Commented 19 years ago2004-11-21 12:28:06 UTC
in vault item: Compo 12 Egyptian MuseumComment #5129
I like it
The map matches the reference photos very accurately, and was pretty detailed.
And I liked the tomb part - seemed accurate to images, again, and had some fun puzzles.
I'd suggest, though, putting this in a minimod format, so we can just run your mod and make a new game instead of manually running the map - It's much more convenient for everyone that way.
Commented 19 years ago2004-11-21 06:49:55 UTC
in vault item: Winter CityComment #5127
It's a stupid idea to make huge maps that HL can't really cope with without lagging, when we've told you so many times to not do that. However, I like the textures a lot, and your architecture is improving. Still blocky in areas, though.
Commented 19 years ago2004-11-21 02:29:16 UTC
in vault item: Gunz And ScienceComment #5125
I dont get it... I get to the room with the laser.. It blows up one of the barneys... That secret room isnt very secret.. and... Where do you go after the laser rom. This has like.. absolutley NO storyline whatsoever.. The training room didnt do anything either.. 2 stars...
Commented 19 years ago2004-11-20 22:17:33 UTC
in vault item: Small battle 1Comment #5120
OMFG!!! GREAT MAP!!!!! I LOVE MAPS THAT ARE LIKE THIS ONE! Just a tip: add a suit at the info_player_start so the player can see his/hers health and ammo! (just create an entity and choose item_suit and place it AT THE SAME SPOT as the info_player_start
Commented 19 years ago2004-11-20 21:19:04 UTC
in vault item: Winter CityComment #5118
I need someone to download this, upload it to a faster host, and give me the link. I have it uploaded to freewebs and we ALL know how "fast" freewebs is. Thanks a bunch to whoever can do this for me.
Commented 19 years ago2004-11-20 19:30:37 UTC
in vault item: Compo 12 Egyptian MuseumComment #5117
It charges towards the player and attacks once, but thats all I could get him to do since he has no AI, and I have limited knowledge of half-life entities:)
Commented 19 years ago2004-11-20 15:30:27 UTC
in vault item: Compo 12 Egyptian MuseumComment #5113
"-Museum is too small. Think about adding another room or something. Surely the real museum you're basing this off of has more than one big room..."
Hehe unfortunately I only had a couple weeks to work on the map from the time I found out about the compo. I would have prefered to put much more into it but I have school and other stuff I had to do. As it is the map is about 50-60% of what I had envisioned for it. Oh, and actually the rest of the huge museum is on the other side of that locked door! Damn, I should have left the key in there so people could go into the rest of the museum ;).
"-Tomb map is more like a survival minimod than a compo entry of this nature. Still very good though."
I wanted to recreate reference photos from both the museum and the tomb. I thought an Eygptian tomb would have booby traps and stuff (from what I see in the movies ;)) and I figured the "puzzles" would give players something fun to do in the map while looking at the scenery. I had planned a third map for this entry which would be the starting point and would explain the whole story/mission. It was going to be a recreation of a local bread factory, which was really a secret labratory, but like I said I ran out of time. Thanks for the comments!
Commented 19 years ago2004-11-20 14:08:39 UTC
in vault item: Compo 12 Egyptian MuseumComment #5112
+Great textures and all... +Good architecture +Threw in some clever features (i.e. spider web brush carving a human contour out when you go through it.) -Museum is too small. Think about adding another room or something. Surely the real museum you're basing this off of has more than one big room... -Tomb map is more like a survival minimod than a compo entry of this nature. Still very good though.
Or perhaps I'm maistaking about the last comment. It all depends on whether your tomb map is going to be part of your compo entree. I can't see any reason why you wouldn't want it to be, but you didn't mention it in your description.
Commented 19 years ago2004-11-20 03:48:59 UTC
in vault item: Compo 12 Egyptian MuseumComment #5108
I put it in minimod format and checked it out--really cool map. If you read the minimod tutorial--on this site--you can set it up in less than 5 minutes.
Commented 19 years ago2004-11-19 00:38:44 UTC
in vault item: Compo 12 Egyptian MuseumComment #5102
"Really, and overwrite the valve folder that's already there?"
Nothing will be overwritten. If you dont beleieve me, copy your halfilfe folder to your desktop and put my valve folder in it.
"Why don't you put your map in minimod format as stated in the compo"
Because I'm new to half-life mapping and I dont know how to. I looked at Anthony's entry and he did basicly the same thing.
The only custom files I included are some sprites, sounds, models, and a sky. All my custom files are in subfolders called rx_tomb, so unless you have different files than mine with the same name as mine in subfolders called rx_tomb, absolutely nothing will be overwritten.
I'll buy you a new computer if my map map messes up your valve folder Try it!
Commented 19 years ago2004-11-18 22:14:49 UTC
in vault item: Compo 12 Egyptian MuseumComment #5101
Drop this valve folder in your half-life folder then run the map called "rx_museum".
Really, and overwrite the valve folder that's already there? Why don't you put your map in minimod format as stated in the compo, and I might look at it.
Commented 19 years ago2004-11-18 22:10:09 UTC
in vault item: Compo 12 Egyptian MuseumComment #5100
I just updated both versions of this map for the compo. They can be downloaded from the same link at the top and the same address above. Just overwrite the old versions. Enjoy!
Commented 19 years ago2004-11-18 09:52:40 UTC
in vault item: de_smalltownComment #5095
i know... i fixed that... but i cant update my map... i dont have internet connection right now... (ill be updating this map maybe this month.. and its waaaay better... guy at local interet cafe are playing de_smalltown_final over and over..)
Commented 19 years ago2004-11-18 04:29:13 UTC
in vault item: stepping_stonesComment #5092
O.o i've decided you know too much for your own good rabid :P. the Q is, when will they actually release the final SDK for me to try this new system. Or did they put it in cs:s version for all the noobies?
Commented 19 years ago2004-11-17 20:41:25 UTC
in vault item: Office ComplexComment #5086
PTS why no screenie? I'm very upset with you about this, but I think you had a link to this map from one of the threads, with the human assasin blowing up the door? Kool map.
Commented 19 years ago2004-11-17 16:36:33 UTC
in vault item: de_valstrandComment #5081
ouch. please give a screenshot. otherwise people will think you dont care about your map. if you care about it, you put a screenie up to show you can take the time to properly present it to the community.
At the time of my comment, the link would redirect me back to your main page, hence my remark.
The map matches the reference photos very accurately, and was pretty detailed.
And I liked the tomb part - seemed accurate to images, again, and had some fun puzzles.
I'd suggest, though, putting this in a minimod format, so we can just run your mod and make a new game instead of manually running the map - It's much more convenient for everyone that way.
Thanks for looking the map over.
Hehe unfortunately I only had a couple weeks to work on the map from the time I found out about the compo. I would have prefered to put much more into it but I have school and other stuff I had to do. As it is the map is about 50-60% of what I had envisioned for it. Oh, and actually the rest of the huge museum is on the other side of that locked door! Damn, I should have left the key in there so people could go into the rest of the museum ;).
"-Tomb map is more like a survival minimod than a compo entry of this nature. Still very good though."
I wanted to recreate reference photos from both the museum and the tomb. I thought an Eygptian tomb would have booby traps and stuff (from what I see in the movies ;)) and I figured the "puzzles" would give players something fun to do in the map while looking at the scenery. I had planned a third map for this entry which would be the starting point and would explain the whole story/mission. It was going to be a recreation of a local bread factory, which was really a secret labratory, but like I said I ran out of time. Thanks for the comments!
+Good architecture
+Threw in some clever features (i.e. spider web brush carving a human contour out when you go through it.)
-Museum is too small. Think about adding another room or something. Surely the real museum you're basing this off of has more than one big room...
-Tomb map is more like a survival minimod than a compo entry of this nature. Still very good though.
Or perhaps I'm maistaking about the last comment. It all depends on whether your tomb map is going to be part of your compo entree. I can't see any reason why you wouldn't want it to be, but you didn't mention it in your description.
3 stars.
However, it annoys me to no end when people rate your map but leave no comment. How can you learn what they're thinking if they don't say a word?
You deserve better. Someone please make a comment. Or else don't even rate the map then.
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=119
Nothing will be overwritten. If you dont beleieve me, copy your halfilfe folder to your desktop and put my valve folder in it.
"Why don't you put your map in minimod format as stated in the compo"
Because I'm new to half-life mapping and I dont know how to. I looked at Anthony's entry and he did basicly the same thing.
The only custom files I included are some sprites, sounds, models, and a sky. All my custom files are in subfolders called rx_tomb, so unless you have different files than mine with the same name as mine in subfolders called rx_tomb, absolutely nothing will be overwritten.
I'll buy you a new computer if my map map messes up your valve folder Try it!
Really, and overwrite the valve folder that's already there? Why don't you put your map in minimod format as stated in the compo, and I might look at it.
Enjoy!
P.S. What, no comments!?
cheers..
Teh final SDK should be released in a few weeks. Displacement mapping does work in the SDK out now, though.
p.s. I'm having trouble with setting up the SDK for hl2. No materials for this file? :/