Comments

Commented 20 years ago2004-03-11 04:37:28 UTC in vault item: azt_aim! Comment #1207
ieatcheese do you make non-aim map also?
Commented 20 years ago2004-03-11 04:23:12 UTC in vault item: fy_dustwars Comment #1206
Um davideo59, maybe you should rant about small maps, seing as how you just released a scoutsknivez clone...
Commented 20 years ago2004-03-11 01:45:23 UTC in vault item: ScoutzKnivez2 Comment #1205
stfu please. make an original map for christ's sake
Commented 20 years ago2004-03-11 01:15:29 UTC in vault item: de_dust7000000 Comment #1204
lol it took me so long to figure out arch check this tut if you want good ones http://www.slackiller.com/tutorials/tutorials/arches.htm
Commented 20 years ago2004-03-11 01:03:49 UTC in vault item: ScoutzKnivez2 Comment #1203
There is?!?!? well this ones better than all of those, so much better that it cancels the other owens out!
Commented 20 years ago2004-03-11 00:10:31 UTC in vault item: ScoutzKnivez2 Comment #1202
yo theres already a scoutzknivez2 and 3
Commented 20 years ago2004-03-10 23:45:29 UTC in vault item: De_Dust_rush Comment #1201
OK dude stop with these maps... You have made like 3 of them and, no offense meant, they are not very creative - at least use different textures...
Commented 20 years ago2004-03-10 23:43:02 UTC in vault item: de_dust7000000 Comment #1200
lol yeah I cant even make arches
Commented 20 years ago2004-03-10 20:47:33 UTC in vault item: fy_dustwars Comment #1199
lol... davideo59 is giving advice.
Commented 20 years ago2004-03-10 11:19:23 UTC in vault item: de_dust7000000 Comment #1198
there are some good ideas, but there are mistekes too. I think it altitude way too high, and gameplay isn't very interesting. The arcs looks good.
Commented 20 years ago2004-03-10 10:23:36 UTC in vault item: de_fusion Comment #1197
All he needs to solve his problems is experience... keep mapping Agent9!
Commented 20 years ago2004-03-10 09:57:19 UTC in vault item: de_dust7000000 Comment #1196
Im not gonna bother, too many 00000s for me to remember.
Dont vote your own map.
Commented 20 years ago2004-03-10 05:31:13 UTC in vault item: de_dust7000000 Comment #1195
screenie looks nice... but light ur maps!
Commented 20 years ago2004-03-09 22:56:36 UTC in vault item: fy_dustwars Comment #1194
ok shutup man... anyway to the person who made the map - I know it was an fy_map but its awfly small aint it? Im guessing its one of ur first maps cause there are some slight maping errors and the lighting was (crap), otherwise good job 2 stars
Commented 20 years ago2004-03-09 18:53:52 UTC in vault item: fy_dustwars Comment #1193
omg. i thought i was gonna die unless i got another fy or aim map. they're soooo hard to come by these days.

I'm sorry, but even as a cs mapper, i'm not going to put any more cs crap in a vault MADE FOR HL. maybe there should be just a seperate section for cs entirely.
Commented 20 years ago2004-03-09 17:49:26 UTC in vault item: BalanceBeam Comment #1192
is the map in black in white really? or is it just the computer?
Commented 20 years ago2004-03-09 16:28:07 UTC in vault item: fy_dustwars Comment #1191
Goodies:
+It's fun!
+Architecture
Baddies:
-Guns at the beginning (Change that tmp to mac!)
-Some lighting bugs
-Texture aligning

2 and half stars (= 3)
Commented 20 years ago2004-03-09 16:07:30 UTC in vault item: Vassy Compo Comment #1190
U came... um... can't remember 1 min let my look... still looking... 4th! All Hail HaX Clan Leader... who said tht or well keep it up Hail
Commented 20 years ago2004-03-09 11:05:10 UTC in vault item: fy_dustwars Comment #1189
oops.. i had wrong zip file on the link :P.
changed it now.
Commented 20 years ago2004-03-09 08:43:29 UTC in vault item: Timefall (SP Mod) Comment #1188
Finally finished.
5 Days it took and what a great time I had!!!!
Well done.
Difficult, but not impossible.
No need to cheat either.
This is the essence of HL mapping.
Commented 20 years ago2004-03-08 12:36:28 UTC in vault item: de_fusion Comment #1187
I somehow agree...
Commented 20 years ago2004-03-08 12:34:01 UTC in vault item: Awpton Comment #1186
Aggrovating Whopping Penis.
Who the heck rated it 5? thats homosexual.
Commented 20 years ago2004-03-08 08:08:58 UTC in vault item: Awpton Comment #1185
I don't even know what AWP stands for! Seriously. But still, the texturing is bad! Read some tutorials or somethin. But don't bully the guy. It is his first ever map!
Hey pooman, a lil tip, dont ever post ur first map!
Commented 20 years ago2004-03-08 08:05:03 UTC in vault item: Aim_No_Rush Comment #1184
Oh FFS, not another bloody aim map! Never release your first map! I only did because I had worked on it for ages before release. I could have made this in like 2 minutes!
I'm not puttin ya down though. It's just the truth. Sorry if I offended you.
Commented 20 years ago2004-03-08 07:10:03 UTC in vault item: de_tube Comment #1183
Execellent map 5 stars from me
Commented 20 years ago2004-03-07 22:38:30 UTC in vault item: Bulybrawl Comment #1182
UH, this is not fair to NEO, people voting over and over again!
Commented 20 years ago2004-03-07 22:34:47 UTC in vault item: Awpton Comment #1181
look at my BL_Rush map to get ideas about a AWP map.
Commented 20 years ago2004-03-07 22:33:46 UTC in vault item: Awpton Comment #1180
Lets not gang up on him here, hes just a lonly peice of Poo! LITERALLY!
IF hes not experience, he will become experianced, since he is now a member of the best HL mapping community, TWHL.
Commented 20 years ago2004-03-07 16:27:12 UTC in vault item: Rotating door and a scientist Comment #1179
oops, forgot attachment
Commented 20 years ago2004-03-07 16:25:41 UTC in vault item: Rotating door and a scientist Comment #1178
I managed a fix using a multimanager and a trigger_push... it seems doors / walls / whatever get stuck if the sci is standing on it. A tiny properly timed push, and bye-bye sci guy!
Commented 20 years ago2004-03-07 15:07:49 UTC in vault item: Timefall (SP Mod) Comment #1177
Cheat!!!!! It's not that difficult. You just have to use your surroundings to your advantage...:D....use the ledge to reach the crowbar. It takes a while, but it's not that hard to work out.
Commented 20 years ago2004-03-07 09:40:13 UTC in vault item: Aim_No_Rush Comment #1176
CHeck out my BL_rush map. it will help you improve this map. its a nice start though.
Commented 20 years ago2004-03-07 04:17:31 UTC in vault item: Timefall (SP Mod) Comment #1175
Oh. I actually did everything like getting the HEV suit. Only after that did the problem arise. I got desparate and looked around but found nothing. Eventually I just skipped it all and did a changelevel fall7g
Commented 20 years ago2004-03-07 04:14:02 UTC in vault item: Timefall (SP Mod) Comment #1174
I have write a walkthrough but it still in Swedish language and I am not so good on English so it take time.
Commented 20 years ago2004-03-07 04:07:06 UTC in vault item: Timefall (SP Mod) Comment #1173
I read and I understand but I don,t agree, the problem for you is, you have noclip!
If you do what you miss important things weapon, hev-suit and so on.
Commented 20 years ago2004-03-07 03:10:27 UTC in vault item: cs_2bunker Comment #1172
Do i see giant skybox in the pic? Tut tut tut....
Commented 20 years ago2004-03-07 01:21:31 UTC in vault item: Rotating door and a scientist Comment #1171
Someone else had a problem like this.. with a TFC map
I am assuming you are talking about the cage.
Func_brushes and model entities interact strangely.
To fix this you are going to have to think outside the cage...
Try placing a clip or monsterclip? brush under the Sci and killing it at the same time the door opens. Not a good fix, and prone to problems, but it might work.
Or put an invisible func_door under the sci and trigger it to move quickly...
Commented 20 years ago2004-03-07 01:07:05 UTC in vault item: fy_flyby Comment #1170
You are trying to get the plane_drone going?
First fix:
1. Your sky is a trigger_hurt.
2. Some of your brushes are coplaner and need fixing.
3. No precache is normally associated with a sound that the engine expects to use, but isn't there. In your case it is a sound that is there, but doesn't have an associated monster. Try giving it a name and triggering it. But Fixing the above problems might be a good start.
Commented 20 years ago2004-03-07 01:03:11 UTC in vault item: Timefall (SP Mod) Comment #1169
I am sorry man. But I have spent probably over an hour in Elevator Level trying to figure out what to do next. I got the crowbar only by noclip because Barney wouldnt open the doors, and I also had to use noclip to get around to otehr places where there would be no other way! And Now I'm stuck here because every path leads to the same place. I have checked the whole map via noclip and have found nothing productive. 2 stars, for extreme complications.
Commented 20 years ago2004-03-06 20:47:39 UTC in vault item: de_fusion Comment #1168
wow....its sometimjes easier to solve problems when a description of the problem is left :D
Commented 20 years ago2004-03-06 13:37:29 UTC in vault item: Awpton Comment #1167
"crappy texturing" = 5 stars?
Commented 20 years ago2004-03-06 13:36:13 UTC in vault item: Awpton Comment #1166
No, infact, I made it from scratch, and yes it is crappy texturing because I'm not a experienced mapper.
Commented 20 years ago2004-03-06 13:03:20 UTC in vault item: Awpton Comment #1164
Yeah the lighting is bad, it looks like you used win bsp to open up awp map and just re(crapy) textured it
Commented 20 years ago2004-03-06 06:14:39 UTC in vault item: Awpton Comment #1163
And even if I DID like noobie awp maps, I would've hated the lighting, the texturing and the fact that it is A COPY OF AWP_MAP.
Embarrasing
Commented 20 years ago2004-03-06 05:21:55 UTC in vault item: Awpton Comment #1162
I call shennanigans! Pooman, please delete this and repost it to clear the rating. If you don't I hope a moderator will. Actually, don't repost it. A golden rule you will see over and over: Never publish your first map! ;)
Commented 20 years ago2004-03-05 23:12:15 UTC in vault item: Awpton Comment #1161
DUDE! NO one downloaded it yet, but still 4 people rated it with 5 stars. This should be regulated, and not let happen. I'll have to vote a 1 star 4 times to even it. CHeater!
Commented 20 years ago2004-03-05 18:13:43 UTC in vault item: My entry for Vassy's compo Comment #1160
A 5 star effort! Well done!
Commented 20 years ago2004-03-05 18:12:54 UTC in vault item: BalanceBeam Comment #1159
How did he get it in black and white?!
Commented 20 years ago2004-03-05 17:54:42 UTC in vault item: Timefall (SP Mod) Comment #1158
I decided not to noclip: MUCH more fun.
Commented 20 years ago2004-03-05 08:58:54 UTC in vault item: Timefall (SP Mod) Comment #1157
This map kicks ass!