Comments

Commented 20 years ago2004-08-17 20:27:36 UTC in vault item: fy_NewWorld Comment #3387
Ngaah! Why is EVERY fy_ map modeled after iceworld? I mean Iceworld wasn't even that great of a map..it would be nice to see variation in the field.
Commented 20 years ago2004-08-17 18:21:50 UTC in vault item: Game Ending Comment #3386
Is that all? :)
Commented 20 years ago2004-08-17 16:42:07 UTC in vault item: FPS drops (Bridge-unamed) Comment #3385
give wad next time
Commented 20 years ago2004-08-17 16:38:50 UTC in vault item: FPS drops (Bridge-unamed) Comment #3384
lots in there thats for sure good architecture though maybe a good map for the source engine though dont get rid of it wait for hl it should be able to convert
Commented 20 years ago2004-08-17 10:14:07 UTC in vault item: Fan Light Trick Comment #3383
done it before but good job...perhaps it may have looksed slighlty better if you put null texture around the side of the black shadow fan so it doesn't look 3 dimensional :D
Commented 20 years ago2004-08-17 05:56:47 UTC in vault item: fy_NewWorld Comment #3382
holy shit, emphasis on shit
Commented 20 years ago2004-08-17 03:24:26 UTC in vault item: Scrolling terrain (Deleted Scenes) Comment #3381
I know. This is why i have posted the problem also on the forum. But now is resolved.
Commented 20 years ago2004-08-16 22:05:40 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3380
it's grrrrrreat!
Commented 20 years ago2004-08-16 21:55:58 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3379
I know, But u just can't get enough of it :P
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-16 20:30:44 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3377
It's un-original anyway, killing sci's is old.
Commented 20 years ago2004-08-16 20:17:44 UTC in vault item: fy_wartown Comment #3376
The map looks very good.I don`t know if you ever played medal of honor but your map made me remind about that game.Good work ! :)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-16 20:01:55 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3374
Im sorry, i did not knw that Vassy did one :(
Sry Vassy
Commented 20 years ago2004-08-16 19:40:23 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3373
+Nice beams
+Killing is fun!
-Doesn't always work
-Textures aren't right
-Un-original

2/5 stars
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-16 19:36:07 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3371
This is a worse version of Vassy's compo entry for Build a Machine!
Commented 20 years ago2004-08-16 19:22:26 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3370
the scientist wouldnt come out when i pushed the button :S
Commented 20 years ago2004-08-16 18:22:08 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3369
Fun fun!

Pros


+ Entity setups were nice, like the beams and the little blinking lights
+ Decent architecture
+ Strangely addicting...or maybe I'm just a very evil person ;P .

Cons

- Texture align issues, like I could still see the MEN in the icon...a minute of rotation and tweaking would've helped
Commented 20 years ago2004-08-16 18:17:15 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3368
Sweet, but small :P
Commented 20 years ago2004-08-16 18:14:39 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3367
If you have downloaded this map and think its good or have suggestions please comment and rate. Thank you // MulleBoy
Commented 20 years ago2004-08-16 17:54:41 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3366
my WON-HL installation is 1110... like i said it doesn't seem to happen under steam and some people experiance this problem more often than others so it seems to be very touchy. im thinking of making it steam only so i dont have to worry about it.
Commented 20 years ago2004-08-16 17:06:29 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3365
I love Malevolence...looking extremely nice.

I have not experienced the problems you seem to have with crashes...what version of HL are you running?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-16 14:07:52 UTC in vault item: Breakaway State [source files] Comment #3359
Oh, you!
Commented 20 years ago2004-08-16 12:26:37 UTC in vault item: Breakaway State [source files] Comment #3358
Very sweet map indeed.
Commented 20 years ago2004-08-16 11:53:10 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3357
Teehee, this is awesome.
Very nice work!
Commented 20 years ago2004-08-16 09:42:35 UTC in vault item: Mysterious Discoveries Comment #3356
yeah, I know MulleBoy, I'm being hypocrithical... :)
Commented 20 years ago2004-08-16 09:39:11 UTC in vault item: Mysterious Discoveries Comment #3355
umm. wth is this ? :D
Commented 20 years ago2004-08-16 09:37:01 UTC in vault item: Mysterious Discoveries Comment #3354
thanks! will do! but um... glass floor? you mean in the 2nd corridor?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-16 02:21:39 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3352
ohhh. ok.. now it makes sence... lol i thought he was telling me i was abusing it. :P... never mind then. so i take it no one has any solutions yet :P
Commented 20 years ago2004-08-16 00:50:28 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3351
'Sorry' I imagine.
Commented 20 years ago2004-08-15 20:54:29 UTC in vault item: Mysterious Discoveries Comment #3350
Pretty good, though it needs more detail...maybe some interestingly-shaped corridors or multiple brushes to make up that babtech wall? Maybe a look at the detailing HL textures map would help.

Off to a good start (I like the glass floor) Though would benefit from more detailing.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-15 19:33:33 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3348
whats SRY. supposed to mean?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-15 18:59:02 UTC in vault item: Sleek Comment #3346
it should work fine now =]
Commented 20 years ago2004-08-15 18:57:38 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3345
I meant "SRY" not "DRY" :)
Commented 20 years ago2004-08-15 17:53:13 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3344
YAY! Im the one hosting this little pirky file so if YOU want your "over 2 mb files" hosted on a fast and flexible server, Talk to MulleBoy!!! :) (Dry Bryce_Boi for abusing this comment board :D)
Commented 20 years ago2004-08-15 13:02:49 UTC in vault item: cs_jungle_assault Comment #3343
i will do, just need to find the best place to take one from. there's no overview atm, sry. it's on it's ay. also uhm.. yeah that's it, thnx for downloading it, hope you guys enjoy the map.
Commented 20 years ago2004-08-15 11:03:29 UTC in vault item: cs_jungle_assault Comment #3342
Ya shud put one up.
Commented 20 years ago2004-08-15 07:12:22 UTC in vault item: Breakaway State [source files] Comment #3341
Btw, the map itself was also released here originally:
http://cariad.co.za/twhl/mapvault_map.php?id=923

Here is the BSP:
http://www.planethalflife.com/chaincraft/b/as_bate.zip
Commented 20 years ago2004-08-15 06:42:25 UTC in vault item: Sleek Comment #3340
Get a decent host too, www.clickherefree.com. I can't download the map, just get a Yahoo error message.
Commented 20 years ago2004-08-15 05:04:45 UTC in vault item: Sleek Comment #3339
And include all custom wads, please.
Commented 20 years ago2004-08-15 05:04:03 UTC in vault item: Sleek Comment #3338
First bit of advice: Don't rate your own maps.
Commented 20 years ago2004-08-15 02:55:02 UTC in vault item: Compile fails (clunkconc) Comment #3337
A description of the problem and screenshot would be of help here.