Commented 16 years ago2008-08-12 13:05:59 UTC
in vault item: Aim_testlabComment #12299
Desigur , si mie imi place harta cat de cat . Pentru un incepator e destul de buna ! Putin cam rosie , daca ma intelegi ;)) Dar tine-o tot asa ! E foarte frumos sa faci harti ;P Cred ca o sa o pun pe server candva ..... 2 stele de la mine pentru ca esti incepator si meriti o incurajare [EDIT] Daubster ar trebui sa nu vorbeasca in alta limba despre MuzzleFlash pentru ca acesta poate crede ca il injurati sau alte chestii
Commented 16 years ago2008-08-11 05:01:00 UTC
in vault item: Aim_testlabComment #12294
Sveikas atvykes! Mazesniu mapu neapsimoka i koki rapidshare det, gali juk cia hostint iki 2Mb. Idejau mapa cia, taip visiem sutaupysi laiko be tu rapidshare nesamoniu. ;>
Del pacio mapo, wadincludink lietuva.wad ir betkokius kitus nestandartinius naudotus. Errorus meto.
Commented 16 years ago2008-08-10 13:30:03 UTC
in vault item: Freeman SurvivalComment #12302
Constuction of the map is fine, even pretty nice the way you did the blast door spawning chambers... interesting and original.
I kept dying before the weapons lockers would open and it was unclear to me if they were timed to open or set off by a trigger. The scale of the weapons locker was a little big imo, but still neatly done and a neat idea.
It's a neat concept but needs refining imo. you could even have different levels of difficulty, like the first level only has headcrabs, and the weapons locker opens fairly quickly, and the following levels get harder (with more enemies and harder--also better weapons--enemies and more delay on the locker opening), but keep in mind you still mustn't make it TOO hard or people will just give up.
Commented 16 years ago2008-08-10 13:17:40 UTC
in vault item: Deagle_NightyardComment #12304
K got the download to work! = )
A pretty neat map with some up and down points.
Errorless and clean, the layout seems pretty good for a map of this type. I like how you do the auto reequip for the deagle ammo so you can go balls out without worrying about running out. Those little lights everywhere are nice from a style perspective and they have a nice haze to them--sprite or just the lighting?--, and give the map a nice ambience. Architecture is pretty standard, not bad but pretty plain except you had some interestingly-shaped doorways in the middle part.
The only dislike i can think of for right now is while that hallway texture is nice, it's highly repetative imo. I mean it's pretty much the only texture besides the roof, crate, light, and floor texture. Still looks nice, i just think the upper level and other things should have been a little different.
I'm going three stars, not because there is really anything wrong, there just isn't a lot to these types of maps, and they have to be extra nice to get a 4 or above rating imo.
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lol nice this helped me a bunch making my 1st map actually run, thanks for the nice tutorial im new to mapping and am currently working on map 2 now after i was pleased with how my 1st map turned out. without this tutorial id have probly never even finished my 1st map, thanks again /,,
Commented 16 years ago2008-08-10 03:35:34 UTC
in journal: #5246Comment #56120
Hammer 4.0 , but I don't have a legal copy of half-life 2 . that's my problem :(( . I want a legal copyyyyy and I want steaaaam and I don't have a credit card :(( :(( :((
lol i love this game im making maps as well for it though im still just learning to map:P i play it alot and am anxiously awaiting brainbread source or no more room in hell IF theyre ever finished:( lol but until then or another good zombie game that doesnt rely entirely on there being ppl in the server ill stick to mapping and playing this:D nice to see a bb map on the site lol dont know if ill load any of mine though. im guna check out ur map too lol, but this mod was why i bought half life 1:D
This comment was made on an article that has been deleted.
Not bad. ^^
Putin cam rosie , daca ma intelegi ;))
Dar tine-o tot asa ! E foarte frumos sa faci harti ;P
Cred ca o sa o pun pe server candva .....
2 stele de la mine pentru ca esti incepator si meriti o incurajare
[EDIT] Daubster ar trebui sa nu vorbeasca in alta limba despre MuzzleFlash pentru ca acesta poate crede ca il injurati sau alte chestii
[EDIT]
Yeah sure , but my video card is newer and the drivers won't recognize it :(( .
And
Spike. Guitars can cost anywhere from 90$ to 9000$
You also need to work on your texturing, many textures are extremely badly scaled and don't line up with eachother.
Mazesniu mapu neapsimoka i koki rapidshare det, gali juk cia hostint iki 2Mb. Idejau mapa cia, taip visiem sutaupysi laiko be tu rapidshare nesamoniu. ;>
Del pacio mapo, wadincludink lietuva.wad ir betkokius kitus nestandartinius naudotus. Errorus meto.
I'm cheap.
Help a brother out.
I kept dying before the weapons lockers would open and it was unclear to me if they were timed to open or set off by a trigger. The scale of the weapons locker was a little big imo, but still neatly done and a neat idea.
It's a neat concept but needs refining imo. you could even have different levels of difficulty, like the first level only has headcrabs, and the weapons locker opens fairly quickly, and the following levels get harder (with more enemies and harder--also better weapons--enemies and more delay on the locker opening), but keep in mind you still mustn't make it TOO hard or people will just give up.
Nice first map! = )
A pretty neat map with some up and down points.
Errorless and clean, the layout seems pretty good for a map of this type. I like how you do the auto reequip for the deagle ammo so you can go balls out without worrying about running out. Those little lights everywhere are nice from a style perspective and they have a nice haze to them--sprite or just the lighting?--, and give the map a nice ambience. Architecture is pretty standard, not bad but pretty plain except you had some interestingly-shaped doorways in the middle part.
The only dislike i can think of for right now is while that hallway texture is nice, it's highly repetative imo. I mean it's pretty much the only texture besides the roof, crate, light, and floor texture. Still looks nice, i just think the upper level and other things should have been a little different.
I'm going three stars, not because there is really anything wrong, there just isn't a lot to these types of maps, and they have to be extra nice to get a 4 or above rating imo.
***
Have you tried this?
Lotsa fun!
also you can pause things by pressing the space