Commented 12 years ago2012-08-23 07:31:56 UTC
in journal: #7943Comment #45708
So when you make a cliff texture for example, do you take an image of a cliff from the interwebs, and then turn it into a texture? I would presume that legit developers would buy these/ take the photos themselves, but this is acceptable yes?
Commented 12 years ago2012-08-23 05:13:48 UTC
in vault item: cs_kaeza_cruiser_00Comment #20083
Actually there are three ways up: two on the sides, and one on the back (stern). I'm thinking of ways to add more, for example by making some windows. I was thinking of doing this map again from scratch, and Scotch made me make up my mind. Maybe I'll go for something less detailed (maybe less cabins).
Commented 12 years ago2012-08-23 03:22:46 UTC
in journal: #7943Comment #45711
That was pretty interesting, but I have to admit I was expecting something a bit different. Getting the shapes of the brushwork is not that hard by itself, it's the making of the actual textures that I never get right. My textures always look like crap.
I liked the idea of combining some textures to save on texture memory, but doesn't it take the same memory to use one large texture as two textures half the size of the first? What it surely helps with is the max number of allowed textures.
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Commented 12 years ago2012-08-22 20:20:59 UTC
in journal: #7943Comment #45707
Good idea for a tutorial. You should have posted it a bit sooner though, I've been making textures for my TWHL map and I had to figure this out by myself. D: I hadn't thought of putting several things on one texture file to save texture memory though. That is a good idea.
Commented 12 years ago2012-08-22 17:19:17 UTC
in vault item: 9mm machine gunComment #20082
Oh I Remember That Times.That Time I Didnt Knew English Good.And All People Jokes Me With That Reason.It Is Not Good To Laugh For It.I Wouldn't Speak With You If You Are Joking.Now I Understand.
Commented 12 years ago2012-08-22 07:25:35 UTC
in journal: #7943Comment #45714
Forgot to comment, this was really help full, i knew about offset and grid, but that magic brush thing is awesome, i used to clone parts of the image. Thanks!
Commented 12 years ago2012-08-21 21:50:53 UTC
in vault item: cs_kaeza_cruiser_00Comment #20081
This is the kind of map that requires constructive critisism, Dimbark, not a review. Especially since this is an unfinished map. I'd go in there and get some details, but I don't have CS. I'll say what I can from the screenshot and what people have been saying though.
First of all, I must say I like the whole concept of a cruise ship assault by terrorists.
So from what I gather, you can jump into the water? Fair enough, but there are a few issues with that. Firstly, unless the water grants access to the interior of the ship somehow (which, if you could pull off, would be rather interesting to see), the entire water area lacks a little tactical potential. It's basically a massive dead end. Especially when I can only see one way back up. I can't tell whether there are more, but there definitely should be.
I'm sure you're aware of this, and I realise this is one of your first proper maps, but it needs to be said: I think you'll find no cruise ship is completely rectangular. To be fair, making a realistic cruise ship would be a bit of a challenge even for an experienced mapper. I would not expect you to be able to unrectanglulate this map at this stage, even slightly. It might be a project that, after you've made a lot more maps and gotten very good at it, you might like to revisit and remake.
Commented 12 years ago2012-08-21 20:57:34 UTC
in journal: #7943Comment #45709
What an asshole. That's the most shitty tutorial I've ever seen.
LOL JK, I LIKED IT!
Well, I applaude you. Didn't expect you would do a tutorial on texturing, I really thought you felt pushed a bit. But then you have to also find out that the method you are teaching is for customized textures that only fit specific brushwork. Whenever I tried making a texture I was thinking about making it as universal as possible, your intentions in this respects were clueless. In any case, it's an admirable effort coming from you.
Commented 12 years ago2012-08-20 01:17:37 UTC
in vault item: cs_kaeza_cruiser_00Comment #20077
I have an idea for the water.
Make it stretch a far way away so that from the boat it looks like a long distance away, then put clips so the player can't swim out of the main area of the water.
Similar for mapping with Source how you can make a map end with invisible wall s leading off to the 3d skybox.
Commented 12 years ago2012-08-20 00:53:28 UTC
in vault item: cs_kaeza_cruiser_00Comment #20076
Thank you for your comment. It's one of my first "large" maps. All the other maps I have are small "aim" type maps. About the water, I am still undecided about if it should be actual water, or should it be a trigger hurt, so you won't be able to swim on the sea. All try to fix the other aspects of the map (size, ambience, etc) and post an updated version. Thank you very much for your comments.
Commented 12 years ago2012-08-19 23:54:19 UTC
in vault item: cs_kaeza_cruiser_00Comment #20075
Alright, this map is a good beginners map, I'll say.
-Architecture: The architecture is rather decent, but a lot of it is way too big. Most of the objects, doors are way too big. That's all I really have to say about that, other than the fact that the water could've been done much better.
-Texturing: The textures in this map are either stretched, from prefabs, or just don't belong. They could've been handled a lot better.
-Ambience: There isn't really any, except for the helicopter that was obnoxiously loud.
-Gameplay: This map could be pretty fun, standard CS map even if it is a hassle trying to locate the hostages.
Commented 12 years ago2012-08-17 16:29:07 UTC
in journal: #7936Comment #54466
"And finally, i know this computer is a piece of shit, because it's a computer, and has this logo on it" (panning in on a picture of the HP logo)
I think what blitz are speaking of are a recovery dvd disk set? (which may not work if you formatted over the recovery partition, just letting you know)
Blitz, if you are speaking of something different, i aplogize my friend
But you need to have permission to use it.
I was thinking of doing this map again from scratch, and Scotch made me make up my mind.
Maybe I'll go for something less detailed (maybe less cabins).
I liked the idea of combining some textures to save on texture memory, but doesn't it take the same memory to use one large texture as two textures half the size of the first? What it surely helps with is the max number of allowed textures.
I hadn't thought of putting several things on one texture file to save texture memory though. That is a good idea.
First of all, I must say I like the whole concept of a cruise ship assault by terrorists.
So from what I gather, you can jump into the water? Fair enough, but there are a few issues with that. Firstly, unless the water grants access to the interior of the ship somehow (which, if you could pull off, would be rather interesting to see), the entire water area lacks a little tactical potential. It's basically a massive dead end. Especially when I can only see one way back up. I can't tell whether there are more, but there definitely should be.
I'm sure you're aware of this, and I realise this is one of your first proper maps, but it needs to be said: I think you'll find no cruise ship is completely rectangular. To be fair, making a realistic cruise ship would be a bit of a challenge even for an experienced mapper. I would not expect you to be able to unrectanglulate this map at this stage, even slightly. It might be a project that, after you've made a lot more maps and gotten very good at it, you might like to revisit and remake.
LOL JK, I LIKED IT!
Well, I applaude you. Didn't expect you would do a tutorial on texturing, I really thought you felt pushed a bit. But then you have to also find out that the method you are teaching is for customized textures that only fit specific brushwork. Whenever I tried making a texture I was thinking about making it as universal as possible, your intentions in this respects were clueless.
In any case, it's an admirable effort coming from you.
Nope.
At least you placed the map in the right category(unfinished stuff)
Make it stretch a far way away so that from the boat it looks like a long distance away, then put clips so the player can't swim out of the main area of the water.
Similar for mapping with Source how you can make a map end with invisible wall s leading off to the 3d skybox.
All the other maps I have are small "aim" type maps.
About the water, I am still undecided about if it should be actual water, or
should it be a trigger hurt, so you won't be able to swim on the sea.
All try to fix the other aspects of the map (size, ambience, etc) and post an updated version.
Thank you very much for your comments.
-Architecture: The architecture is rather decent, but a lot of it is way too big. Most of the objects, doors are way too big. That's all I really have to say about that, other than the fact that the water could've been done much better.
-Texturing: The textures in this map are either stretched, from prefabs, or just don't belong. They could've been handled a lot better.
-Ambience: There isn't really any, except for the helicopter that was obnoxiously loud.
-Gameplay: This map could be pretty fun, standard CS map even if it is a hassle trying to locate the hostages.
I give it 2 starts.
It isn't really used by the map but it shuts up the bitching.
Jeff: the variables are go-bugger-yourself!
So many unfortunately timed unwanted ere-
I mean acne.
And CT, how widespread is it? How large are they? (The girl I mean, not the pimples)
I think what blitz are speaking of are a recovery dvd disk set? (which may not work if you formatted over the recovery partition, just letting you know)
Blitz, if you are speaking of something different, i aplogize my friend
Jeff: i'm not talking about a real girl with backne, just like, in theory
erm. that shouldn't be there
CT: How widespread is it? How large are they? (The pimples I mean, not the girl)
I try not to remember those times btw, hope you are sorting them out ok
Poll
Are back-acne hot on girl(Y/N)? (i'm saying y for some reason, unknown to even myself)
Can't we just point SnC at that?