Easy tiger, Im just pointing out the fact that the screenshot looks like it was taken in from hammer. Thats not good.

To answer you, Nobody made me 'screenshot king', and whilst were being offensive, I'll tell you this now; Uninstall hammer.
Commented 19 years ago2005-05-14 06:29:51 UTC in vault item: Soup Temple (v2) Comment #7247
Hmm, this looks worth a download. Feedback later.
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Commented 19 years ago2005-05-14 06:26:28 UTC in vault item: l33t: Conclusive Analysis Comment #7245
Oooh, I think I'll download this. Feedback will come later.
Commented 19 years ago2005-05-14 01:50:03 UTC in vault item: dm_surrender Comment #7244
I'll have a run tomorrow.
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Commented 19 years ago2005-05-13 23:17:04 UTC in vault item: Multi-Level-Player Comment #7242
The screenshot is what I made it. Who died and made you screenshot king, buttmunch??? I've seen screenshots of just one of the 2D overviews from hammer - so KISS IT.
Commented 19 years ago2005-05-13 22:32:23 UTC in vault item: Complex Comment #7241
Dont give up the day job.
Commented 19 years ago2005-05-13 22:30:20 UTC in vault item: dm_lockdown_3 Comment #7240
looks good, but why are you being un-original and rehashing others hard work? Put effort into your own maps in future.
Commented 19 years ago2005-05-13 22:03:48 UTC in vault item: Multi-Level-Player Comment #7239
The screenshot is horrible! how do you expect anyone to download your map if thats the preview your going to give them!
Commented 19 years ago2005-05-13 22:02:22 UTC in vault item: Hollywood Holocaust Comment #7238
That looks like a screen from the editor. It does NOT make me want to download it. Try again.
Commented 19 years ago2005-05-13 22:01:10 UTC in vault item: map_house Comment #7237
use -wadinclude wadname

As for carving, its good practise not to, as its cleaner to create your own brushes. However, carving doorways is acceptable (but not really recommended) as its rectangular, as dandy-diddlywtfoneone~~ said.
Commented 19 years ago2005-05-13 20:57:38 UTC in vault item: surf_vlr Comment #7236
WTF? this a source map? you mean you made the best looking grpahics engine around fall to its knees and create this bag of bollocks?

Keep practicing, and dont EVER release your first attempt. EVER.
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-13 13:43:23 UTC in vault item: NoMansLand2 Comment #7232
see i thought this map was pretty small..what are some good ways of reducing the space without changing the layout too much?
Commented 19 years ago2005-05-13 13:39:21 UTC in vault item: CS Arena Comment #7231
Fast days :P :P.....im finished
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-13 12:24:41 UTC in vault item: surf_vlr Comment #7228
Strange textures and what is that texture on the egdes of the map?

"Man these maps are clever but they're not very popular imo..."

Agree!
Commented 19 years ago2005-05-13 11:08:52 UTC in vault item: de_dist Comment #7227
ok its all in the file ya
not problem friends are ok
lets go play
Commented 19 years ago2005-05-13 08:09:19 UTC in vault item: CS Arena Comment #7226
I can try to get som bunkers and things but its gonna be finished in a few days.
Commented 19 years ago2005-05-13 04:45:47 UTC in vault item: NoMansLand2 Comment #7225
Bit too dark for my liking, but an interesting idea.
The map suffers from Lag most possibly because of the huge space involved.
Commented 19 years ago2005-05-12 17:36:19 UTC in vault item: Cathedral compo13 Comment #7224
Thats an awesome map. The sheer size and beauty of it are incredible. I like it better than the winning maps IMO. Excellent work.
Commented 19 years ago2005-05-12 17:00:37 UTC in vault item: surf_vlr Comment #7223
I've already said what I think about surf maps :P
Commented 19 years ago2005-05-12 11:45:32 UTC in vault item: surf_vlr Comment #7222
I think the picture was made brighter hence the whiteness...
Man these maps are clever but they're not very popular imo...
Commented 19 years ago2005-05-12 05:33:49 UTC in vault item: surf_vlr Comment #7221
I'm haven't got conterstrike but through your screenshot I can say that you need to learn how to aglin textures for you didn't and it looks like it is full bright. Any can you check my forum post in the hl1 section your help will be appretated, it is called diffrent skys.
Commented 19 years ago2005-05-12 02:47:07 UTC in vault item: Rotation Comment #7220
I kinda got the idea from there ;)
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Commented 19 years ago2005-05-11 01:39:57 UTC in vault item: Soup Temple (v2) Comment #7218
Calling me a creep eh? Well, that's one star for you! j/k :P
Commented 19 years ago2005-05-10 22:20:51 UTC in vault item: Cathedral compo13 Comment #7217
eh damn no spacing
Commented 19 years ago2005-05-10 22:20:20 UTC in vault item: Cathedral compo13 Comment #7216
For the cieling struts- I made three columns the same shape right next to each other the height of the ceiling at its highest point. I then broke them into several columns on top of eachother. Then I wentto the side view and VM-d the top verteces to make a curved look. then I went to the front view and fanned the two side column sets the same length outward.
SIDE
    /
   /
  /
 |

FRONT
  |  /
  | /
  |/
then i copied and pasted them to equal distance pillars on the walls.
the measurments and fine tuning took quite a while
Commented 19 years ago2005-05-10 12:23:47 UTC in vault item: Walking Camera Comment #7215
Madcow - I just made an airboat with a "rearview mirror"

Airboat with the cam in the rear and monitor small in the drivers view.

I'm addicted to cameras ROFL

Is anyone going to download this?
Commented 19 years ago2005-05-10 12:18:41 UTC in vault item: Walking Camera Comment #7214
It's a bit trixy, but if I remember right, you can do it with an info_camera_link,,
I'm not sure, but I'm experementing with it on my new map, arctic flare. It should be in the next update. :)
Commented 19 years ago2005-05-10 11:22:22 UTC in vault item: Walking Camera Comment #7213
You used more than one camera?

I tried to have 2 cams and 2 monitors... it defaulted both monitors to jjust one of the cams.
Commented 19 years ago2005-05-10 11:04:38 UTC in vault item: Walking Camera Comment #7212
I used the same idea when I made a security system, I put a camera on each guard, and watched them run around in the big building.
But the map was to ugly to be uploaded on TWHL.. :P
Commented 19 years ago2005-05-10 10:54:51 UTC in vault item: Walking Camera Comment #7211
Oh PS- throw a grenade at Barney and watch him run..... the camera moves with him :)
Commented 19 years ago2005-05-10 09:52:15 UTC in vault item: Cathedral compo13 Comment #7210
nice!! this map was also very unique
Commented 19 years ago2005-05-09 20:30:28 UTC in vault item: Cathedral compo13 Comment #7209
This looks really good. The music really added to the effect. And I loved the G-monks! I added the screenshot for you.
Commented 19 years ago2005-05-09 20:03:45 UTC in vault item: cs_streetcrisis Comment #7208
Hehe!

Thanks for the cool comments! About the sewer, it is supposed to only open from the inside, stopping the CTs to get into the hotel too easily. I'm thinking about making a new version, with all the stuff that you guys suggested, in order to get better detail work.

Easter egg: Shooting the gaz pumps makes htem blow up and opens the garage door, with credits inside! (Crashes on some online server, gotta fix it too :( )

Thanks lots!
Tolarian
Commented 19 years ago2005-05-09 19:01:13 UTC in vault item: Soup Temple (v2) Comment #7207
represent :)
Commented 19 years ago2005-05-09 17:12:49 UTC in vault item: Soup Temple (v2) Comment #7206
I agree with that of mapping for HL2. HL1 still rulezzzzz!!!!