Comments

Commented 15 years ago2008-11-11 10:00:25 UTC in news: Left 4 Dead Demo Released Comment #98820
Guy comes back from the dead and hijacks my news post! The nerve!
Commented 15 years ago2008-11-07 23:42:22 UTC in news: Left 4 Dead Demo Released Comment #98815
"director_force_panic_event 1"

Played around with that last night. Not a good idea in the apartment blocks. D:
Commented 15 years ago2008-11-07 09:17:43 UTC in news: Left 4 Dead Demo Released Comment #98810
Demo is freaking incredible.
Commented 15 years ago2008-11-06 20:28:23 UTC in journal: #5451 Comment #50256
Nice! Old Sam & Max > New Sam & Max, though the episodes are slowly growing on me.
Commented 15 years ago2008-11-06 10:56:41 UTC in vault item: WATER Comment #17144
He's already been banned once, and this isn't really anything that deserves a ban.
Commented 15 years ago2008-11-06 05:40:08 UTC in news: Compo is DONE Comment #98803
Exactly, you just abused us admins by calling us slackers and throwing poor Grim into the mix!
Commented 15 years ago2008-11-06 01:25:20 UTC in news: Compo is DONE Comment #98801
Pretty much. Skals clearly doesn't know what it means to have a personal and professional life away from the internet.
Commented 15 years ago2008-11-05 21:36:07 UTC in vault item: WATER Comment #17141
The_(c)Striker: What a dick comment. He already said it was incomplete. I've received a number of complaints regarding you lately, keep it up and you'll get a strike.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-11-03 21:58:48 UTC in news: Compo is DONE Comment #98791
uses mod hax to submit late entry and win
Commented 15 years ago2008-11-03 03:15:24 UTC in journal: #5447 Comment #40113
Mr. Troll deserves a medal for taking the time and effort to write all that out, and to do it so coherently.
Commented 15 years ago2008-11-02 21:50:15 UTC in journal: #5445 Comment #39467
Well it has a faint black vignetting around the edges, what if I just deepen that up?

The problem with blacking out the edges is that, it being done entirely in Hammer, it's going to look off at certain resolutions, and entirely different at 4:3, 16:9 and 16:10 proportions. It's usually something handled with a bit of code, I'm assuming.

The actual crosshairs aren't actually just overlayed on the screen, so they won't suffer from odd proportions.
Commented 15 years ago2008-11-02 20:45:13 UTC in journal: #5445 Comment #39466
"Looking hawt. LOL the pun. Wait didn't someone else write that in a journal :P"

Thanks, I think Ant said it in my Volcano vid, iirc.

"if they were 100% accurate we would never get past them :s"

Probably should've said 'sniper rifles'. The gun itself always seems to hit exactly where the beam is aiming. It's the sniper AI that occasionally misses.

"The gun looks awesome. I love the overlay, it all really makes me feel like a combine sniper. >:)"

I shall work on a shooting range version of this so everybody can enjoy sniping innocent rebels. ;D

"Oh, and I think I do agree with Daub about the scope, make it a bit more black around it."

Hmm, well enough people have mentioned that to me, so I'll give it a try and see if I like it.
Commented 15 years ago2008-11-02 09:22:13 UTC in journal: #5445 Comment #39465
SpaG: the Combine snipers seem to be 100% accurate, so yeah. :P

Daubster: I had thought about it, but I'd rather keep it open, and as un-cs-ish as possible, it is Combine tech after all. ;)
Commented 15 years ago2008-11-02 08:07:43 UTC in journal: #5445 Comment #39464
Cheers. :D

Updated now with the final scope.
Commented 15 years ago2008-11-02 06:08:15 UTC in journal: #5445 Comment #39463
Heh, thanks. I put that scope light effect in there as an idicator for the reload. When the lights out, you can't shoot, but you can still track your target with the beam.

The proper scope is almost finished, too. New video might be up tonight, or tomorrow. ;D
Commented 15 years ago2008-11-01 21:56:08 UTC in journal: #5441 Comment #50592
Masta: One year older than me! Happy birthday!

Daubster: Dang you.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-10-29 23:46:30 UTC in journal: #5436 Comment #53818
Failoween.
Commented 15 years ago2008-10-29 06:19:48 UTC in journal: #5434 Comment #44313
That's spot on, ATDestroy. The best work always feels the most natural, it won't make you look twice and go "Uhh, that ain't right".
Commented 15 years ago2008-10-29 00:16:36 UTC in journal: #5433 Comment #39863
I agree with Luke.

Never thought I'd say that.
Commented 15 years ago2008-10-29 00:14:37 UTC in journal: #5432 Comment #54995
Congrats, now find something interesting to write a journal about.
Commented 15 years ago2008-10-29 00:02:13 UTC in journal: #5434 Comment #44312
"Well I don't know about you readers but I don't play a game to OOGLE at animations"

They're still important. If that awesome sidekick with the deep back story, awesomely detailed model and perfect voice acting walks around like he/she's got a stick up his/her ass and limbs made of slinkys, then all immersion is lost on me.
Commented 15 years ago2008-10-28 04:17:10 UTC in news: It's a bird!.. It's a plane!.. Comment #98787
It's not like us mods ever do anything on time anyway. ;D
Commented 15 years ago2008-10-22 01:06:01 UTC in journal: #5426 Comment #45017
Pb should dump those in the server page. :D
Commented 15 years ago2008-10-21 04:13:06 UTC in journal: #5423 Comment #39450
I add a month for every half-hour.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-10-21 01:52:21 UTC in journal: #5423 Comment #39449
Rephrasing delays it by two minutes.
This comment was made on an article that has been deleted.
Commented 15 years ago2008-10-20 22:08:27 UTC in journal: #5423 Comment #39448
"Good enough to be official"

Thanks, but.. not at the moment. :P
I have two ported models that need to be replaced, else Valve will consider it illegal I guess.

"Finish it!"

Everytime you say that, I delay it a minute, just to spite you!
Commented 15 years ago2008-10-20 09:00:30 UTC in journal: #5423 Comment #39447
I don't have that switch anymore. :<

Outdoors is pretty blank at the moment, but once it's near completion I'll upload a second vid.
Commented 15 years ago2008-10-18 12:39:38 UTC in journal: #5419 Comment #58765
He wasn't denying your mapping, he was denying your terminology. It simply isn't volumetric. Now, moving on?
Commented 15 years ago2008-10-18 11:04:28 UTC in journal: #5419 Comment #58764
"even if I'm seeing reflections on it"
_<
You're not, you're seeing REFRACTION. Unless of course you somehow snagged a super-deluxe copy of the Source Engine that even Valve don't have.

"Why sin't the model shadowing itself? You can't see the real shape from far distances."

Refractive textures don't shadow the same way as a VertexLitGeneric, I'm fairly sure it won't shadow itself - it will just go off the world lighting of what's rendered behind it, all it does is distort the world and tint it. There might be a way to get around this when compiling the model, but I wouldn't know about that.

EDIT: If you tell someone else to go fuck themselves again because you simply got corrected, then I will lose my patience and give you another strike.
Commented 15 years ago2008-10-18 08:35:16 UTC in journal: #5419 Comment #58763
That old thing? Haha. I've done a lot more.. much improved things since then.
Commented 15 years ago2008-10-18 08:19:32 UTC in journal: #5419 Comment #58762
It's refraction. The model is close to the surface and his hence being refracted. It's just the way Source renders refraction outside of the water shader.
Commented 15 years ago2008-10-18 08:16:14 UTC in journal: #5419 Comment #58761
"And yes it's realtime reflection because scout isn't touching the wave, and you can see it reflected on the surface."

That's the way the Source engine renders certain refractions. Realtime relfection is IMPOSSIBLE on something that shape without coding. Ever wonder why Valve didn't use the 3D wavey water from HL in conjunction with their new water shaders? Because it's impossible. The surface is required to be flat, and reflection can only occur on one level in the map, try creating several water sources at different height levels, or at angles, and see what happens.

Valve only recently introduced reflections on the verticle plane with the OB update, previously it was limited to water shaders and water shaders only.

It is NOT relfection, it is refraction, which is pretty much standard affair in the Source engine. Heck, I created this: http://img171.imageshack.us/img171/2961/snowtest0078do1.jpg months ago with displacements, took about 10 minutes.

Now, volumetrics. For something to be volumetric, it must have VOLUME. Models do not have volume. The closest thing most game engines (at least ones getting on in age, like Source) can do regarding volumetric objects is physical particles. What you have there is, plain and simple, a 3D wave with a shader texture.
Commented 15 years ago2008-10-18 00:59:48 UTC in news: It's a bird!.. It's a plane!.. Comment #98781
Someone who I can agree with! Finally!
Commented 15 years ago2008-10-18 00:58:55 UTC in journal: #5419 Comment #58760
Looks like realtime refraction, not reflection, which would be impossible on a non-flat surface without extensive coding anyway.

Also, a textured model is not volumetric.
Commented 15 years ago2008-10-17 11:04:39 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17014
You wouldn't of had that conversation if you weren't an edgy little prat. There are NICE ways to say things to people who deserve it, and JeffMOD clearly does. He wants to fix it, but you're not making it easy, start being nice.

JeffMOD: try this link:
http://img147.imageshack.us/img147/3143/lazerqv8.jpg

Our linking system in the comments sections are a bit dodgy at the moment, sadly.
Commented 15 years ago2008-10-17 07:21:14 UTC in journal: #5416 Comment #39858
Oh no, two plus months of no new TF2 content, however will the game cope?! Wait, isn't that what multiplayer games are supposed to do?
Commented 15 years ago2008-10-15 22:32:05 UTC in journal: #5411 Comment #39413
All together now!..

..no?
Commented 15 years ago2008-10-14 05:42:52 UTC in journal: #5411 Comment #39412
Ta :P
Commented 15 years ago2008-10-14 00:38:00 UTC in journal: #5411 Comment #39411
Mariowned is correct, but Pb can keep running anyway.
Commented 15 years ago2008-10-13 10:36:59 UTC in journal: #5411 Comment #39410
:(
Commented 15 years ago2008-10-13 03:54:26 UTC in journal: #5411 Comment #39409
Heh, easy mistake to make.
Commented 15 years ago2008-10-13 03:29:32 UTC in journal: #5411 Comment #39408
Grim: no! And thanks. ;P
Commented 15 years ago2008-10-12 22:16:32 UTC in journal: #5411 Comment #39407
You can legally drink and purchase alcohol when you turn 18 in Australia. ;)
Commented 15 years ago2008-10-12 21:54:10 UTC in journal: #5411 Comment #39406
Hah, cheers guys.

I ordered some PC parts as bit of a present to myself. ;)
Commented 15 years ago2008-10-12 10:58:12 UTC in journal: #5411 Comment #39405
Thanks. ;D
Commented 15 years ago2008-10-12 10:11:09 UTC in journal: #5411 Comment #39404
_<