Commented 15 years ago2009-02-10 15:01:48 UTC
in journal: #5628Comment #47267
For a moment I thought it was another one of your medical trivias... TRAP! Medical stuff bothers me... I would make a terrible doctor. At least your on the light side of the force.
Commented 15 years ago2009-02-02 14:04:05 UTC
in journal: #5619Comment #40908
I got Home Premium, but I can't install a damn thing, I don't have previlages. EDIT: Got it. figured out how to get into admin without too much hassle.
Commented 15 years ago2009-01-28 15:45:08 UTC
in journal: #5609Comment #40888
If I can hang out at TWHL and get a great job, so can you! SHUT UP AND MAP! lol. But seriously. Its all study and good ol'fashioned hard work. Anyone can do that.
Commented 15 years ago2009-01-26 10:43:25 UTC
in journal: #5605Comment #53872
If I don't shave, people start speaking Spanish to me. I have a bit of Native American blood in me. :/ My mustache parts in the middle and I think that's the dead giveaway.
Commented 15 years ago2009-01-25 17:49:46 UTC
in journal: #5604Comment #47239
Due to past mistakes in the government, they lost all of their credibility. Even if a new guy steps in, people are still going to be sore against the system as a whole.
Commented 15 years ago2009-01-21 12:54:58 UTC
in vault item: MarbleFountainComment #17243
Geometry: Has nice construction value to it. The windows are of a clean style, and the modern glass wall around the pool makes for a nice touch I've rarely seen in maps. I like that part. It fit well with the map. However, the 'ramp' like glass and floor could be tweaks. I would rather see the glass removed from the natural part, and stairs added to the path along the sides. The room itself is generally blocked out. Thats ok, but it needs more angles, pillared walls or collumns, or other archetectural interest.
Textures: They are fitting. Color choice is ok given they all stay within a cool tone. Can't say I recognize them from anything which is good. (Custom?)There is a decent mix between the defaults and the custom ones. Nothing really clashed against the existing quality. I didn't see a problem with scaling since marble and materials like that can easily get away with a little tiling. The down scaling made things crispy and clearer than the normal settings.
Lighting: Could use some color to accent the fountain and the water. Pools often have little lights around the endge, or perhaps lights around the room itself. The lighting coming through the windows was ok, but it seemed like the only source.
This map would greatly benifit from lighting sprites
Ambience: Its good for what it is. Nothing special or complex, sound in Goldsource is iffy anyhow.
Entities: Friggin awesome how the fountains worked! I can't imagine how they were made.
Overall: Impressive, well made, and nice to look at. Given its for the Rooms competition, gameplay is out of the question. For what it is, its really nice, and knowing how far you can go with the entity work, I wish to see some of the same effort applied into the design of it. Its not hard to find a nice looking room or building and copy some of the features. Its all about time and effort in the end. I would love to see more maps like this in the future!
Sorry for the brick of text, I just like this map. I do get a slight feeling of hastiness from it though. Seems like all of that effort went into those fountains
Commented 15 years ago2009-01-06 11:18:05 UTC
in vault item: RiverpoolComment #11078
probably wasn't done uploading when you downloaded it. Who knows whats wrong with it. Also, fountain.wad wasn't included. All should be good now... unless I forgot something, there is a ton of crap in this map.
Commented 15 years ago2008-12-14 22:30:46 UTC
in journal: #5508Comment #51681
Creativity is like sex, too much too fast and yer balls turn blue.
A good idea is to either do smaller projects, or a larger project in smaller sections. Either way, you have to break it down and make things possible. Also, do not be hastey. Do the artist's dance and step away from the project and look at it the next day. You might have something new to bring to the project if you go slow. Another thing is to tease yourself with it by limiting how much you work on it, like give yourself only 2 hours a day or something. Doing so could force you to think about it more and perhaps make wiser choices.
At least that's what my student success class roughly taught me a few years ago. Hope that provides some insight.
Watch out for Seagulls.
Medical stuff bothers me... I would make a terrible doctor. At least your on the light side of the force.
BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK BONK
EDIT: Got it. figured out how to get into admin without too much hassle.
EDIT:
Lol.
a good environment can keep the stressful work of a modern-day media artist calm and cool about his work...
...I showed up again today and the guy was in a robe only.
lol. But seriously. Its all study and good ol'fashioned hard work. Anyone can do that.
I am showing in business casual clothing though, if i like good, they look good.
he's having sex with guys. keep your card huntey >:]
Textures: They are fitting. Color choice is ok given they all stay within a cool tone. Can't say I recognize them from anything which is good. (Custom?)There is a decent mix between the defaults and the custom ones. Nothing really clashed against the existing quality. I didn't see a problem with scaling since marble and materials like that can easily get away with a little tiling. The down scaling made things crispy and clearer than the normal settings.
Lighting: Could use some color to accent the fountain and the water. Pools often have little lights around the endge, or perhaps lights around the room itself. The lighting coming through the windows was ok, but it seemed like the only source.
This map would greatly benifit from lighting sprites
Ambience: Its good for what it is. Nothing special or complex, sound in Goldsource is iffy anyhow.
Entities: Friggin awesome how the fountains worked! I can't imagine how they were made.
Overall: Impressive, well made, and nice to look at. Given its for the Rooms competition, gameplay is out of the question. For what it is, its really nice, and knowing how far you can go with the entity work, I wish to see some of the same effort applied into the design of it. Its not hard to find a nice looking room or building and copy some of the features. Its all about time and effort in the end. I would love to see more maps like this in the future!
Sorry for the brick of text, I just like this map. I do get a slight feeling of hastiness from it though. Seems like all of that effort went into those fountains
...this is why i didn't go for a medical degree.
I'll take 3rd World History for $200.
EDIT: Fuck... its osteogenesis imperfecta!
I was about to slit my wrists o__O
BTW, i still map and do everything on WON-HL
Raver: Add friends to what?
Habboi: Cuz much better looking stuff is everywhere... like in Ep2.
Sprites could be set to glow, but its minor versus the rest of the map. Everything is cleanly done, well lit, and finessed with great textures.
Rating Deserved.
Go ahead, use your beloved portal gun, run all you'd like!
Gratz.
*pummels 38_98 with snowballs*
Come on Tuna, put a hat on that [No Avatar] sign! I'll do it for you.
http://img148.imageshack.us/img148/8663/noavxmasjc0.png
A good idea is to either do smaller projects, or a larger project in smaller sections. Either way, you have to break it down and make things possible. Also, do not be hastey. Do the artist's dance and step away from the project and look at it the next day. You might have something new to bring to the project if you go slow. Another thing is to tease yourself with it by limiting how much you work on it, like give yourself only 2 hours a day or something. Doing so could force you to think about it more and perhaps make wiser choices.
At least that's what my student success class roughly taught me a few years ago. Hope that provides some insight.