Comments

Commented 8 years ago2016-01-03 21:23:09 UTC in journal: #8648 Comment #52193
Bear in mind HL2 had a fucking revolutionary physics engine for it's time so valve really wanted to gimmick the fuck out of it. Can't blame them to be fair for wanting to show it off!
Commented 8 years ago2016-01-03 21:21:52 UTC in journal: #8648 Comment #52189
I'll be honest, I don't rate HL2 anywhere near as high as I do HL1. There is no doubt that it's a better engine and the physics system is (or was) incredible. I just don't enjoy it as much as I do Half-Life 1, and beyond Ravenholm, I don't think I use the Gravity Gun very much at all.

Hell, I'd even rate Black Mesa higher than HL2. When I get into Source mapping I think I'll be playing with the BMS tools specifically.
Commented 8 years ago2016-01-03 19:48:12 UTC in journal: #8648 Comment #52191
"when I get a puzzle in HL2 its usually like 'Ok I probably have to do something with the gravity gun, or use the environment around me in some dynamic way'"

... Are you saying this is a bad thing? That combat isn't just shooting and that puzzles use a diverse and dynamic environment? I so confoos.
Commented 8 years ago2016-01-03 08:52:48 UTC in journal: #8648 Comment #52194
but the puzzles are cleverly disguised! I was coming at it from an angle of the original Half life - I can't just shoot a turret to destroy it like in normal HL, I have to tip it over somehow. But yeah, the other puzzles - I don't just go an open a gate normally to get my hovercraft through, I have to release a girder hanging on some chains to break the gate open.
I mean, a game like Dark Messiah which also used Source had some physics bits but I always felt like they were more subtle and less exploiting.

I mean, I loved the puzzles in original HL so when I get a puzzle in HL2 its usually like 'Ok I probably have to do something with the gravity gun, or use the environment around me in some dynamic way'
Commented 8 years ago2016-01-03 06:33:28 UTC in journal: #8648 Comment #52196
There's plenty of gameplay which doesn't involve the physics, so I don't know if you can really say that. On the other hand, you gots to remember, when this came out, physics like that was new. Why would they not make every effort to use it? Considering that, I wouldn't say they went overboard, I think it uses it well.
Commented 8 years ago2016-01-03 06:12:56 UTC in journal: #8648 Comment #52198
yes
Commented 8 years ago2016-01-02 21:02:39 UTC in wiki page: Tutorial: Multi_manager Looping Made Easy Comment #101060
Didn't work for me either. I will try what Dr Turbografix has offered instead.
Commented 8 years ago2016-01-02 20:49:59 UTC in journal: #8647 Comment #62786
Posting a cheesy journal on TWHL?
Commented 8 years ago2016-01-02 19:57:33 UTC in wiki page: Tutorial: Multi_manager Looping Made Easy Comment #101059
I've been having trouble making a MM of mine loop without using the flag option. I will try this and see what comes of it.
Commented 8 years ago2016-01-01 22:57:25 UTC in wiki page: Tutorial: Multi_manager Comment #100554
Very nice tutorial, but if you're gonna use the multi manager in complex maps with a lot of other entities in it, I've read that the multi thread flag may cause problems
Commented 8 years ago2016-01-01 12:49:38 UTC in journal: #8647 Comment #62787
remember when u in the school and they ask you 'what do you see yourself doing in 5/10/20 years?' now you know.
Commented 8 years ago2016-01-01 12:44:02 UTC in vault item: Onda (7 Map Mod) Comment #12365
This mod is extremely bland, towards the end I felt like I was playing something made by a random map generator. Most of the maps feel almost the same since they are usually hallways and rooms with boxes, and that's pretty much like 90% of the mod. Consider using more different prefabs like that vending machine at the beginning of the mod. Or try having triggers or something. However, it is nice that you used different textures and enemies, going from easy zombies at the beginning towards the assassins at the end. I must also thank you for placing autosaves since I was playing on hard and the soldiers in map 5-6 were pretty tough. You'd be surprised how many mods totally forgot about autosaves.

Since you said you have a larger project, I'd look forward to it.
Commented 8 years ago2016-01-01 08:53:49 UTC in vault item: Military Duty Comment #12364
Nope it's standalone and happy new year to you.. :)
Commented 8 years ago2015-12-29 21:55:01 UTC in vault item: aim_cratejam Comment #12371
Seems nice :*
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Commented 8 years ago2015-12-23 19:43:22 UTC in journal: #8642 Comment #49655
Uh... BMP? Can I have it on BMP? You still can't sign it, though.
Commented 8 years ago2015-12-23 18:30:01 UTC in journal: #8642 Comment #49653
Depends on what format.
Commented 8 years ago2015-12-23 17:06:47 UTC in journal: #8642 Comment #49654
But you can't sign an ebook!
Commented 8 years ago2015-12-23 12:20:24 UTC in vault item: Military Duty Comment #18022
U do need teh Opposing Force for play it?
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Commented 8 years ago2015-12-23 06:09:17 UTC in journal: #1672 Comment #50212
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Commented 8 years ago2015-12-23 06:05:05 UTC in journal: #354 Comment #34390
How has nobody commented on your first journal yet?

I bet it's those damn gernumblies who are to blame for this.
Commented 8 years ago2015-12-23 05:56:28 UTC in news: Team DM - TWHL vs SP Comment #100262
This was the news post that was most recent when I joined TWHL.
Time flies.
Commented 8 years ago2015-12-23 05:53:48 UTC in journal: #412 Comment #35669
...no I don't
Commented 8 years ago2015-12-23 05:53:05 UTC in journal: #142 Comment #35662
He's gotta be.
Commented 8 years ago2015-12-23 00:08:30 UTC in vault item: Take me to your DJ Comment #18025
Cool, glad you liked it. Here's my server IP currently playing it.

68.232.164.122
Commented 8 years ago2015-12-22 22:45:58 UTC in vault item: Take me to your DJ Comment #18024
Dang nostalgia...
Overall, i liked it. Thought it was a Nipper map when i saw the screenshot @ vault section. Definitely feels like one of his works, save for a couple of dead ends. Now to actually find a server to play it...
Commented 8 years ago2015-12-22 21:12:27 UTC in vault item: Take me to your DJ Comment #18023
Oops, updated it. It's a counterstrike map.

Thanks man.
Commented 8 years ago2015-12-22 14:01:58 UTC in vault item: Take me to your DJ Comment #18027
Just downloaded it and ran around in it.
First I gotta ask, is it supposed to be a run around and look at all the goofiness kind of map without gameplay? Since becuase I wasn't given an HEV suit and there were no weapons in the map, I'm going to assume it is.
It looks pretty good, I like the variaty in the environments. Allthough standing in the middle of a sprite dancer looks scary :(
Anyways, great map for looking around in!
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