Commented 19 years ago2005-04-06 14:17:17 UTC
in vault item: dm_gasworks_aghlComment #6642
Looks very nice--the lighting, the texturing. I am sure the gameplay is superb (even though I haven't downloaded the map), since it's based on an existing, tried-and-true HL map.
Commented 19 years ago2005-04-06 13:39:50 UTC
in vault item: de_fragfest2Comment #6641
yeah, i shoulda made this a dm_ map. it's just that fy_ maps are frowned upon and i since there is a bombsite in this map, i thought to myself: "why not make it a de_ map?". can anyone help come up with a 1337'er name for the map? dm_???
Commented 19 years ago2005-04-05 19:14:31 UTC
in vault item: Stained GlassComment #6630
i just use photos of real stained glass windows for textures. it looks so uch better and is easier. make 'em glass, then put a sky behind them and you have nice colrs and light.
Commented 19 years ago2005-04-05 17:02:44 UTC
in vault item: de_fragfest2Comment #6628
just reading the map description - you say its trying to stay away from icworld (an fy map) then you say its a small deathmatch map, THEN in the screenshots their are weapon placements and finally in the name it says de!
Commented 19 years ago2005-04-05 10:51:46 UTC
in vault item: awp_samtexComment #6615
WOW! The map itself and its design and terrain are not so good, but when i made some waypoints and tried to play with bots the gameplay was great! But I did get bored in about 6 rounds tho... Thats bad. Although the map is TOO SMALL and has a open wiew to the enemys' spawn point.. That's bad.... Try making some kinda wall from the spawn points, anywho I'd give like 3/5 ONLY for the gameplay... Keep up with the good work!
Commented 19 years ago2005-04-05 05:06:04 UTC
in vault item: cs_dustComment #6600
Yeah it looks cool, seeing as it's Source I will download it and review for you!
Also your name de_dust has already been taken by the Valve one which could cause confusion. Perhaps calling it the legendary de_dust3 which the maker of 1 and 2 decided not to use.
Great job.
A map called Ignorance set in Iraq. How ironic. Good name.
Map looks good from the screenshot.
He who controls the spice controls the universe!!
I like your description though, shows you are commited unlike some. Your map looks cool and I will review it soon.
What textures did you use, they look HL1ish :/
So what is it?
an fy_, a de_ or a dm_
I said it was ok and my comment has gone!
I love blue normally, but you've overdone it. Needs some yellow in it.
Looks pretty good...
Look at one made by Valve to see what I mean.
Anyway I had a quick go on it and found some bugs, fixes and tips.
http://img61.exs.cx/img61/5036/csdust00006ej.jpg
There were far too many objects all over the floor which made walking around difficult cause the player was sliding everywhere.
http://img200.exs.cx/img200/9600/csdust00019xe.jpg
I could jump up here and noticed the wires were off the holes slightly... Make them thinner or move them a bit to the right.
http://img37.exs.cx/img37/6735/csdust00029dg.jpg
I don't know why but when I walked past this, the model started mixing with the texture but only once :S
Maybe my computer but I seriously doubt that.
http://img215.exs.cx/img215/5885/csdust00036ny.jpg
I noticed lines here leaking into the sky.
http://img215.exs.cx/img215/9605/csdust00045yb.jpg
I could jump up high enough to see sky below :/
http://img152.exs.cx/img152/2999/csdust00054mv.jpg
Perhaps add more detail on these buildings.
http://img140.exs.cx/img140/3371/csdust00060dc.jpg
Place nodraw on these as well to reduce lag a bit more.
http://img154.exs.cx/img154/1848/csdust00075di.jpg
This looks lame, add windows instead of lame bullet holes.
That is all improve it eh.
Makes me wanna dance in my throat.
I like the idea though...
Also your name de_dust has already been taken by the Valve one which could cause confusion. Perhaps calling it the legendary de_dust3 which the maker of 1 and 2 decided not to use.