Commented 9 years ago2015-05-25 07:36:13 UTC
in journal: #8554Comment #62674
Check your hard drive's health with HD Tune. For visualizing disk space taken by folders I recommend SpaceSniffer. It's fast, small and doesn't require installation.
Commented 9 years ago2015-05-25 07:20:51 UTC
in journal: #8554Comment #62678
I'm quite sure I had somewhere around 150GB free. I don't remember the exact number but I do remember reaching some 110 a bit earlier a few months ago when I uninstalled a number of games I wasn't playing. So even assuming 110GB free, it's still 70GB somehow unaccounted for.
Commented 9 years ago2015-05-25 05:35:24 UTC
in journal: #8554Comment #62672
Are you sure you're not just mistaken and you didn't actually have that much space available? Otherwise, a program like SpaceMonger will give you a good visual representation of what's taking up a lot of space on your drive.
Commented 9 years ago2015-05-24 07:15:25 UTC
in vault item: Colony 42Comment #20889
This is great, im going to play simply for the fact I remember Jeff posting tons about it on the forums years ago when I was still in school, so ill enjoy the fruits of his labors.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-05-23 21:53:15 UTC
in vault item: Colony 42Comment #20887
So... Where the hell do you go after you get the first keycard? I've been lost for 10 minutes?
EDIT
After watching 2muchvideogame's review (thanks) i noticed that the elevator near the fire door area didn't open for me. I'm not sure if i missed a step anywhere but i know i had the keycard. I noclipped in and pressed the button on the inside... continuing...
Commented 9 years ago2015-05-23 19:40:33 UTC
in vault item: Basetown (Payload)Comment #20886
I ran around in it for a couple and overall, i was pleasantly surprised. One think i can say for sure is that im not a big fan of the mix between wooden buildings back to back with brick/cement ones; they don't make much sense. Also, the wooden house near A point seems overly done with windows. Speaking of windows, i think they stand out too much because of their thickness and invariability. Mesh textures look like they could use more work; maybe add some vegetation on the grass ones? The power lines appeared as full bright when i was running around, but they looked fine in spec mode. Saw some texture clipping bugs and light chops here and there; i'll post them monday, if not tomorrow.
Edit: I just realized i never commented on your stuff before and i hope you don't take the above in the wrong way
Commented 9 years ago2015-05-23 12:35:54 UTC
in journal: #8551Comment #61234
If you`re looking into razer naga, make sure you get a mechanical one. The older versions, before 2013-2014 (i think), are easily the most faulty mice i've ever owned (had 2).
Commented 9 years ago2015-05-23 12:33:58 UTC
in journal: #8551Comment #61228
the best mouse i ever had was some kinda cheap shopping mall optical, ive had steelseries, logitech g9 bullshit etc, i even stole mouses with rufee, but fuck, cheap shitty ones are the best
Commented 9 years ago2015-05-22 19:09:52 UTC
in journal: #8551Comment #61226
Oooh, while I don't disagree that more is better, I'm of mixed feelings about forward and back buttons. When I had a mouse with such buttons, I kept pressing back accidentally. I think that's how that massive post I was making in the Top 5 thread got extinguished, actually. Of course, it could be the mouse's shape's fault, I don't know. I think it was Logitech, but that's all I recall.
Oh, and Dr. Norange, it's called convenience, buttons right there in prime clicking position rather than scattered all over a keyboard, which is not really designed for a single hand.
Commented 9 years ago2015-05-22 13:14:36 UTC
in journal: #8551Comment #61219
My G500 was the best mouse I'd ever used by a long way. Mine suffered the same problem that Stojke described, and it's a real shame that such a brilliantly designed bit of kit was let down by cheap materials.
I replaced it with the Corsair Raptor M45, which is a great mouse. It doesn't look even remotely as good as the G500 did, and for extended use it's not quite as comfortable, but in all other respects I'm really happy with it.
Dr. Orange, 5 button mice are just the better option, no contest. For gaming, for browsing and especially for working before I had my Intuos Pro - having context-sensitive binds in After Effects and Premiere was invaluable.
But yeah, even just forward and back in a browser is such a delightful way to navigate.
Commented 9 years ago2015-05-22 12:59:05 UTC
in journal: #8551Comment #61223
I second what PB says. The forward and Back buttons are a part of my life now. They work well for web browsing, but also within Windows Explorer, and sifting through pictures. Every mouse I use MUST have at LEAST a back button on the side.
Commented 9 years ago2015-05-22 12:04:38 UTC
in journal: #8551Comment #61225
Even ignoring the gaming advantages (you can bind to the extra mouse buttons), simply having the "back" and "forward" buttons on your thumb buttons is incredibly useful for regular browsing. I wouldn't be able to go without them now. In FPS games, I usually bind one thumb button to sprint (I use shift for crouch), and the other to the melee attack. Works quite well.
The gaming mouses also tend to have a better sensitivity so the action is smoother, but for casual gaming that's not so important.
A lot of people care about ergonomics as well. Depending on your mouse grip and handedness, finding the right mouse for your style can be difficult. The gaming manufacturers put a lot more effort into catering for individual ergonomics rather than the more generic one-size-fits-all manufacturers.
Those crazy ones with 15 buttons or whatever are for MMO players and hardcore multiplayer gamers who want 40 key shortcuts ready to go at all times
Commented 9 years ago2015-05-22 11:57:24 UTC
in journal: #8551Comment #61236
I don't get it why people buy specialized "gamer" mouses. Games can be played without any mouse at all with the touchpad, so I don't get it how the number of buttons on a mouse would make any difference.
Commented 9 years ago2015-05-22 11:18:32 UTC
in journal: #8551Comment #61222
The logitech G9 has been my mouse for ages and it's treated me very well, but it only has two buttons (but dynamic DPI control). So I wouldn't think twice about getting another Logitech.
MatCatz put a bad taste in my mouth.. They made some sketchy Nintendo accessories that never lasted as long as the OEM equivalents. But seeing as there's two trusted TWHLites that use their Mice I might have to think differently about them. Thanks for the review fellas.
Commented 9 years ago2015-05-22 11:11:24 UTC
in journal: #8551Comment #61233
I've got the MadCatz R.A.T. 7 and can hands down say, I love it and it is probably one of the best mice I've ever used. That's what I used on the tournament (got it that very day, haha) and dominated with the AWP on that particular round. Huehuehue.
Commented 9 years ago2015-05-22 09:10:30 UTC
in journal: #8551Comment #61218
I was going to recommend the R.A.T 3 until I checked your link... It's seriously the most comfortable mouse I've ever used, has 5 buttons including the mouse wheel, and has built in sensitivity controls (naturally)
Commented 9 years ago2015-05-22 08:59:43 UTC
in journal: #8551Comment #61229
Got a Steelseries Xai which im quite happy with, granted i had to RMA one because of a faulty sensor and it seems that this is quite a problem with SS mice in general. Before that i had a Logitech G1 which still works to this day, but man is that thing loud as hell, the replacement for it is the G100 ?
Commented 9 years ago2015-05-22 03:13:08 UTC
in journal: #8551Comment #61232
G500 was a disappointment. It has an hardware static discharge error because of two different types of plastic. It is prone to clicking multiple times on its own, or not clicking at all. Had to fix it by installing anti static material over the switches.
Commented 9 years ago2015-05-19 07:28:53 UTC
in vault item: Colony 42Comment #20885
My review from RunThinkShootLive
First off, I'd just like to say that I am so happy that this saw the light of day. JeffMOD has been a member of TWHL for as long as I can remember, is a very active mapper and jumps at the chance to bash something together in GoldSource. He has come such a long way since he started working on C42 and he himself admits that it doesn't reflect his current abilty. The mod was officially canned about a year ago I believe, but he ultiimately decided (with some persuasion from yours truly) to release what he had.
Though it's technically a pre-alpha, I will review it as a complete mod as Jeff has stated that he will no longer be working on it himself.
The first thing that I can say right off the bat is that this mod has the same issues as Toadmann's mod Azure Sheep. A lot of it takes place in corridors which lead to yet more corridors. While this was boring in Azure Sheep due to the featureless walls, Jeff's attempt to maintain the sense of place by adding multiple locked doors make progression downright frustrating at times. This could have easily been rectified by placing obsticles along the way which require the player to find a way around them, even if it just means cutting through a couple of living quarters.
It's a real shame since the sense this being an active working place is fantastic in the pre-disaster section at the start. Little notes left around for collegues, scientists attempting to get into their labs (which the player is able to resolve) and so on. Everything after that though, including the event that causes the aliens to appear, just kind of happens. I can only assume that the intention was to flesh out the story afterwards because for the most part I was utterly lost and wasn't sure what my ultimate goal was.
Overall, the mapping and lighting is rather basic, though there are occasional sections which look far more polished and detailed. It's very easy to get lost and some players may get frustrated by this. My play time was significantly drawn out during a section where I was looking for a keycard. This took place around a featureless corridor section which gave very little in the way of landmarks to guide me and prevent me from going back on myself multiple times.
I'm going to give this a maybe (3 stars), simply because anyone outside of TWHL who didn't see the mod's pregression over the years might not get as much out of the experience of actually playing it.
So about the mod. Theres alot of npc's and scripting, which is something I like alot about mods. It's very similar to the 'office complex' chapter of vanilla. I also like having otis in the mod even though it's just spirit. I know spirit allows otis to use his own sentences so that's cool too. And every once in a while you see windows to the outside that reminds you that this is a space station rather than black mesa clone #441. So setting's pretty good too. Actually, it's Really Good because of all the letters and notes littered about. That always makes the setting seem more believable, even if the notes are just notepad files. I also like the easter egg computers thats around all the place. Think I saw TFC, fallout, starcraft, HL2, and some I don't remember. Was expecting madoka too, because of your secret santa map.
Few other things: One problem was that the maps are very DAV-like. Meaning hallways filled with locked doors which some people might find repetitive. There was one part in the beginning where I kinda got lost due to this kind of design, and then surprisingly ended up where I started due to the non-linear layout. Which was cool, because most mods tend to be extremely linear. There's also a lot of dead ends with nothing in them, but I guess that's kinda realistic.
The ending is blatantly random, which is sad, I know. But you've come this far. You've learned more about modding than ever. And trust me, this mod is alot better than other mods made by people in your age group.
To everyone else: PLAY this mod. Jeff discloses his full name at the end. Isn't that a huge incentive? He doesn't reveal it in the readme, so dont be lazy either.
Some times you forget to allocate it, or as rfe said it gets corrupted.
For visualizing disk space taken by folders I recommend SpaceSniffer. It's fast, small and doesn't require installation.
I guess I'll look into those...
Try SpaceSniffer or TreeSize to see whats on the drive.
https://www.facebook.com/About.design/photos/pb.199397983424378.-2207520000.1432502867./923817060982463/?type=3&permPage=1
rip
I've been lost for 10 minutes?
EDIT
After watching 2muchvideogame's review (thanks) i noticed that the elevator near the fire door area didn't open for me. I'm not sure if i missed a step anywhere but i know i had the keycard. I noclipped in and pressed the button on the inside... continuing...
The power lines appeared as full bright when i was running around, but they looked fine in spec mode. Saw some texture clipping bugs and light chops here and there; i'll post them monday, if not tomorrow.
Edit: I just realized i never commented on your stuff before and i hope you don't take the above in the wrong way
Of course, it could be the mouse's shape's fault, I don't know. I think it was Logitech, but that's all I recall.
Oh, and Dr. Norange, it's called convenience, buttons right there in prime clicking position rather than scattered all over a keyboard, which is not really designed for a single hand.
I replaced it with the Corsair Raptor M45, which is a great mouse. It doesn't look even remotely as good as the G500 did, and for extended use it's not quite as comfortable, but in all other respects I'm really happy with it.
Dr. Orange, 5 button mice are just the better option, no contest. For gaming, for browsing and especially for working before I had my Intuos Pro - having context-sensitive binds in After Effects and Premiere was invaluable.
But yeah, even just forward and back in a browser is such a delightful way to navigate.
Every mouse I use MUST have at LEAST a back button on the side.
The gaming mouses also tend to have a better sensitivity so the action is smoother, but for casual gaming that's not so important.
A lot of people care about ergonomics as well. Depending on your mouse grip and handedness, finding the right mouse for your style can be difficult. The gaming manufacturers put a lot more effort into catering for individual ergonomics rather than the more generic one-size-fits-all manufacturers.
Those crazy ones with 15 buttons or whatever are for MMO players and hardcore multiplayer gamers who want 40 key shortcuts ready to go at all times
I'm using a Razer Taipan at the moment. 7 Buttons is two better than 5 buttons!
MatCatz put a bad taste in my mouth..
They made some sketchy Nintendo accessories that never lasted as long as the OEM equivalents.
But seeing as there's two trusted TWHLites that use their Mice I might have to think differently about them.
Thanks for the review fellas.
Saitek/MadCatz peripherals any day!
It's not that garish red though
Before that i had a Logitech G1 which still works to this day, but man is that thing loud as hell, the replacement for it is the G100 ?
It is prone to clicking multiple times on its own, or not clicking at all.
Had to fix it by installing anti static material over the switches.
Razer Naga
Or, as they say in polite conversation, "Hi. Finish Hostage Situation"
Thanks guys!
First off, I'd just like to say that I am so happy that this saw the light of day. JeffMOD has been a member of TWHL for as long as I can remember, is a very active mapper and jumps at the chance to bash something together in GoldSource. He has come such a long way since he started working on C42 and he himself admits that it doesn't reflect his current abilty. The mod was officially canned about a year ago I believe, but he ultiimately decided (with some persuasion from yours truly) to release what he had.
Though it's technically a pre-alpha, I will review it as a complete mod as Jeff has stated that he will no longer be working on it himself.
The first thing that I can say right off the bat is that this mod has the same issues as Toadmann's mod Azure Sheep. A lot of it takes place in corridors which lead to yet more corridors. While this was boring in Azure Sheep due to the featureless walls, Jeff's attempt to maintain the sense of place by adding multiple locked doors make progression downright frustrating at times. This could have easily been rectified by placing obsticles along the way which require the player to find a way around them, even if it just means cutting through a couple of living quarters.
It's a real shame since the sense this being an active working place is fantastic in the pre-disaster section at the start. Little notes left around for collegues, scientists attempting to get into their labs (which the player is able to resolve) and so on. Everything after that though, including the event that causes the aliens to appear, just kind of happens. I can only assume that the intention was to flesh out the story afterwards because for the most part I was utterly lost and wasn't sure what my ultimate goal was.
Overall, the mapping and lighting is rather basic, though there are occasional sections which look far more polished and detailed. It's very easy to get lost and some players may get frustrated by this. My play time was significantly drawn out during a section where I was looking for a keycard. This took place around a featureless corridor section which gave very little in the way of landmarks to guide me and prevent me from going back on myself multiple times.
I'm going to give this a maybe (3 stars), simply because anyone outside of TWHL who didn't see the mod's pregression over the years might not get as much out of the experience of actually playing it.
https://www.youtube.com/watch?v=qv41CWfux24
So about the mod. Theres alot of npc's and scripting, which is something I like alot about mods. It's very similar to the 'office complex' chapter of vanilla. I also like having otis in the mod even though it's just spirit. I know spirit allows otis to use his own sentences so that's cool too. And every once in a while you see windows to the outside that reminds you that this is a space station rather than black mesa clone #441. So setting's pretty good too. Actually, it's Really Good because of all the letters and notes littered about. That always makes the setting seem more believable, even if the notes are just notepad files. I also like the easter egg computers thats around all the place. Think I saw TFC, fallout, starcraft, HL2, and some I don't remember. Was expecting madoka too, because of your secret santa map.
Few other things: One problem was that the maps are very DAV-like. Meaning hallways filled with locked doors which some people might find repetitive. There was one part in the beginning where I kinda got lost due to this kind of design, and then surprisingly ended up where I started due to the non-linear layout. Which was cool, because most mods tend to be extremely linear. There's also a lot of dead ends with nothing in them, but I guess that's kinda realistic.
The ending is blatantly random, which is sad, I know. But you've come this far. You've learned more about modding than ever. And trust me, this mod is alot better than other mods made by people in your age group.
To everyone else: PLAY this mod. Jeff discloses his full name at the end. Isn't that a huge incentive? He doesn't reveal it in the readme, so dont be lazy either.