Paper Thin Brushes

Half-Life HL
Paper Thin Brushes by Anonymous
Posted 20 years ago2004-09-24 22:47:51 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
Paper Thin Brushes
By
Anonymous Anonymous
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
20 years ago2004-09-24 22:47:51 UTC
Updated
20 years ago2004-10-05 02:54:20 UTC
Views
4197
Downloads
852
Comments
31
Download

I saw some people ask in the forums about how to make a brush appear "paper thin" (less than 1 unit thick)... so I made this simple example map. Hope it helps...

31 Comments

Commented 20 years ago2004-09-24 23:19:20 UTC Comment #4078
Wow, that a nice trick you've pulled there.
Commented 20 years ago2004-09-24 23:53:28 UTC Comment #4079
heh thanks :)
Commented 20 years ago2004-09-25 02:08:01 UTC Comment #4081
You carved a cylinder with a cylinder!?
Commented 20 years ago2004-09-25 03:08:12 UTC Comment #4083
lol, yes, yes he did
Commented 20 years ago2004-09-25 10:33:01 UTC Comment #4087
hits anonymous with a big pointy stupid stick

Never carve. especailly not with cyliders.
Commented 20 years ago2004-09-25 11:28:23 UTC Comment #4088
Lol funny, but THIS is an example to show how to make brushes appear "paper thin"... it has nothing to do with creating any architecture. But I'm glad you guys could find something to criticize about :P.

And since turnabout is fair play, I'll now criticize you :D. Cant you noobs tell that i DIDN'T carve a cylinder with a cylinder!? I merely made a cylinder and hollowed it outward, then i used cylinders the exact same size as the one I hollowed for the water and hurt.

breaks stupid stick over the heads of everyone who accused me of carving
Commented 20 years ago2004-09-25 12:04:00 UTC Comment #4089
Oh, btw, that last post was me being a smartass...
Commented 20 years ago2004-09-25 16:10:16 UTC Comment #4090
Anonymous, Nice trick u got there? Wanna do another one for us shortly? :D
Commented 20 years ago2004-09-26 05:28:16 UTC Comment #4094
Uhh... like what? :)
Commented 20 years ago2004-09-26 14:09:48 UTC Comment #4101
you HOLLOWED!?

stupidstick to the face
Commented 20 years ago2004-09-27 01:41:01 UTC Comment #4106
Uhh yeah.

To put your mind at ease about the issue, I hollowed because I was demonstrating how to make paper thin brushes (-not- architecture). I shortcutted the architecture so that the person who asked could have the solution faster.

I have not used perfect grammar, and my map is not flawless, but I helped someone with a problem they were having... please forgive me.

[/smartass] :P
Commented 20 years ago2004-09-29 05:07:38 UTC Comment #4152
Why not create a brush, cover it with the 'null' texture, apply a normal texture to one side, copy the brush, flip it and put the normally textured sides next to each other?

Ain't that difficult or time-consuming...
Commented 20 years ago2004-09-29 13:59:22 UTC Comment #4160
Well Captain P,

If you're saying to put the brushes "next to" (one unit apart) each other then you will see 2 paper thin brushes when looking at them from the side.

If you're saying to put the brushes right up against each other... well, it just doesn't work. The non-null textured faces aren't rendered. Experiment for yourself and you will see.

Also, one of the "shortcommings" of using the null texture is that even though the brush is invisible in the game, it still casts a shadow. You can use this to your advantage if you want the brush to cast a shadow, but for my purpose a shadow was not desired.

Your way may not be that difficult or time-consuming, but for the task of making paper thin brushes... it just doesn't work.
Commented 20 years ago2004-09-30 02:12:06 UTC Comment #4168
Mhh, indeed, I forgot to tell you need to make both brushes an entity. Otherwise, indeed, both faces are discarded. This would also happen when you put both brushes into one entity.
Commented 20 years ago2004-09-30 02:26:09 UTC Comment #4169
Heh, in fact, my setup would be exactly the same as yours, except for the render FX, FX amount and texture used. The 'null' texture will suffice, no need for Solid, 255 and a 'pure blue' texture.
After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not.

I see I sometimes give incomplete explanations. I'll try to avoid that in the future. :)

Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you. That's exactly why you need to use two entitities for this paper thin wall... since all unnecessary faces (as far as the compilers can determine) are removed... :)
Commented 20 years ago2004-09-30 13:47:12 UTC Comment #4173
"The 'null' texture will suffice, no need for Solid, 255 and a 'pure blue' texture."

Yeah they do the exact same thing... no big deal. And since this was an example map, and I wanted to make it as clear as possible to noobs that those bruses were entities, I set it up that way. It's similar to why I used the aaa texture in my other map to show that the brushes were triggers.

"After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not."

True, but you initially suggested, before you experimented, that by using a null brush and applying a texture to one side, then copying and flipping, you could create the same effect. The brushes you initially described WOULD cast shadows.

"Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you."

Again... I know this too. But I didn't apply the null texture to the outside faces of my map. I am in the habit of using the null texture when creating my architecture. Instead of doing what you suggested, I actually applied the non-null textures to the visible faces of my map. Take a closer look and you should be able to tell.

"I see I sometimes give incomplete explanations."

It's ok to make mistakes... no one's perfect. :)
Commented 20 years ago2004-10-01 06:40:16 UTC Comment #4182
At least this example map has learned me to carefully explain what I mean... ;)
Commented 20 years ago2004-10-01 15:58:59 UTC Comment #4189
hehe... this map isnt for you anyway... its for noobs! :P
Commented 20 years ago2004-10-02 08:59:19 UTC Comment #4211
cant you just make a block and join some specific vertex's together
Commented 20 years ago2004-10-03 15:54:18 UTC Comment #4234
No. That gives compiler errors.
Commented 20 years ago2004-10-14 09:11:13 UTC Comment #4503
"its for noobs!"

Yeha, you, you fuckign moron, who in their right mind would not be able to figure out something as basic as this?

how about yo put a bit more effort into showing what else could be done with it?

if it's an example map, try and make it a better example, prick.

and you say you didn't make this map with architecture in mind, I think you just tried to impress ppl by using a cylinder, well taht backfired, didn't it... you wanked around with a cylinder, and you ain't got a fuckign clue how to map, make maps, or talk about maps.

Stop trying to sound big and clever, when all you're doing is making yourself look lie a total noob who can't map for shit, and is pissed off because you can't map. liek a mapping nub.

tbh blah blah
whine whine, bitch bithc, is taht all you ever do?

or do you have any mor talents?

like licking yuor own arsehole?

go away.
Commented 20 years ago2004-10-15 21:43:13 UTC Comment #4537
lol look how ugly jealousy is :D
Commented 20 years ago2004-10-16 06:04:46 UTC Comment #4550
Sorry, I didn't bother to read that, as it was another stock answer from another stock standard forum noob.

Here is my reply in englsh format:

"lol look how ugly YOUR ATTITUDE is :D"

you have the minstrels.

leave the chickens alone.

I believe you can fly, fly, jump, now

PS: suck my hairy, sweaty, black balls, bitch.
Commented 20 years ago2004-10-16 16:08:05 UTC Comment #4553
poor guy... :D
Commented 20 years ago2004-10-18 09:56:00 UTC Comment #4578
:D
Commented 20 years ago2004-10-18 16:52:22 UTC Comment #4599
boo00ring
Commented 20 years ago2004-10-21 13:41:59 UTC Comment #4689
(cant help but laugh ;D )
Commented 20 years ago2004-10-22 02:50:55 UTC Comment #4695
me too, look how upset he got when HE gets flamed... too funny :D
Commented 20 years ago2004-10-25 12:29:11 UTC Comment #4736
I didn't get flamed, I got insulted and attacked, I have flamed maps and the lack of substance, I've never gone into someone's trheads and talked shit, like you have doen to so many ppl, you're a fucking joke, a hypocrite, and a retard, and if I am all teh things you say I am, that makes us equal, so why don't you just suck a cock and forget the whole thing ever happened? Or are you too much of a child to just drop something? I think you are, and if you reply to this, you're a fuckign bigot and a pathetic loser you can never quit because you're secretly gay and a pig sucker (lol), and if you don'y reply all I just said is true and I win!
Commented 20 years ago2004-10-31 10:17:28 UTC Comment #4837
/ Hee hee
Commented 13 years ago2011-05-18 07:43:21 UTC Comment #19105
i miss busting your tiny nuts all over the net hehehe

You must log in to post a comment. You can login or register a new account.