Journal #5445

Posted 15 years ago2008-11-02 05:27:42 UTC
Strider StriderTuned to a dead channel.
UPDATED

More mapping tests! I wanted to see what I could do with stationary weapons in Hammer and I came up with this.

Still has some work to do (I'm working on a proper scope at the moment), but it's coming along nicely. ;)

Update! The scope is done! Here it is in action. This is almost finished now, a few little tweaks left and that's about it!

14 Comments

Commented 15 years ago2008-11-02 05:57:45 UTC Comment #39472
That was pretty damn awesome. I like the attetion to detail, like the scope glass fading to black after taking a shot.
And indeed, it does need a proper scope.
Commented 15 years ago2008-11-02 06:08:15 UTC Comment #39463
Heh, thanks. I put that scope light effect in there as an idicator for the reload. When the lights out, you can't shoot, but you can still track your target with the beam.

The proper scope is almost finished, too. New video might be up tonight, or tomorrow. ;D
Commented 15 years ago2008-11-02 06:25:12 UTC Comment #39474
cool. an attached sniper rifle :o
Commented 15 years ago2008-11-02 07:15:09 UTC Comment #39469
Hehe, pretty cool. You have nice ideas there Strideh.
Commented 15 years ago2008-11-02 08:07:43 UTC Comment #39464
Cheers. :D

Updated now with the final scope.
Commented 15 years ago2008-11-02 08:40:18 UTC Comment #39470
100% accuracy :-). You gonna leave that?
Commented 15 years ago2008-11-02 08:59:56 UTC Comment #39473
Very nice. I'd make it more cs-ish though (area around the scope blacked out)
Commented 15 years ago2008-11-02 09:22:13 UTC Comment #39465
SpaG: the Combine snipers seem to be 100% accurate, so yeah. :P

Daubster: I had thought about it, but I'd rather keep it open, and as un-cs-ish as possible, it is Combine tech after all. ;)
Commented 15 years ago2008-11-02 12:16:35 UTC Comment #39468
Heh well to be accurate Valve triggers the sniper to miss the first time so the player doesn't get owned.

Looking hawt. LOL the pun. Wait didn't someone else write that in a journal :P
Commented 15 years ago2008-11-02 13:23:04 UTC Comment #39475
"SpaG: the Combine snipers seem to be 100% accurate, so yeah. :P"

if they were 100% accurate we would never get past them :s
Commented 15 years ago2008-11-02 13:44:00 UTC Comment #39476
Quiet about the accuracy!

Its quite hard to hit a moving target, especially if you have to count lead-time.

The gun looks awesome. I love the overlay, it all really makes me feel like a combine sniper. >:)

Oh, and I think I do agree with Daub about the scope, make it a bit more black around it.
Commented 15 years ago2008-11-02 20:45:13 UTC Comment #39466
"Looking hawt. LOL the pun. Wait didn't someone else write that in a journal :P"

Thanks, I think Ant said it in my Volcano vid, iirc.

"if they were 100% accurate we would never get past them :s"

Probably should've said 'sniper rifles'. The gun itself always seems to hit exactly where the beam is aiming. It's the sniper AI that occasionally misses.

"The gun looks awesome. I love the overlay, it all really makes me feel like a combine sniper. >:)"

I shall work on a shooting range version of this so everybody can enjoy sniping innocent rebels. ;D

"Oh, and I think I do agree with Daub about the scope, make it a bit more black around it."

Hmm, well enough people have mentioned that to me, so I'll give it a try and see if I like it.
Commented 15 years ago2008-11-02 21:44:30 UTC Comment #39471
Leave it without the black part around the scope imo.
Commented 15 years ago2008-11-02 21:50:15 UTC Comment #39467
Well it has a faint black vignetting around the edges, what if I just deepen that up?

The problem with blacking out the edges is that, it being done entirely in Hammer, it's going to look off at certain resolutions, and entirely different at 4:3, 16:9 and 16:10 proportions. It's usually something handled with a bit of code, I'm assuming.

The actual crosshairs aren't actually just overlayed on the screen, so they won't suffer from odd proportions.

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