Commented 14 years ago2010-08-14 00:08:53 UTC
in journal: #6709Comment #60649
oh boy, I too should be doing some reading, sleeping and swimming, and popular activities eating and breathing. Because I've been doing too much of a certain other "-ing" these days.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-02-08 21:44:58 UTC
in vault item: Dying at SeaComment #17896
sajo: which grunt(s) did you dance in front of? I find that there is a dilemma between using script sequences and path corners, there are problems with both setups..
Commented 14 years ago2010-02-08 21:23:28 UTC
in journal: #6378Comment #63098
planet phillip has, very tragically, left for the HL2 community. Most of their HL1 modlinks are dead. Therefore we have to rely on some more hard-core HL1 fans (start learning French, Czech, and Russian.)
Commented 14 years ago2010-01-03 19:18:13 UTC
in vault item: Dying at SeaComment #4329
Feedback received. I really appreciate that which others can see what I see not. I'm glad the sequences are working nicely (they were responsible for the crashes experienced in earlier stages of development..)
Unfortunately I have no ability to chug out custom content, including silenced weapon models, sounds, textures or even better architecture (remember I'm your low-level WON Software buddy.)
ON A SIDE NOTE: The outdoor crates are purely for ambience/cover and have nothing in them. But the crates indoors can have stuff and should be destroyed 'in one or 2 crowbar hits'. And also there is an endsection; it is triggered when you have completed all four objectives listed in the readme. (Wow, my first time using multisource) I'm not sure of the text limit on game_text so I didn't use it. Once again, thanks for them feedback and especially them encouragements!
Commented 15 years ago2009-08-22 03:30:02 UTC
in journal: #6024Comment #56582
it's a busy road, and there are always rubberneckers. And it only takes about 3 of them to slow the entire section of freeway. I don't tend to think that everyone is a rubbernecker, but if there are some, then the road will be doomed.
Commented 15 years ago2009-05-07 19:50:04 UTC
in vault item: mp_shipmentComment #17490
thx alot for this contructive feedback. I agree it is a big room filled with crap, but the same can probably be said for the actual call of duty map this is based on.
Good idea, I should post my first map.. but you'd prolly don't want that right?
i be squirting you with it
Joebama: yep looks like lotta people play that game!
courtesy of wikipedia
btw there is a health charger, in the bathroom.
Unfortunately I have no ability to chug out custom content, including silenced weapon models, sounds, textures or even better architecture (remember I'm your low-level WON Software buddy.)
ON A SIDE NOTE: The outdoor crates are purely for ambience/cover and have nothing in them. But the crates indoors can have stuff and should be destroyed 'in one or 2 crowbar hits'. And also there is an endsection; it is triggered when you have completed all four objectives listed in the readme. (Wow, my first time using multisource) I'm not sure of the text limit on game_text so I didn't use it. Once again, thanks for them feedback and especially them encouragements!
Good idea, I should post my first map.. but you'd prolly don't want that right?