Commented 20 years ago2004-03-04 23:13:49 UTC
in vault item: BulybrawlComment #1154
Ok my friend Carrion Clown made maps before he quit playing cs I was kind of like you but he wouldnt quit i thought it was boring anyways when you play for instantce italy or office walls arent always stright they arent plain they have texture they bring you into the game wich make its fun to play you can some what imagine the scene so do like he did take the advise i know it takes a while to load into hl espically when you have alot of stuff in your map, but make use of the 3d cam with hammer and fix as you make just a little hint always after you cut see what is still there or it looks like crap
Commented 20 years ago2004-03-03 18:25:02 UTC
in vault item: BalanceBeamComment #1148
Wait! dont go directly to skinshack! I put the website on my favorites list and apparently I forgot the full name because somenone else logged on and I tried to type in www.skinshack.com and it's... err.... let's just say its NOT cs models.
Commented 20 years ago2004-03-03 18:19:12 UTC
in vault item: BalanceBeamComment #1147
Woah! How did you get everythin in black and white? Dude, you should get the Dragon lord knife model. Get it at skinshack.com. Its an awesome knife model.
Commented 20 years ago2004-03-02 13:55:40 UTC
in vault item: Timefall (SP Mod)Comment #1141
Hmm. Well...it's alright. The architecture is excellent. However, I spent half the time wandering around aimlessly trying to figure out how you do some stuff. I've had to noclip a lot as well, 'cos it's so hard. Like the sniper rifle though! 3 stars at the moment, but I'm not gonna give it a final rating until I complete it.
Commented 20 years ago2004-03-01 17:49:04 UTC
in vault item: Timefall (SP Mod)Comment #1139
I was fortunate enough to be a beta tester on this. It is awesome! There's some tough situations to solve and a really cool sequence that propels you through the time/space continuum. Very good maps and a nice storyline. 5 stars!
Screenie looks good from what i can see if its a beta then i bet that your release will be brilliant i have natural selection the prob is i cant find any servers
Commented 20 years ago2004-02-26 05:38:03 UTC
in vault item: Endlevel BossComment #1107
Well done, I liked this map a lot. Great set up, a few problems, but since it is in the example map part of the vault... these are forgiven. You have shown you can create good stuff, Now get out there and give us more!
Commented 20 years ago2004-02-25 20:38:09 UTC
in vault item: First map beta 3Comment #1106
If you recompile it correctly* I will check it out. I get "Warning: couldn't open Valve/tfc2.wad" and I'm not willing to install mods that I don't play.
Commented 20 years ago2004-02-25 19:19:05 UTC
in vault item: Endlevel BossComment #1105
This is a really nice setup and combination of entitys it's works fine and it is hard to kill. Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill. I understand how the tank move when the crate float a way only for a little touch, Smart idea.
Commented 20 years ago2004-02-25 13:14:26 UTC
in vault item: aim_smgComment #1104
I've tested your map. It is fun to play (but i missed my favourite UMP45 ;)). Only for SMG's it's little bit too large. I think stairs could be from booth sides. The sky doesn't match. 4 for interesting structure 3 for textures and sky (grey, grey grey..) 4 for idea only SMG's (UMP45 still missing overall 4
This comment was made on an article that has been deleted.
i don't see any point whatsoever of copying it.
Gonna try it after school
I would test this, if i had NS and steam, but since I dont...
(I come from a long line of mutants)
You have shown you can create good stuff, Now get out there and give us more!
*If you didn't know there is a wrong way, read this handy little tutorial.
http://cariad.netfirms.com/twhl/tutorial.php?id=29
Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill.
I understand how the tank move when the crate float a way only for a little touch, Smart idea.
4 for interesting structure
3 for textures and sky (grey, grey grey..)
4 for idea only SMG's (UMP45 still missing
Vlatitude has a good tutorial: Vlatitude: An Introduction to Lighting