Commented 16 years ago2008-04-25 19:16:11 UTC
in vault item: cs_portugalComment #16577
I'm not saying you're a noob, you isn't a noob, this map proves that, I'm saying that getting a 'Top map' in FPSB is not so hard and their users, unfortunately, just want skins and skins, its not a mapping site at all. Just that, saying that the map is 'Top Map' at FPSB will not get attention from TWHL users as this is a mapping site, people here will know what you did at every brush, and will give constructive critcism instead of 'OH MAI GOD I TOUGHT IT WAS FRO SAUCE!' feedback wich people usually give on fpsb. About your map, I downloaded and its cool, nice brushwork, but you could work on the r_speeds (null invisible parts of the map and use skyblock). Are you compiling the map with Qtools? (qrad, qvis,qetc...), if yes then try compiling the map with the newer ZHLT and I think it will get rid of the illusionary problem. I'll not rate it because it still a beta.
Commented 16 years ago2008-04-25 18:38:25 UTC
in vault item: cs_portugalComment #16574
ok, so thx everyone who commented here...the fading light have not any func water...and is illusionary...but it works like a func_water,and sincerly i dont know how to fix it,then the lift is fixed in the next version.Redka, thank you very much for your attention(for the images), and for the help.The fps and r_speeds, i will fix them, but i still have to read some tutorials. the others bugs will be fixed too.Ag3nt-x, yes maybe was too egoistic, you r right!i changed it!but dont agree with "Its very easy to get a "TOP MAP" in FPSBanana, most of the users are noobs and don't know any iota of mapping" because my map, after only 3 day has more than 1000 views and 300 dl, and others has around 1000-1300 after 28 days and 8 feedbacks(now 14)...and i had 3-5 sssessments(and now 7assessments with an 9.2/10)...now i say, u still think im noob? cuz, i want to tell you that i worked more than 150 hours, and im still working on!...may some1 help me with the func_illusionary?thx in advance!
Commented 16 years ago2008-04-25 05:56:46 UTC
in vault item: cs_portugalComment #16573
Man this map deserves to be downloaded . Extremely realistic and very detailed . How long did you work on this map ? I mean , wohooooooooooooooo I really felt in a market !
5 stars . There is a strange thing , thought : the fading lights are func_water ?!
I didn't like the lift . You must think that in this world there are a lot of noobs . I pushed the button and I had to wait quite a lot until the lift came to me . Well , the noobs will keep pushing and finally will say : the lift is broken .
Anyway , the crates are making this map . I like the ads - especially the borat ( it was filmed in Romania with some gipsies...)
You should include an overview - it's quite confusing until you learn the map .
Commented 16 years ago2008-04-25 05:20:18 UTC
in vault item: cs_portugalComment #16572
LOL agent-x is right . I posted my map ( de_dome) on cstrike-planet and in 3 days I had 600 downloads . Now downloading ... I'll post a comment tomorrow maybe ...
Commented 16 years ago2008-04-25 01:26:24 UTC
in vault item: cs_portugalComment #16571
Its very easy to get a "TOP MAP" in FPSBanana, most of the users are noobs and don't know any iota of mapping, You should reduce the entry name to the map name only and get a less egoistic behavior, otherwise you'll be bashed from user from here.
Commented 16 years ago2008-04-25 00:14:53 UTC
in vault item: Enigma Beta VersionComment #16570
Texturing 7/10 Texturing was very simple yet effective and no errors were found.
Entity Layout 10/10 Fantastic use of a wide range of entities, very impressive.
Design 10/10 Each puzzle was unique and while some became very annoying after a short while they were quite good. The only ones I didn't like was the first room, I didn't get why that was hard. The last map, I couldn't do it as I can't surf and I think relying on a players knowlegde of what they are actually meant to do more than the ability to do it is a drawback.
Ambience 8/10 Lighting was solid although plain in some places and there was some nice ambience and structure to the map.
Map Skill 3/10 A lot of plain box rooms, some simple architecture could spruce them up a bit, although the last teleporter room was very good.
Total 7/10 (3 stars) I really enjoyed playing this, it was fun, creative and challenging to the point where it was still possible for newer players but immersive enough for experienced players.
Commented 16 years ago2008-04-24 20:50:00 UTC
in journal: #5032Comment #44201
lucky, fraps sound recording cuts out into garbled metallic clinks after a second. dunno why. that's why my vids have overlayed music or i record using a microphone.
Commented 16 years ago2008-04-24 18:58:29 UTC
in vault item: cs_portugalComment #16569
I like it, but it is a little bit congested for me. The r_speeds is very high (max 7000, avg. 2500). There are some incorrectly selected textures for this theme. It has a good looking, keep going... Here are some problematic srceens: http://rapidshare.com/files/110168559/bugs.zip.html
Grrr, I lost my well drawn comment just because of the f*cink attachenemt, sorry I cant write it down again, it was too long...
and phoenix wright is fucking addictive.
But it's located here if anyone or a judge wants it.
http://files.filefront.com/Compo25+IMUS+v2zip/;10085682;/fileinfo.html
About your map, I downloaded and its cool, nice brushwork, but you could work on the r_speeds (null invisible parts of the map and use skyblock).
Are you compiling the map with Qtools? (qrad, qvis,qetc...), if yes then try compiling the map with the newer ZHLT and I think it will get rid of the illusionary problem.
I'll not rate it because it still a beta.
mines has been added 6 days ago the first one 27 days ago.
mines has 1,406 views and the first one 1,501 views.
so im still a noob?bye bye
the others bugs will be fixed too.Ag3nt-x, yes maybe was too egoistic, you r right!i changed it!but dont agree with "Its very easy to get a "TOP MAP" in FPSBanana, most of the users are noobs and don't know any iota of mapping" because my map, after only 3 day has more than 1000 views and 300 dl, and others has around 1000-1300 after 28 days and 8 feedbacks(now 14)...and i had 3-5 sssessments(and now 7assessments with an 9.2/10)...now i say, u still think im noob?
cuz, i want to tell you that i worked more than 150 hours, and im still working on!...may some1 help me with the func_illusionary?thx in advance!
5 stars . There is a strange thing , thought : the fading lights are func_water ?!
I didn't like the lift . You must think that in this world there are a lot of noobs . I pushed the button and I had to wait quite a lot until the lift came to me . Well , the noobs will keep pushing and finally will say : the lift is broken .
Anyway , the crates are making this map . I like the ads - especially the borat ( it was filmed in Romania with some gipsies...)
You should include an overview - it's quite confusing until you learn the map .
I'll let the experts to comment further ...
Texturing was very simple yet effective and no errors were found.
Entity Layout 10/10
Fantastic use of a wide range of entities, very impressive.
Design 10/10
Each puzzle was unique and while some became very annoying after a short while they were quite good. The only ones I didn't like was the first room, I didn't get why that was hard. The last map, I couldn't do it as I can't surf and I think relying on a players knowlegde of what they are actually meant to do more than the ability to do it is a drawback.
Ambience 8/10
Lighting was solid although plain in some places and there was some nice ambience and structure to the map.
Map Skill 3/10
A lot of plain box rooms, some simple architecture could spruce them up a bit, although the last teleporter room was very good.
Total 7/10 (3 stars)
I really enjoyed playing this, it was fun, creative and challenging to the point where it was still possible for newer players but immersive enough for experienced players.
looking forward for some AC vids
Here are some problematic srceens:
http://rapidshare.com/files/110168559/bugs.zip.html
Grrr, I lost my well drawn comment just because of the f*cink attachenemt, sorry I cant write it down again, it was too long...
Finish that map up!
I'm awesome like that.