UPDATEDMore mapping tests! I wanted to see what I could do with stationary weapons in Hammer and I came up with
this.Still has some work to do (I'm working on a proper scope at the moment), but it's coming along nicely.
Update! The
scope is done!
Here it is in action. This is almost finished now, a few little tweaks left and that's about it!
And indeed, it does need a proper scope.
The proper scope is almost finished, too. New video might be up tonight, or tomorrow. ;D
Updated now with the final scope.
Daubster: I had thought about it, but I'd rather keep it open, and as un-cs-ish as possible, it is Combine tech after all.
Looking hawt. LOL the pun. Wait didn't someone else write that in a journal
if they were 100% accurate we would never get past them :s
Its quite hard to hit a moving target, especially if you have to count lead-time.
The gun looks awesome. I love the overlay, it all really makes me feel like a combine sniper. >:)
Oh, and I think I do agree with Daub about the scope, make it a bit more black around it.
Thanks, I think Ant said it in my Volcano vid, iirc.
"if they were 100% accurate we would never get past them :s"
Probably should've said 'sniper rifles'. The gun itself always seems to hit exactly where the beam is aiming. It's the sniper AI that occasionally misses.
"The gun looks awesome. I love the overlay, it all really makes me feel like a combine sniper. >:)"
I shall work on a shooting range version of this so everybody can enjoy sniping innocent rebels. ;D
"Oh, and I think I do agree with Daub about the scope, make it a bit more black around it."
Hmm, well enough people have mentioned that to me, so I'll give it a try and see if I like it.
The problem with blacking out the edges is that, it being done entirely in Hammer, it's going to look off at certain resolutions, and entirely different at 4:3, 16:9 and 16:10 proportions. It's usually something handled with a bit of code, I'm assuming.
The actual crosshairs aren't actually just overlayed on the screen, so they won't suffer from odd proportions.