Comments

Commented 14 years ago2010-09-15 02:35:29 UTC in vault item: awesomemap Comment #18489
one of my very first maps was called gaga, featuring invisible zombies. has nothing to do with some singer you might have heard of.
Commented 14 years ago2010-09-07 16:22:26 UTC in journal: #6761 Comment #60674
Well if you flash your photograph over and over, you can cause seizures in up to 400 young children reminiscent of a geometrically challenged pokemon
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-09-01 14:15:11 UTC in journal: #6747 Comment #63138
skals, the sven coop version was only part 1 of 3, I think. You're missing the other two pieces of the zombie pie
Commented 14 years ago2010-08-31 23:51:11 UTC in news: We're back! Mostly... Comment #99610
twhl ragequits on its members, how fun.
Commented 14 years ago2010-08-14 00:08:53 UTC in journal: #6709 Comment #60649
oh boy, I too should be doing some reading, sleeping and swimming, and popular activities eating and breathing. Because I've been doing too much of a certain other "-ing" these days.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-07-20 19:47:26 UTC in journal: #6643 Comment #63120
i has my gigantic milk bottle
i be squirting you with it
Commented 14 years ago2010-07-07 21:12:16 UTC in journal: #6643 Comment #63119
JeffMOD: steam accepts! and I got half life 1 as a bonus excellent.

Joebama: yep looks like lotta people play that game!
Commented 14 years ago2010-05-11 22:10:14 UTC in journal: #6560 Comment #63116
Commented 14 years ago2010-05-11 20:48:26 UTC in journal: #6555 Comment #47843
your son is learning to bring about future world peace in dismantling the weapons
Commented 14 years ago2010-05-10 21:02:01 UTC in journal: #6554 Comment #55697
this free? (seeing as it is a beta)
Commented 14 years ago2010-04-30 23:42:29 UTC in journal: #6530 Comment #63110
Yes, but why didn't the mappers of that mod do it. That is the question.
Commented 14 years ago2010-04-14 17:48:30 UTC in vault item: l4d_sv_wetwork Comment #18112
ship looks familiar, reminds me of flooding for some reason
Commented 14 years ago2010-04-14 17:44:19 UTC in news: No Bullshit Today Comment #99550
the last time I logged on there were these ninjas in the background they lagged my computer to death. Not funny.
Commented 14 years ago2010-02-08 21:44:58 UTC in vault item: Dying at Sea Comment #17896
sajo: which grunt(s) did you dance in front of? I find that there is a dilemma between using script sequences and path corners, there are problems with both setups..

btw there is a health charger, in the bathroom.
Commented 14 years ago2010-02-08 21:23:28 UTC in journal: #6378 Comment #63098
planet phillip has, very tragically, left for the HL2 community. Most of their HL1 modlinks are dead. Therefore we have to rely on some more hard-core HL1 fans (start learning French, Czech, and Russian.)
Commented 14 years ago2010-02-07 16:58:01 UTC in journal: #6318 Comment #38401
long live goldsource.
Commented 14 years ago2010-01-03 19:18:13 UTC in vault item: Dying at Sea Comment #4329
Feedback received. I really appreciate that which others can see what I see not. I'm glad the sequences are working nicely (they were responsible for the crashes experienced in earlier stages of development..)

Unfortunately I have no ability to chug out custom content, including silenced weapon models, sounds, textures or even better architecture (remember I'm your low-level WON Software buddy.)

ON A SIDE NOTE: The outdoor crates are purely for ambience/cover and have nothing in them. But the crates indoors can have stuff and should be destroyed 'in one or 2 crowbar hits'. And also there is an endsection; it is triggered when you have completed all four objectives listed in the readme. (Wow, my first time using multisource) I'm not sure of the text limit on game_text so I didn't use it. Once again, thanks for them feedback and especially them encouragements!
Commented 15 years ago2009-10-29 20:05:02 UTC in journal: #6167 Comment #63064
It doesn't matter much because the temple can strip your weapons anyway
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Commented 15 years ago2009-08-22 03:30:02 UTC in journal: #6024 Comment #56582
it's a busy road, and there are always rubberneckers. And it only takes about 3 of them to slow the entire section of freeway. I don't tend to think that everyone is a rubbernecker, but if there are some, then the road will be doomed.
Commented 15 years ago2009-08-22 03:07:56 UTC in journal: #5899 Comment #63034
yes it is. And boy is that game frustrating.
Commented 15 years ago2009-05-07 19:50:04 UTC in vault item: mp_shipment Comment #17490
thx alot for this contructive feedback. I agree it is a big room filled with crap, but the same can probably be said for the actual call of duty map this is based on.

Good idea, I should post my first map.. but you'd prolly don't want that right?