Comments

Commented 20 years ago2004-07-11 23:07:26 UTC in vault item: awp_court Comment #2672
They probably don't work because it is an open map. Hint brushes are only really useful in indoor areas. Try placing hint brushes every 128 units or so, strecthing from floor to ceiling, vertical and horizontal, and you may see a little speed increase.
Commented 20 years ago2004-07-11 21:38:17 UTC in vault item: as_evil Comment #2671
nice map
but in some areas, i felt dwarfed. There was a door that was like 2 times the size of a person(the panic bar was up to my head!)
Commented 20 years ago2004-07-11 16:46:17 UTC in vault item: Pendulum Comment #2670
what does func_pendulum do anyways?
Commented 20 years ago2004-07-11 16:45:20 UTC in vault item: Pendulum Comment #2669
I have an error..:( (Error NULL not found in textures) or somthing like that...
Commented 20 years ago2004-07-11 15:32:15 UTC in vault item: Courtyard2 Comment #2668
I uploaded a revision. It will most likely be the last revision. Thanks for the critiques!

(And it's the minor things I'd like to know about. I'm trying to improve... really I am!)
Commented 20 years ago2004-07-11 12:29:07 UTC in vault item: Just for Frags (3 maps) Comment #2667
Start with the gauss?
Hm, I'm afraid that's a bug.
Commented 20 years ago2004-07-11 02:30:31 UTC in vault item: Scripting Comment #2666
Sweet exit (matrix style) I love it! how do you get them to talk and wave?
Commented 20 years ago2004-07-11 01:15:20 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #2665
o srry i dident mean leaks i ment there are a few holes in the tunnles ok srry that in dident make that clear
Commented 20 years ago2004-07-10 23:12:31 UTC in vault item: Courtyard2 Comment #2664
No problem. It was nice to play, my detail complaints are just minor things I tend to look at as a mapper. I like the crates in the courtyard, they have some variety, rather than being all the same, and are good hiding spots.
Commented 20 years ago2004-07-10 15:54:01 UTC in vault item: The Big Tower of Death Comment #2663
u should have led zepplin stairway to heaven playing in the background :D
Commented 20 years ago2004-07-10 14:33:31 UTC in vault item: The Big Tower of Death Comment #2662
OMG was that supposed to be a multiplayermap?
cos i found it hard enough gettin up the stairs neway and if ur gettin shot at that woyuld be impposible
sorry but tis true
Commented 20 years ago2004-07-10 14:25:14 UTC in vault item: Corridor Comment #2661
what the hell i fell through the map as soon as i tried playin it
Commented 20 years ago2004-07-10 14:20:41 UTC in vault item: WallClimber Comment #2660
thats was a decent first map alot better than my first
Commented 20 years ago2004-07-10 12:01:40 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #2659
if it has leaks dont put it in the completed vault! in fact dont put it here if there are ANY errors!
Commented 20 years ago2004-07-10 10:18:14 UTC in vault item: The Big Tower of Death Comment #2658
makes killbox seem like a golden chicken egg
Commented 20 years ago2004-07-10 02:25:52 UTC in vault item: Courtyard2 Comment #2657
I will get a screenshot of it.
Texture behind building = bad = yes!
I will see if I can put some brush details in it. Courtyard is really non-descript, but nothing says this has to be also. Thanks for checking it out.
Commented 20 years ago2004-07-10 02:13:16 UTC in vault item: Courtyard2 Comment #2656
It was fun to play. I liked it. The textures were a bit repetitive, and that wood texture behind the big building looked out of place and odd. Otherwise, it looked OK. Maybe some more brush details like columns and supports would look nice. And upload a screenie, not many people will d/l it otherwise.
Commented 20 years ago2004-07-09 20:52:25 UTC in vault item: Just for Frags (3 maps) Comment #2655
Me and ZombieLoffe tested it on my server. I like the one with the ramps and the one where you start with the gauss is fun.
Commented 20 years ago2004-07-09 20:03:45 UTC in vault item: de_sandmonkey Comment #2654
Finally
Commented 20 years ago2004-07-09 19:08:17 UTC in vault item: de_sandmonkey Comment #2653
now its all fixed.. soon it will be in the completed maps folder
Commented 20 years ago2004-07-09 18:10:02 UTC in vault item: de_sandmonkey Comment #2652
i got it fixed :o
but now theres a new problem.. my doors fly off when i try to open them.. then they fly back :/
o, and the compiling took more than 1 minute :D
Commented 20 years ago2004-07-09 17:44:03 UTC in vault item: de_sandmonkey Comment #2651
umm.. when i compile a map it usually takes 1 minute :/
the error says something about entity, but when i click "go to" it wont show it :(
Commented 20 years ago2004-07-09 15:31:12 UTC in vault item: Hacking Comment #2650
howd you do that make a tut on it or something. the entity setup isn't very self explanitory
Commented 20 years ago2004-07-09 15:29:43 UTC in vault item: Office Comment #2649
- I am no longer working on this map, but it may show up in the mod I plan to create: Reaction Time -
Commented 20 years ago2004-07-09 13:55:28 UTC in vault item: Intruder: Cliffhanger Comment #2648
I think I started a climbing fad.
Commented 20 years ago2004-07-09 10:20:26 UTC in vault item: de_sandmonkey Comment #2647
just put individual brushes around your map with the sky texture. hopefully you havent been carving either ;)
Commented 20 years ago2004-07-09 10:17:56 UTC in vault item: Intruder: Cliffhanger Comment #2646
recompile it if you dont need the wad.
Commented 20 years ago2004-07-09 10:08:13 UTC in vault item: de_sandmonkey Comment #2645
Ok, here goes nothing. I'm the guy who helped u last time.
1.Be patient while compiling, it takes a while. Watch TV, play playstation, do something to fill in the time
2.SKYBOXES ARE EVIL. DO NOT BOX YOUR MAP IN A MASSIVE HOLLOW BOX. THEY MAKE YOUR COMPILING REALLY LONG AND SHOCKING R_SPEEDS! LOOK UP THE CORRECT WAY ON GOOGLE!
3.Thats all I can tell from the screenie, its getting late here so I cbf downloading it, maybe 2morrow and I might be nice and fix it for you.
Commented 20 years ago2004-07-09 08:25:50 UTC in vault item: Spellbinder - The Summoning Tower Comment #2644
Yes its short. Bcus the scene is short too. Ahum. :)

Nah, i won't make a real mod out of it. I can talk about it with Sharak, who was a great supporter, but i don't think i will make a real mod out of it.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-08 21:36:05 UTC in vault item: Intruder: Cliffhanger Comment #2642
oh yeah and take a screenshot, F5 in game, how hard can it be
Commented 20 years ago2004-07-08 21:35:33 UTC in vault item: Intruder: Cliffhanger Comment #2641
try recompiling it without non-standard half life wads and re-upload to save us the trouble. And if you did use any textures from non-standard wads, wadinclude them
Commented 20 years ago2004-07-08 20:24:13 UTC in vault item: ka_killbox Comment #2640
i didnt rate my own map... k thx
Commented 20 years ago2004-07-08 18:02:05 UTC in vault item: cpl_conceled_01 Comment #2639
Crusader, do you have Steam? If so, Counter-Strike has those textures.
Commented 20 years ago2004-07-08 17:05:02 UTC in vault item: Intruder: Cliffhanger Comment #2638
hl.wad?
Commented 20 years ago2004-07-08 16:57:01 UTC in vault item: Intruder: Cliffhanger Comment #2637
SHit... i screwed up.... you need cs_office.wad and hl.wad for this map to work... so youl have to do a little handy work yourself. and download cs_office.wad and add it to your half life folder. or move your cs office.wad from the cs files (if you have the game CS) sorry guyz... when i was makin this map, in the Hammer config one of the wads was cs_office.wad i forgot to get rid of it. But please do the hassle and get the game working. it is worth your time.
Commented 20 years ago2004-07-08 16:36:49 UTC in vault item: ministeve: The Beginning Comment #2636
lol, did yuo think that was my current mapppign ability when i put this up? i had plenty of other maps when i released this. :D
Commented 20 years ago2004-07-08 16:03:47 UTC in vault item: WallClimber Comment #2635
and make sure you can see the first horizontal ladder. it was completely invisible. i think im going to make a map like this to. just with alot more textures and things to do
Commented 20 years ago2004-07-08 14:52:00 UTC in vault item: ka_killbox Comment #2634
Don't rate your own map...
Commented 20 years ago2004-07-08 10:52:42 UTC in vault item: Spellbinder - The Summoning Tower Comment #2633
The quality is really good.
But it way too short. You could try to make a real mod out of it.
I don't know the TV show, but I think you could use it to extend the mod.
Commented 20 years ago2004-07-08 09:27:43 UTC in vault item: aim_crossover_remix Comment #2632
No problem :)
Commented 20 years ago2004-07-08 08:37:06 UTC in vault item: T.S. Eliot - Preludes Comment #2631
I doubt that it's because of my pc.
The fps is quite ok before the tunnel, only the camera moves strangely.
A tip to reduce your r_speeds: Your second level has quite dense fog, the actual distance of view is very short. The zhlts have a feature called 'maxvisdistance' use it with the same distance of the fog to reduce the r_seeds.
Commented 20 years ago2004-07-08 07:02:11 UTC in vault item: aim_crossover_remix Comment #2630
i forgot to give my thanks to that person who helped me with this map!! THANKS!
Commented 20 years ago2004-07-08 06:46:48 UTC in vault item: aim_crossover_remix Comment #2629
you can give a screenie, just press f5 ingame, go to your game directory and make it a jpg.
Commented 20 years ago2004-07-08 03:20:20 UTC in vault item: cs_repairyardtest Comment #2628
One thing I noticed after playtesting was the horrid r_speeds. 3000 w_poly is unacceptable, and began to lag on my high-end rig. Consider learning hint brushes and applying them, or adding more visblocks.
Commented 20 years ago2004-07-08 03:04:05 UTC in vault item: cs_repairyardtest Comment #2627
Its not bad. Definitely great for a first map.
Commented 20 years ago2004-07-08 00:44:43 UTC in vault item: T.S. Eliot - Preludes Comment #2626
The reason it runs 'laggy' is because of your computer. So this is warning three for others: Make sure your computer is half-decent.
Commented 20 years ago2004-07-08 00:43:26 UTC in vault item: T.S. Eliot - Preludes Comment #2625
The movie is my vision of what 'Preludes' the poem would look like. Read the poem. It describes a twisted world in which human emotions, such as love and compassion are obliterated by monotony. The world depicted in Eliot's poems is grimy and sordid ruled by the parameters of mundane routine and robotic movements. His poems are set during and after the industrial revolution.
I am aware of the r_speeds issue. It runs fine on most computers. I did however forget to remove the save and config files and I apoligise for that. Your're entitled to your own opinion.
Commented 20 years ago2004-07-07 19:08:55 UTC in vault item: cs_repairyardtest Comment #2624
from that screenshot, i dont believe thats your first! :D
Commented 20 years ago2004-07-07 18:15:54 UTC in vault item: Peephole Comment #2623
I just discovered the map vault, and saw this.

Where would someone put this in a map?

BTW, are you a very bratty person?