Yeah, I'm not unfamiliar with the multisource... the point of this example map is to get around one of its shortcomings.
The trigger_multiple will toggle the on/off state of the multisource each time it resets. That would allow ONE player to touch each trigger_multiple and activate the multisource... or allow the multisource to be activated by two players who activated the triggers at separate times.
I found the way used in my example map to be a somewhat simple workaround to this shortcomming of the multisource. Using the example I provided, two players need to be standing on separate trigger_multiples at the exact same time in order to trigger the event.
The multimanagers have to trigger a multisource, and this multisource will activate it's target once all things that target him do so. Go and read up on that entity, really handy now and then.
From the look of that screenshot, you did something way more complex. Cool, but unnecessary.
Commented 20 years ago2004-09-27 09:37:32 UTC
in vault item: SpheresComment #4114
null won't do a thing, all the faces (as long as they are on teh inside of teh sphere and not connected to teh world via a leak or sloppy brushwork (sorry, haven't d/l teh map) will be removed in teh compile.
Commented 20 years ago2004-09-27 01:41:01 UTC
in vault item: Paper Thin BrushesComment #4106
Uhh yeah.
To put your mind at ease about the issue, I hollowed because I was demonstrating how to make paper thin brushes (-not- architecture). I shortcutted the architecture so that the person who asked could have the solution faster.
I have not used perfect grammar, and my map is not flawless, but I helped someone with a problem they were having... please forgive me.
Commented 20 years ago2004-09-26 00:24:53 UTC
in vault item: ??????Comment #4091
yeah i was gonna get to retexture it after i finish it a little more but for know i have updated it a little still no texture but yeah its gettin their
Commented 20 years ago2004-09-25 11:28:23 UTC
in vault item: Paper Thin BrushesComment #4088
Lol funny, but THIS is an example to show how to make brushes appear "paper thin"... it has nothing to do with creating any architecture. But I'm glad you guys could find something to criticize about :P.
And since turnabout is fair play, I'll now criticize you :D. Cant you noobs tell that i DIDN'T carve a cylinder with a cylinder!? I merely made a cylinder and hollowed it outward, then i used cylinders the exact same size as the one I hollowed for the water and hurt.
breaks stupid stick over the heads of everyone who accused me of carving
Commented 20 years ago2004-09-24 19:54:03 UTC
in vault item: ??????Comment #4076
Great architexture, but what the CRAP! Buildings and lights aren't made soley from metal dude, retexture! If this has a max_leafs error hy ot submit in problem vault?
Commented 20 years ago2004-09-24 17:54:52 UTC
in vault item: LaserTestComment #4074
Your beams are working, you just haven't picked a color for them. The default is black (0,0,0) which doesn't show up in-game. Pick a color for each of them. Then you will be able to see other problems your beams have. For instance, you turn them on, but you haven't turned them off again, so they blink...which looks odd. cheers!
The trigger_multiple will toggle the on/off state of the multisource each time it resets. That would allow ONE player to touch each trigger_multiple and activate the multisource... or allow the multisource to be activated by two players who activated the triggers at separate times.
I found the way used in my example map to be a somewhat simple workaround to this shortcomming of the multisource. Using the example I provided, two players need to be standing on separate trigger_multiples at the exact same time in order to trigger the event.
learn something new every day dontcha ;p
It looks like some awm map.
Looks very simple.
From the look of that screenshot, you did something way more complex. Cool, but unnecessary.
To put your mind at ease about the issue, I hollowed because I was demonstrating how to make paper thin brushes (-not- architecture). I shortcutted the architecture so that the person who asked could have the solution faster.
I have not used perfect grammar, and my map is not flawless, but I helped someone with a problem they were having... please forgive me.
[/smartass]
stupidstick to the face
i was looking 4 ward to a simpson map
but for know i have updated it a little still no texture but yeah its gettin their
And since turnabout is fair play, I'll now criticize you :D. Cant you noobs tell that i DIDN'T carve a cylinder with a cylinder!? I merely made a cylinder and hollowed it outward, then i used cylinders the exact same size as the one I hollowed for the water and hurt.
breaks stupid stick over the heads of everyone who accused me of carving
Never carve. especailly not with cyliders.
The others should fit in a zip.
http://mirror.smoothj.net/csb/maps/as_tundra.wad.zip
cs_dust.wad
http://mirror.smoothj.net/csb/maps/cs_dust.wad.zip
czcs_italy.wad
http://www.meatyballs.net/downloads/cstrike/czcs_italy.wad
jos.wad
http://mirror.smoothj.net/csb/maps/jos.wad.zip
halflife.wad
http://www.interlopers.net/modules.php?name=Downloads&d_op=getit&lid=6
as_tundra.wad
cs_dust.wad
czcs_italy.wad
jos.wad
halflife.wad
Also, This happens to be my first map ive ever created so I hope you enjoy it!