Comments

Commented 10 years ago2014-05-03 22:46:03 UTC in vault item: Twelve Absent Men - Beta 2 Comment #18522
I made it out of the prison gate, down the path to the beginning of the bridge to the gametext =P
Commented 10 years ago2014-05-03 21:50:20 UTC in journal: #8370 Comment #61608
Any book(s) you'd suggest?

I'm not a huge fan of novels.
Commented 10 years ago2014-05-03 19:27:04 UTC in vault item: dm_researchvessel BETA Comment #18521
The map is epic in overall! But some things can be improved. 1. Buttons for elevators are placed too high on a central platform and at low level of big tower. 2. Add a ladder (or make any side a bit lower) to make the boat accessible from water (cause if it stops at random remote place, you can't reach it). 3. w_hgun on an "island" beside a boad can be not visible from random position of view. 4. Long red ladder to the mountain platform have its lower end under water, but you can't climb up from here. 5. Some decals are missing: C3A2Sign22, C3A2Sign33, fanbig. 6. Why not to wadinclude?
Commented 10 years ago2014-05-03 11:14:54 UTC in vault item: Twelve Absent Men - Beta 2 Comment #20548
How far did you get up to? :P

There's currently a big compiling error on the final map that makes that one hard to finish. (It'll be fixed in my next update).

Thanks for the playthrough and comments!
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Commented 10 years ago2014-05-02 01:41:38 UTC in journal: #8369 Comment #40368
My grandma used to work at a clothes making place and they had automatic cutting tables for it. Don't think they were laser though.
Commented 10 years ago2014-05-02 01:30:52 UTC in journal: #8369 Comment #40372
Yeah, i have no plans to get when soon(someday tho!), but dang, it would make for effortless DIY clothing, but i guess it would have to pretty big for that too ;)
Commented 10 years ago2014-05-02 01:11:50 UTC in journal: #8369 Comment #40367
I'm not sure, i'll have to find out, just google if it's possible. It would probably catch on fire.
Commented 10 years ago2014-05-01 22:24:25 UTC in journal: #8369 Comment #40371
I would kill everyone in the onliners list for a laser cutter and a thing maker... ;)

Zeebs: can you cut polyester fabric in your laser cutter, or would it burn/melt the fabric?
Commented 10 years ago2014-05-01 21:05:02 UTC in journal: #8369 Comment #40364
I've had atleast one computer with a built in little speaker in the case solely designed for motherboard messages. It was a connector that went into a socket next to where the LEDs go.
Commented 10 years ago2014-05-01 18:37:03 UTC in journal: #8369 Comment #40379
He doesn't. No computer does that.
Commented 10 years ago2014-05-01 17:23:03 UTC in journal: #8369 Comment #40375
Rufee, how do you do that? :o
Commented 10 years ago2014-05-01 12:32:20 UTC in vault item: The Stupendous Quest of the Annoying Microwave Comment #20546
Very fun!
Commented 10 years ago2014-05-01 12:31:19 UTC in journal: #8369 Comment #40366
Thanks :D Yes they're a blast, pair one up with a 3d printer and 3d modeling program and your golden.
Commented 10 years ago2014-05-01 02:35:50 UTC in vault item: Utopium Comment #20543
Holy crap this was fun playing on Archie's server! =P

JUMP INTO THE VOID EVERYONE'S DOING IT
Commented 10 years ago2014-05-01 00:26:38 UTC in journal: #8369 Comment #40369
AWESOME!!!!!
AWESOME AWESOME AWESOME!
AWESOME!
Want a laser cutter now :)
Commented 10 years ago2014-04-30 20:19:43 UTC in journal: #8369 Comment #40377
A beeper is used for BIOS, if there is a speaker and other ports are unplugged it will play all the sounds from it.
Commented 10 years ago2014-04-30 20:18:10 UTC in journal: #8369 Comment #40370
<tips hat> Pretty! :P
Commented 10 years ago2014-04-30 19:59:07 UTC in journal: #8369 Comment #40378
Clever!
Commented 10 years ago2014-04-30 17:44:41 UTC in journal: #8369 Comment #40365
Hehe, thanks. ^_^

Yes this computer does.
Commented 10 years ago2014-04-30 15:39:53 UTC in journal: #8369 Comment #40374
Yes but it's used only by the BIOS and other specialized attention messages(like the incredibly cute 5xSHIFT key press).
Commented 10 years ago2014-04-30 14:54:46 UTC in journal: #8369 Comment #40376
Mostly all premade pc's do
Commented 10 years ago2014-04-30 14:49:11 UTC in journal: #8369 Comment #40373
You have a speaker integrated in your PC case?
Commented 10 years ago2014-04-30 14:48:44 UTC in journal: #8369 Comment #40380
Awesome :D
You could make very cool sides for PCs.
Commented 10 years ago2014-04-29 18:26:06 UTC in vault item: dm_researchvessel BETA Comment #20542
I have Opposing Force... but how do I compile for Opposing Force? Do I need to simply add an opFor FGD in hammer?
Commented 10 years ago2014-04-29 09:37:51 UTC in journal: #8361 Comment #54522
User posted image
Commented 10 years ago2014-04-29 09:34:19 UTC in vault item: dm_researchvessel BETA Comment #20541
Make an OpFor version please!
Commented 10 years ago2014-04-29 00:02:31 UTC in vault item: MISSION MCPOKER Comment #20540
Twice as hard as the original half life
SPOILERS!!!!!!

OMG 2 of the bosses ! :x
Commented 10 years ago2014-04-28 21:41:45 UTC in vault item: dm_researchvessel BETA Comment #20539
The screenshots look pretty sexy, that's a lot of detail in a gold-source level. The only thing bringing it down is probably the crappy default sky, doesn't go with the newer textures.
Commented 10 years ago2014-04-28 19:12:28 UTC in vault item: Twelve Absent Men - Beta 2 Comment #20538
HOLY SHIT WELL DONE!

Just finally got around to playing this, sorry! (full review at GB)

Really, really great work here mister Doodle. GREAT gameplay, and just extremely beautiful and detailed work, from start to finish! Well Done Sir!

edit
I did not see that beautiful last screen. Is there an alternate ending, or did i miss it? ='(
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Commented 10 years ago2014-04-27 17:49:19 UTC in vault item: dm_researchvessel BETA Comment #20536
Transportation System FTW (just finally found it, LOL. Awesome work!) =P
Commented 10 years ago2014-04-27 13:03:33 UTC in vault item: X-Half-Life: Deathmatch (XDM) 3.0.3.8 Comment #20535
This is incredible. I must ask about the custom weapons, are they designed in Hammer?!
Commented 10 years ago2014-04-27 13:00:10 UTC in vault item: dm_researchvessel BETA Comment #20534
Had a 2vs2 playtest yesterday with Striker. It's a really cool map, but it needs some more work still.

The map played more like a singleplayer map than a deathmatch or multiplayer map due to the way it was laid out. Usually, in deathmatch maps, or any kind of multiplayer map, doors are always or partially open. You don't have to interact with it to open it, to keep the flow and speed of the level. Although it's always fun to place a tripmine behind a door and surprise the crap out of everyone.

Another point is weapon placement. I agree with Archie that the Egon is horrible, get rid of it. Also, more shotguns and 357's! I've only found one of both in our playtest.

Other than that, a great map, and worth playing again. Wonderful visuals and details everywhere, and yes, that's gonna cost you, resource wise. So maybe you'll have to cut down on detail here and there. R_speeds r_no problem, it played very smoothly on my end, but I did notice that sometimes entities such as weapons and health kits disappear and reappear a second later due to the max entities in the visible packet list. It'll be tricky to fix that.

Looking forward to updates as well, hit me up on Steam if you need me for another playtest. :)
Commented 10 years ago2014-04-26 19:14:57 UTC in vault item: Rocket accident Comment #20533
Very nice! Even though it's simple, I thought it was amazing ;).
Commented 10 years ago2014-04-26 16:48:56 UTC in vault item: dm_researchvessel BETA Comment #20532
I love how your maps are resemble an unfiltered stream of subconscious, like a dream sequence =P

That jetboat func_train is awesome. i probably drove around for 5 minutes taking in the pretty sights. It really reminds me of a classic ride at Disneyworld tbh(which is awesome), and it's really nice how fluid/realistic you made the movement. That, coupled with that beautiful prefab boat makes for quite a surreal experience, particularly in the GS engine :P

Some astonishingly pretty brushwork in here. These arches are a great example the smooth-looking, natrual shapes you can achieve in GoldSrc, coupling the right brushes with proper texturing. Ciao bella! =P

The elevator is another example of an interactive doodad you built very well and also made it function in kind.

Speaking of interactivity, maybe add some "cs_assault" trigger_cameras in one of the control rooms, and place some func_tanks weapons about to increase the fuckery even more(tho you possibly don't have the resources available to add much more..) =P

I like how you have very pretty vistas outside, but also very pretty(and extensively detailed and distinct)interiors; you really fit a lot of neat stuff in this map :)

Looking forward to updates! if you want some more nitpicks, pm me and i can send you a list of minor things i noticed(which i'm sure you are probably already aware of).
Commented 10 years ago2014-04-26 16:24:51 UTC in vault item: dm_researchvessel BETA Comment #20531
Fucking hell. Only beta and already worth five of my shiniest stars.
I love this.

Couple of possible issues from my quick run around:

Replace the Egon with the Gauss gun and consider adding another Gauss elsewhere as well. The Egon is horrible for gameplay in HLDM and the Gauss provides a much more fun way to travel a map this large, particularly in combination with a longjump module, which I also never found.

A few more basic weapon drops on the lower levels would be good as well. Couple more assault rifles and shotties - maybe a couple of 357s and satchel charges, too.

The interactive elements are awesome. Your maps always feel so damn unique and fun to explore. Perhaps make a few custom sign textures to make interactive cause and effects more obvious. Also a lot of elevator buttons are quite vague and are often weirdly high-up.

Oh, also maybe clip the back of the fence near the egon gun. Once you're round the back there the clipping with the cliff is really bad and sticky.

Great work.
Commented 10 years ago2014-04-26 16:06:30 UTC in vault item: dm_researchvessel BETA Comment #20530
Because it's not the final version, I'm counting on the TWHL mapping community to help me discover the map bugs, optimization flaws and other "nitpicks" ;) :D. Then I will upload the final version on fpsbanana.

[EDIT] Ok, here's an effect which is mostly hidden from the one that causes it. There's a valve in one of the engine rooms in the ship that when used will cause a short quake and some sounds coming from outside. Tip: sv_cheats 1, noclip and then use the valve, get outside quickly, look towards the ship antenna and then watch what happens.
Commented 10 years ago2014-04-26 16:03:58 UTC in vault item: dm_researchvessel BETA Comment #20529
Looks wonderful from the screens CStriker, downloading!

The only nitpick i can see from the screens is the stock sky, even if it does fit your theme. There are way nicer skies out there that will better match your beautiful map :)

Also, why dropbox when you can upload it to fpsbanana, and link this to the download?
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Commented 10 years ago2014-04-25 13:07:10 UTC in journal: #8366 Comment #45946
Rim, you have some absolutely incredible works here as a portfolio.
Collect them all and slap them into a presentable website, hunt for level design jobs?

You're more than capable
Commented 10 years ago2014-04-25 11:24:43 UTC in journal: #8366 Comment #45945
Discostu: Urby's answer is pretty spot on, but I went on Yahoo Answers to try to provide you with a more accurate description. Here's what I found:

"It's a really hard flavour to describe but it tastes amazing."
"It tastes like Scottish rust."
"it has a hint of the mild tingle you get, when you try a 9v battery with your tongue"
"made from the finest Scottish water and triple filtered through highlanders underpants to give it body"
"Pure nectar big man."
"It's like liquid heaven....lol..... and it tastes better from a glass bottle"
"Girders"
"The ultimate hangover cure. Tastes best when consumed directly from a 750ml glass bottle."
"Another one of Scotland's many national identities."
"Scotland is the only country in the world that produces a soft drink that outsells Coca Cola."


Rimmy: Don't be sad, bruv. You went to college to study the field you want to work in, right? Do what I did - figure out what industry skill the colleges aren't teaching and self-learn that. The internet provides free education, so if you're worried your portfolio isn't unique enough, learn the edge that will make it shine. In my case, I went to college to study TV production - learning good skills in camera operation, editing, sound recording and lighting. What I didn't learn was VFX. So I went on Youtube and spent a year learning that and now it's my number one calling card.
Commented 10 years ago2014-04-25 10:07:03 UTC in journal: #5216 Comment #59391
.eht tahW
Commented 10 years ago2014-04-25 08:54:10 UTC in vault item: Aquatos: Aqua Labs (Remake) Comment #20528
This is one of the most colorful and interesting maps I've seen in a while. Great job!
Commented 10 years ago2014-04-25 00:53:25 UTC in journal: #8366 Comment #45939
I kinda forgot you freelanced. I wish I was as successful as you were. Do yourself the biggest justice ever and never come to America looking for big work. It's not here, Americans can't even get American jobs.

When I started out, I had no experience for design stuff so I freelanced. Just found out the other day that I freelanced so much that I'm over qualified for most of the jobs I can handle short of a position at a gaming studio. YET I don't have enough actual gaming experience or a strong enough portfolio to get into a studio. I'm am quite perfectly fucked. My usual pool of clients that I did freelance for dried up this year so nothing has progressed. I'm basically living off of the good will of others and I feel absolutely awful. I didn't mean to spill this all over your journal, I'm just having some trouble sorting it out.

Either way, I wish you the absolute best. I don't know what kind of area you live in, but at least you have skills that are more widely useful than mine being in media stuff. Best of luck to ya.
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Commented 10 years ago2014-04-24 14:15:16 UTC in journal: #8366 Comment #45957
Thank god I am still in school
Commented 10 years ago2014-04-24 12:37:06 UTC in vault item: Biodome Comment #20527
Have you done it yet? I can't wait!
Commented 10 years ago2014-04-24 12:35:10 UTC in vault item: Aquatos: Aqua Labs (Remake) Comment #20526
great image their i am impress
Commented 10 years ago2014-04-24 12:29:10 UTC in journal: #7259 Comment #43088
Congratulations!
I'm a bit late, aren't I?