Commented 21 years ago2003-09-06 11:06:57 UTC
in vault item: Movie TimeComment #165
dunno i dont have the high definition pack so that is the problem cause it isnt made in the high definition pack. think you shouold complain at valve over this so if you have a high definition oack installed you may get stuck in the wall
Commented 21 years ago2003-09-05 13:22:41 UTC
in vault item: TriggersComment #162
No, I'm using my own lights.rad file. Y'know, I found one in my Hammer directory after you sent me one. And there aren't any leaks in the level, otherwise it'd be fullbright.
Commented 21 years ago2003-09-04 14:47:53 UTC
in vault item: TriggersComment #157
Nicely done, but the lighting's terrible...with me anyway, nothing like the screenshot. Also, the map has severe lag. Sorry, 7th! I like it, but I also don't like it.
Commented 21 years ago2003-09-04 11:09:50 UTC
in vault item: ENIGMA 7Comment #156
i agree with 7th opinion nad this map caught my atention when i was looking at the new maps and jakar keep goign like this and iam delighted to see new maps from you looks a nice map for a lan party. and howmany costum textures are in it???
Commented 21 years ago2003-09-03 10:14:05 UTC
in vault item: ENIGMA 7Comment #151
Thanks. But small detail: Most of the textures are from original HalfLife ! Check out c2a4 texture set... And about that pit - I wanted to stay at 800 r_speeds, so I couldn`t make it so deep... But its really weird to see the bottom
Interestingly the map works when I select all textures and change scale to 1x1. Iv tried to find the problem area using cordon and delete but iv failed. Its a ns map so im not sure if u can run it with hammer configured for hl. I would be extremely grateful for any help. Any general comments are also welcome but bear in mind its an unfinished fragment of an unfinished map. Thanks alot!
Commented 21 years ago2003-09-02 14:47:33 UTC
in vault item: ENIGMA 7Comment #147
Nice custom texures! Marvellous brushwork, lots of work and it shows. You'll prolly want to make the pipe-pit deeper as I could easily see the bottom The brushwork is an example for us all Lighting's slightly bland. Five stars, though.
This comment was made on an article that has been deleted.
Commented 21 years ago2003-08-31 03:57:08 UTC
in vault item: de_escher19Comment #145
oh and i dont know why but i can see your AAATrigger brush on the piano, which activates the piano playing. Either you cant place entity's inside models or something weird is going on.
Commented 21 years ago2003-08-31 03:52:37 UTC
in vault item: de_escher19Comment #144
If this map was incorparated into a halflife or even future HL2 single player mod, i believe would work well. The level design is very good. I like the models, the tree sprites need to be fixed up, they dont look too convincing with the way you have the sprites overlapping.
Commented 21 years ago2003-08-24 06:19:57 UTC
in vault item: cs_greeceComment #131
ok, i took a look at your map, first the good points : the layout of your map is good, and the way everything is placed i like it, also plenty of room to move around. I like the outside building textures, and ground textures, they go together well. Nice how you scattered some pictures around, not to many crates is good too see.
The bad points : for the bad news the r_speeds are too high, for a counterstrike map this would not work to well online. It could work for The Spedcialists but still your r_speeds need to be reduced. r speeds of 1500 was the most i have seen in one part and around 1000 in a another part, they need to be reduced. Also i noticed you carved your archways and i can see the brush split up all across your wall, not good, i suggest you read the tutorial on vertex manipulation, that should fix that problem. The textures you have placed indoors, the one i think really looks out of place is the ceiling texture, the wood one, either the texture size is too big or you scaled it too high, thinner planks of wood would look more nice. Also there a a few other problem brushes i noticed, the round pergola thingy with the plants hangin down and water at the bottom, that plant brush needs to be shortend by a unit or two at the bottom of it to get rid of that texture line. Also the doors are a little too big, they dont look right, way out of scale compared to the rest of your map.
Overall i think your map has good potential, fix up the r speeds and the carved arches and you have a map that i would play on CS.
Commented 21 years ago2003-08-20 16:33:52 UTC
in vault item: de_prioryComment #130
............aaaaaaa..... ............mmmmmmmm........... that was me looking at the screenshots.
i like the map. very nice textures you made them well i cant make my textures that good.
did you made the map whole by yourself?? unbeliveble. really it should come in the next cs. i dint play it but it looks good and i cant say anything about the gameplay cause i didnt played it.
it still impress me your arereally good
now the monastary loosk very nice i liek all the detail you added.
maby that room i saw on the screenshot is a bit empty and ther might be some crates in from the excavting site cause i dont think anything from the tables ore something that there stood would be left.
Commented 21 years ago2003-08-11 11:40:18 UTC
in vault item: de_molagComment #123
It's a sexy looking map, but it would benefit from a change of scenery in it. Maybe you could turn one of the passages into a stream, or even make some of it inside a cave.
You have a great style. I expect more maps of this standard :D.
Commented 21 years ago2003-08-11 04:42:40 UTC
in vault item: de_molagComment #122
well i didnt get a chance to download your map, but i did look at the screenshots, i must say that it would suit a half life map, say if you were to make a single player level for it, it would be cool.
Good effort on your first map, by the way where did you get those tree,and plant textures from? are they your own work or downloaded. Im in desperate need of flora textures, i havent got the proper tools to make them myself.
(why are we talking in a 3rd person mirc chat thing)
think you shouold complain at valve over this so if you have a high definition oack installed you may get stuck in the wall
Keep it up, most people start with fy_maps
and read some good advice
Thanks alot!
The brushwork is an example for us all
Lighting's slightly bland. Five stars, though.
As a counter strike map, it doesnt fit the theme.
Found the "Exit"?
The bad points : for the bad news the r_speeds are too high, for a counterstrike map this would not work to well online. It could work for The Spedcialists but still your r_speeds need to be reduced. r speeds of 1500 was the most i have seen in one part and around 1000 in a another part, they need to be reduced. Also i noticed you carved your archways and i can see the brush split up all across your wall, not good, i suggest you read the tutorial on vertex manipulation, that should fix that problem. The textures you have placed indoors, the one i think really looks out of place is the ceiling texture, the wood one, either the texture size is too big or you scaled it too high, thinner planks of wood would look more nice. Also there a a few other problem brushes i noticed, the round pergola thingy with the plants hangin down and water at the bottom, that plant brush needs to be shortend by a unit or two at the bottom of it to get rid of that texture line. Also the doors are a little too big, they dont look right, way out of scale compared to the rest of your map.
Overall i think your map has good potential, fix up the r speeds and the carved arches and you have a map that i would play on CS.
............mmmmmmmm........... that was me looking at the screenshots.
i like the map. very nice textures you made them well i cant make my textures that good.
did you made the map whole by yourself?? unbeliveble. really it should come in the next cs. i dint play it but it looks good and i cant say anything about the gameplay cause i didnt played it.
it still impress me your arereally good
now the monastary loosk very nice i liek all the detail you added.
maby that room i saw on the screenshot is a bit empty and ther might be some crates in from the excavting site cause i dont think anything from the tables ore something that there stood would be left.
http://www.slackiller.com/tommy14/errors.htm
You have a great style. I expect more maps of this standard :D.
Good effort on your first map, by the way where did you get those tree,and plant textures from? are they your own work or downloaded. Im in desperate need of flora textures, i havent got the proper tools to make them myself.